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Beta Map TE-Kaukasus

BOH-rekrut

Grizzled Veteran
Oct 20, 2011
556
112
germany

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Update to Kaukasus-V2


changelog:

- added spawnprotection volume to each spawn
- fixxed AI- pathfinding for the bot (posted by Mayor_Day)
-decrease the brightness by 0.5
-decrease the indirect lighting brightness by 1.0
-decrease the reinforcements 64-players= axis 120 less allies 120 less
-the germans ve now 2 spauds with sqaudleaders the team can use them as a mobile spawn

downloads =1st post
 
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Ramm-Jaeger says you need to add rally nodes..............don't ask me what that means.
Oh and Axis bots run right through/past the mortar and head for the tower or the courtyard,not stopping to cap the mortar, and they never go near the back route, and there are no Allies defending the back route anyway.
The map is playing great,and that's a compliment from a dedicated tanker as well.
 
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and please we need more spawn or different spawn positions.
nobody is going to bravo.
also at the begginig germans have one spawn and ther are choosing by going bravo then C. instead going A. they try it some times then give up. One spawn closer A point at the beggining would be good.

and after the A B and C are alrady captured we just have one spawn. one more to go other way would be great.

and can we have more time and reinforcements or some way to make the battle less longer.

thanks.
 
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