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Please pardon our mess as we continue to iterate on the forum style, css and images. If you have any suggestions be sure to let us know in the off topic part of the forum!
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Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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[MAP]TE-Odessa

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  • [MAP]TE-Odessa

    release of TE-Odessa-V6

    remake of the Red Orchestra ostfront map

    it has the same layout as the original map (roles capzones)

    in a different design




    download files TE-odessa-v7
    http://www.mediafire.com/download/yg...-Odessa-V7.zip
    Attached Files
    Last edited by BOH-rekrut; 06-15-2014, 11:38 AM.
    [IMG]http://forums.tripwireinteractive.com/image.php?type=sigpic&userid=44107&dateline=1389211412[/IMG]

  • #2
    good job!

    Comment


    • #3
      Can't wait to play it :3
      Formerly Extremity
      Specs: 8GB RAM, GTX 460, i5-3570k

      Comment


      • #4
        Let me be the first to give some minor feed back right now..

        The lighting of the map is scary, I can't tell if that's a good or bad thing. Hiding in the shadows, only shooting at muzzle flashes, it's difficult to find people who aren't shooting.

        Although I'd like to suggest either for it to lighten up a bit or make a day time version though, be nice to have two versions of a map for once. I think that will reduce TKs and make it easier for team work.

        Other than that it's a good map, nice remake. I love those small street fights you get with it.
        Formerly Extremity
        Specs: 8GB RAM, GTX 460, i5-3570k

        Comment


        • #5


          Thank you. We'll get this map going on our servers this eve.
          Mr Sajer's winter home heating provided by...
          i7-4790 OCd to 4.5**ASUS Titan Black GPU**16GB ddr3**Dual Intel SSD**Creative Labs SoundBlaster Zx ...and... a lot of fans.

          Comment


          • #6
            Originally posted by G_Sajer View Post


            Thank you. We'll get this map going on our servers this eve.
            Awesome, I will be there.
            sigpic
            Support Custom Maps and Mods

            Comment


            • #7
              It's beautiful. Have you thought about adding a day version as well? I'd like to have both options if it's something you'd think reasonable. Good job though, very good.

              EDIT: Truely the best night map so far.
              Last edited by akb; 01-20-2013, 01:31 AM.

              Comment


              • #8
                Update to V2


                changelog:

                -germans ve a temporary spawn at the beginning closer to the first capzones
                - changes the lighting , its now dawn
                -respawn time germans 15 sec allies 12 sec
                Last edited by BOH-rekrut; 01-20-2013, 11:28 AM.
                [IMG]http://forums.tripwireinteractive.com/image.php?type=sigpic&userid=44107&dateline=1389211412[/IMG]

                Comment


                • #9
                  Hi,
                  thanks you

                  Map is install server : 217.163.31.244:7787 (add bots)
                  [url]http://www.redorchestra2.fr/forum/viewforum.php?f=6[/url]

                  [url]http://www.redorchestra2.fr/forum/viewforum.php?f=16[/url]

                  Comment


                  • #10
                    Originally posted by BOH-rekrut View Post
                    Update to V2


                    changelog:

                    -germans ve a temporary spawn at the beginning closer to the first capzones
                    - changes the lighting , its no dawn
                    -respawn time germans 15 sec allies 12 sec

                    Installed, Up and Running.... (Looks & Plays GREAT!!)

                    Comment


                    • #11
                      Originally posted by BOH-rekrut View Post
                      Update to V2


                      changelog:

                      -germans ve a temporary spawn at the beginning closer to the first capzones
                      - changes the lighting , its now dawn
                      -respawn time germans 15 sec allies 12 sec
                      Interesting. We'll get this going.
                      Mr Sajer's winter home heating provided by...
                      i7-4790 OCd to 4.5**ASUS Titan Black GPU**16GB ddr3**Dual Intel SSD**Creative Labs SoundBlaster Zx ...and... a lot of fans.

                      Comment


                      • #12
                        Thanks Rekrut.
                        Running now on Classic server
                        Day time version looks and plays very well. I am missing a night version tho.
                        [CENTER][U][I][B][COLOR=DarkOrange][URL="http://www.40-1.net"] [COLOR=SandyBrown]www.40-1.net[/COLOR][/URL]

                        [URL="http://www.gametracker.com/server_info/81.19.216.12:7807/"][IMG]http://cache.www.gametracker.com/server_info/81.19.216.12:7807/b_560_95_1.png[/IMG][/URL]
                        [/COLOR][/B][/I][/U][/CENTER]

                        Comment


                        • #13
                          I think he did a good job by making this dawn. As I was there yesterday during one of the first online games and V1 just was to dark. Its clear why most games with nightmaps never really looks like a dark night. Might be fun for some but it attracts darkcorner camping. Might work when a commander and SL had flares.

                          Comment


                          • #14


                            Just had a chance to look this one over in depth. It's georgous.
                            A vast improvement on the RO1 version in terms of a realistic environment.
                            Mr Sajer's winter home heating provided by...
                            i7-4790 OCd to 4.5**ASUS Titan Black GPU**16GB ddr3**Dual Intel SSD**Creative Labs SoundBlaster Zx ...and... a lot of fans.

                            Comment


                            • #15
                              Wish there were flare guns so we can keep the map dark...

                              Comment

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