Update: 24.04.2014
No further Updates planned
Some Infos:
Mapname: TE - Climb Up
Version: 1.351
Attackers: Allies
Defenders: Axis
External Info: www.spaehling.de
Target: Allies needs to cap the Hill / All Artys
Special Thanks to: |DD|Thor,|DD|Mad-Fred, |DD|GrimReality,|DD|-Team, Danh, 11_Harley_11 (Custom Trees),[ICV]Hansstar, [ICV]Wolverine (Custom Trees), [HS]Romano, Twrecks & Drecks = Twix, BoH-Rekrut, Srindhalaya, Catalavos, Greathero, Poncho and <AKA>Saftnase,<AKA>-Team, [RGN]-Team and Roccat for Mouse Support.
and the Forum Community!
done 1.351 Beta:
- rebrewed
Changelog History:
done 1.35 Beta:
- fix bot path's / path blocking volumes
- brewed
done for 1.31 Beta:
- Map Fix
- smaller fixes
- Covernode fixes
done for 1.3 Beta:
- check cull-distance volume
- some more destructable Meshes
- fixed Bots using Attacking/Defending Covernodes
- fixed covernodes
- fixed rallynodes (16,32,64)
- fixed Objective Priority (16,32,64)
- turn off gras shadow
done for 1.2 Beta:
- Add Ammo Point, German Side Far Right.
- New Terrain Texture Tilling (thanks Drecks)
- rework source noise of custom sounds
- reduce Drawcalls
- fix bot path's
- fix more and more and more Covernodes and Climb up Function
- Changed Trenches in Kletterwald
- destruc house makes trouble (axis spawn 3) - (no problem found)
- Red Orchestra 2 - BF-109 vs Mig 3U Dogfight - Alpha Test HD - YouTube
- 16, 32, 64 Players Setup
- save map-size
- Add new Spawnpoints for Allies
- re-done spawnprotection (bug from Map Destroy before 1.0)
- re-done destructionReplicationInfo (bug from Map Destroy before 1.0)
done for 1.15 Beta:
- fixed Covernodes on the right Side. In "Kletterwald" were "climb up" features missing
done for 1.1 Beta:
- Red Orchestra 2 - BF-109 - Alpha Test - YouTube
- reimport arty sound
- reimport sounds (forgot to reimport Stukas Sounds on 1.05)
- Overhead Non-Transparence Bug fixed
- Covernodes Added and Fixed
done for 1.0 Beta:
- New Overhead Map + Grid + Correct Position (thx Thor)
- More Covernodes at C
- Covernodes "climbup" fixes at some Trenches
- Add some Covernodes at Railroad
- New Design
- Some Tress replaced by RS-Trees
- Fixed invisible Capzones
done for 0.975 Beta:
- Fill hole A Trench
- Fix floating Bush at C
- Rework Rallynodes (setup is complete wrong atm [only important with bots])
done for 0.95 Beta:
- fixing walkable water
- fixed workshop
done for 0.9 Beta:
- Stuka Random Time changed to 1 - 40 Seconds for each Plane
- 4 Stukas attacking now for each Attack
- New Overhead Map
- New Radio Sound, when Stuka attack
- replace some objects, with destrucable objects
- new ammo point for allies right side
- More Cover to getting to B for allies
- new ways to b
- filling up new found map holes
- rework covernodes (hole map)
- rework allies squad leader
- add no arty volume
- rework first spawn-protection area
- fix terrain of fountain (allies spawn 1)
Changelog for 0.8 Beta:
- Recon should give Information now
- Added some Path-Blocking Volumes
- Last 2 Stukas
- Added Squad-Leader Spawn (not 100% finished)
- Rebuild the Guardhouse and the Special Thanks plade
- Rework-Covernodes
- Rework Map-Boundary and Spawn-Protection Volume
- Setup Classic-Reinforcemnts
- Change Axis Spawn-Areas
- Change Axis and Allies Arty Time and Intervall.
Changelog for 0.7 Beta:
- A Capture Time is shorter!
- Stukas Fix for next rounds
- Stuka Bombs release now Craters
- sound cues for atmo
- Main Trees LOD 3 (no ugly Zoom-Change anymore)
- Fix Name Kellterwald Spitze to Kletterwald Spitze
Changelog 0.6 Beta:
- replace all useless meshactors to static mesh
- Get into left-top Bunker (axis view), is fixed. Trench next to it, is fixed too. Tents collision blocked the player.
- 6 more stukas for the random
- more covernodes
- rework covernodes and bots-path
- Rename Capzones
- Tunnel-Plannar-Texture
- Add Thanks-Memory blackboard
- Add wachhause mesh into the Game
Changelog 0.5 Beta:
- all existing Stukas, hide and unhide correct
- change spawnpoints
- some new barashka stuff
- some less tree, but added bushes
- some more covernodes
- deleted useless terrain parts for performance (outside the map).
- add rallynodes for bots
- add some path blocking nodes for bots
- walk on house is fixed (@ K@n@y)
Changelog 0.45 Beta:
- change mapboundary
- change spawnpoints
- 1 more less capzone (c,d,f is now only c,d)
- arty time changed again
Changelog 0.4 Beta:
- recon is now avaliable
- Arty Count is fixed
- More Reinforcements for all and new Mix
- more Stukas
- Some more cover-nodes and covers
- Fog
- decreased Brightness (enough? ^^)
- deleted useless terrain parts for performance (outside the map).
Thats the reason for "only" 170 mb. old version was 198 mb)
Known Bugs:
- some Trench Shadows are ugly
Downloads:
Workshop:
Steam-Workshop - Map
Steam-Workshop - Collection
Dropbox: .zip
Server-Ini:Download
Map-File: Download
Screenshots:
Check out Steam Workshop
Videos:
Red Orchestra 2 - TE-Climb Up Trailer (HD) - YouTube
Red Orechstra 2 - Climb Up - Arty Alpha Test - YouTube
Red Orechstra 2 - Climb Up - Stuka Alpha Test - YouTube
Red Orchestra 2 - Climb Up - Stuka Alpha Test 2 - YouTube
Red Orchestra 2 - BF-109 - Alpha Test - YouTube
Red Orchestra 2 - BF-109 vs Mig 3U Dogfight - Alpha Test HD - YouTube
greetz Sp
No further Updates planned
Some Infos:
Mapname: TE - Climb Up
Version: 1.351
Attackers: Allies
Defenders: Axis
External Info: www.spaehling.de
Target: Allies needs to cap the Hill / All Artys
Special Thanks to: |DD|Thor,|DD|Mad-Fred, |DD|GrimReality,|DD|-Team, Danh, 11_Harley_11 (Custom Trees),[ICV]Hansstar, [ICV]Wolverine (Custom Trees), [HS]Romano, Twrecks & Drecks = Twix, BoH-Rekrut, Srindhalaya, Catalavos, Greathero, Poncho and <AKA>Saftnase,<AKA>-Team, [RGN]-Team and Roccat for Mouse Support.
and the Forum Community!
done 1.351 Beta:
- rebrewed
Changelog History:
Spoiler!
done 1.35 Beta:
- fix bot path's / path blocking volumes
- brewed
done for 1.31 Beta:
- Map Fix
- smaller fixes
- Covernode fixes
done for 1.3 Beta:
- check cull-distance volume
- some more destructable Meshes
- fixed Bots using Attacking/Defending Covernodes
- fixed covernodes
- fixed rallynodes (16,32,64)
- fixed Objective Priority (16,32,64)
- turn off gras shadow
done for 1.2 Beta:
- Add Ammo Point, German Side Far Right.
- New Terrain Texture Tilling (thanks Drecks)
- rework source noise of custom sounds
- reduce Drawcalls
- fix bot path's
- fix more and more and more Covernodes and Climb up Function
- Changed Trenches in Kletterwald
- destruc house makes trouble (axis spawn 3) - (no problem found)
- Red Orchestra 2 - BF-109 vs Mig 3U Dogfight - Alpha Test HD - YouTube
- 16, 32, 64 Players Setup
- save map-size
- Add new Spawnpoints for Allies
- re-done spawnprotection (bug from Map Destroy before 1.0)
- re-done destructionReplicationInfo (bug from Map Destroy before 1.0)
done for 1.15 Beta:
- fixed Covernodes on the right Side. In "Kletterwald" were "climb up" features missing
done for 1.1 Beta:
- Red Orchestra 2 - BF-109 - Alpha Test - YouTube
- reimport arty sound
- reimport sounds (forgot to reimport Stukas Sounds on 1.05)
- Overhead Non-Transparence Bug fixed
- Covernodes Added and Fixed
done for 1.0 Beta:
- New Overhead Map + Grid + Correct Position (thx Thor)
- More Covernodes at C
- Covernodes "climbup" fixes at some Trenches
- Add some Covernodes at Railroad
- New Design
- Some Tress replaced by RS-Trees
- Fixed invisible Capzones
done for 0.975 Beta:
- Fill hole A Trench
- Fix floating Bush at C
- Rework Rallynodes (setup is complete wrong atm [only important with bots])
done for 0.95 Beta:
- fixing walkable water
- fixed workshop
done for 0.9 Beta:
- Stuka Random Time changed to 1 - 40 Seconds for each Plane
- 4 Stukas attacking now for each Attack
- New Overhead Map
- New Radio Sound, when Stuka attack
- replace some objects, with destrucable objects
- new ammo point for allies right side
- More Cover to getting to B for allies
- new ways to b
- filling up new found map holes
- rework covernodes (hole map)
- rework allies squad leader
- add no arty volume
- rework first spawn-protection area
- fix terrain of fountain (allies spawn 1)
Changelog for 0.8 Beta:
- Recon should give Information now
- Added some Path-Blocking Volumes
- Last 2 Stukas
- Added Squad-Leader Spawn (not 100% finished)
- Rebuild the Guardhouse and the Special Thanks plade
- Rework-Covernodes
- Rework Map-Boundary and Spawn-Protection Volume
- Setup Classic-Reinforcemnts
- Change Axis Spawn-Areas
- Change Axis and Allies Arty Time and Intervall.
Changelog for 0.7 Beta:
- A Capture Time is shorter!
- Stukas Fix for next rounds
- Stuka Bombs release now Craters
- sound cues for atmo
- Main Trees LOD 3 (no ugly Zoom-Change anymore)
- Fix Name Kellterwald Spitze to Kletterwald Spitze
Changelog 0.6 Beta:
- replace all useless meshactors to static mesh
- Get into left-top Bunker (axis view), is fixed. Trench next to it, is fixed too. Tents collision blocked the player.
- 6 more stukas for the random
- more covernodes
- rework covernodes and bots-path
- Rename Capzones
- Tunnel-Plannar-Texture
- Add Thanks-Memory blackboard
- Add wachhause mesh into the Game
Changelog 0.5 Beta:
- all existing Stukas, hide and unhide correct
- change spawnpoints
- some new barashka stuff
- some less tree, but added bushes
- some more covernodes
- deleted useless terrain parts for performance (outside the map).
- add rallynodes for bots
- add some path blocking nodes for bots
- walk on house is fixed (@ K@n@y)
Changelog 0.45 Beta:
- change mapboundary
- change spawnpoints
- 1 more less capzone (c,d,f is now only c,d)
- arty time changed again
Changelog 0.4 Beta:
- recon is now avaliable
- Arty Count is fixed
- More Reinforcements for all and new Mix
- more Stukas
- Some more cover-nodes and covers
- Fog
- decreased Brightness (enough? ^^)
- deleted useless terrain parts for performance (outside the map).
Thats the reason for "only" 170 mb. old version was 198 mb)
Known Bugs:
- some Trench Shadows are ugly
Downloads:
Spoiler!
Workshop:
Steam-Workshop - Map
Steam-Workshop - Collection
Dropbox: .zip
Server-Ini:Download
Map-File: Download
Screenshots:
Check out Steam Workshop
Videos:
Spoiler!
Red Orchestra 2 - TE-Climb Up Trailer (HD) - YouTube
Red Orechstra 2 - Climb Up - Arty Alpha Test - YouTube
Red Orechstra 2 - Climb Up - Stuka Alpha Test - YouTube
Red Orchestra 2 - Climb Up - Stuka Alpha Test 2 - YouTube
Red Orchestra 2 - BF-109 - Alpha Test - YouTube
Red Orchestra 2 - BF-109 vs Mig 3U Dogfight - Alpha Test HD - YouTube
greetz Sp
Last edited: