I agree with mord the map is way too easy to attack, and even if the defenders do a good job they will run out of tickets.
I've noticed two problems that ro1 wouldn't have had.
The first is that B is captured way too easily ,im not too sure if the extra speed in ro2 is making this easier,as in its way too easy to go from sewer to sewer in one sprint and get into the cap that way rather than trying to move from the 'A' cap which is what was the best/most common way in the original.
Secondly the accuracy in Ro2 means that both spawn exits for C+D can be covered easily by the attackers ,and with the defenders being crippled by tickets already,makes this a nightmare to get to the caps.
I've noticed two problems that ro1 wouldn't have had.
The first is that B is captured way too easily ,im not too sure if the extra speed in ro2 is making this easier,as in its way too easy to go from sewer to sewer in one sprint and get into the cap that way rather than trying to move from the 'A' cap which is what was the best/most common way in the original.
Secondly the accuracy in Ro2 means that both spawn exits for C+D can be covered easily by the attackers ,and with the defenders being crippled by tickets already,makes this a nightmare to get to the caps.
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