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Beta Map [MAP] Stalingradkessel

Wonder why I can't get any but Ogeldow and Stalingrad running - they all fail for the download (Error: Downloading Package 'ROGameContent' failed: Error Opening File).

That's what I get on every map except the two I mentioned and I thought that error meant the files need recooked to be compatible?

I'll try uploading a couple again and see if I can get them working.

PS: I was able to get them working - it appeared I was 1 version down still - redownloaded and got those up and working. Thanks again.
 
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My client just updated this map on steam.

Is there an updated server file now?
Just need to upload the client/server files for direct download and it will be done in an hour or two :)

Also about this update :

- improved the balance of the map : german second spawn moved back to help the russian on the B cap, second russian spawn also recentered. Added a corridor near the D cap to help the germans.

- improved the graphics of the map : by replacing some of the buildings that were made with BSP by (customs)static meshes.

- added some cover-nodes.

http://www.french-marine-corps.fr/index.php/telechargements/item/stalingrad-kessel-update
 
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Upgrade of Stalingrad Kessel TE & CD (V.B.5.0)
The changelog:
*This update corrected at the balancing (Which was against the Russian aggressors) by moving back the second spawn German
*The graphic major changes: the reconstruction of buildings destroys in "Static Mesh"
*New buildings open
Download here: http://www.french-marine-corps.fr/index.php/telechargements/item/stalingrad-kessel-update[url]http://www.french-marine-corps.fr/in...-kessel-update[/URL]

Is it the same update or 2 different?
 
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Upgrade of Stalingrad Kessel TE & CD (V.B.5.0)
The changelog:
*This update corrected at the balancing (Which was against the Russian aggressors) by moving back the second spawn German
*The graphic major changes: the reconstruction of buildings destroys in "Static Mesh"
*New buildings open
Download here: [url]http://www.french-marine-corps.fr/in...-kessel-update[/URL]

Link gives a 404 error my friend.

Download found by following the breadcrumbs on your site though.
 
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The latest version looks superb, and the opening up of more buildings in the vicinity is definitely something that needed to be done. Good call and good work on everything so far.

Even though it happens a lot less frequently, I still get black residual graphic flicker/anomalies with the random artillery. It is conflicting with something environmental opposite of the A objective, because that's the only place where it happens now.

I stood on the roof top of the center building that is usually held by the Germans and random artillery was behaving as normal in all other areas of the map. It's only when right before A objective when facing southwest (over by B Objective and it's general vicinity) this annoying occurrence happens. Please look into that (it's not my graphics card).

In the same area, there is a crater that has a bad pop up of the first terrain layer. Really noticeable.

Spoiler!


Spoiler!


Spoiler!


Spoiler!
 
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