You must know what I have missed lately.....
Beside all the stuff you missed did the updated version played better ?
Thats the question.
I played the updated version as engineer,but only against bots,and the engineer role has a learning curve in knowing when to blow up the objectives,if you blow the ammo dump too early it has to be done again at the correct time, but once you get the timing right it should be easy to remember next time, providing the Allies remember to defend the 3 zones at the same time, and give the engineer time to resupply and get to them all.(engineers NEED the clown car)
I couldn't find most of the resupply areas that are marked on the map,the one i could find is the one in the huts between the first and second obj's
If you use the underground passage to get to the tower i personally think their is enough cover there,but a few more craters on the airstrip would help for above ground.
One of the rounds i played as tank commander (against bots) but i never once saw the Axis tank, could you make the tanks (with bots) actually do something/go somewhere.....i like blowing things up you see.
I forgot to check,but are the hanger doors destructable with tank fire the same as Gumrak?
Sorry i hsven't played as Axis yet,my love of destroying things has always made me play Allied on this map....lol
PS: one last thing for now.....this IS an Ostfront map,it feels the same,it plays the same,i just love it. TWI remade Barashka,but in my opinion its been ruined and is nothing like the original, Ogledow, Arad2 and this map are a 100% better remakes than Barashka ever will be, because you guys have stuck to the original format which made those maps successful,if only TWI had done the same.