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Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
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  3. This one should be pretty obvious...
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A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




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[MAP] Stalingradkessel

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  • #46
    Yep got mine there as well.
    Will do some testing and double check it.
    sigpic
    www.twiladder.com
    I'm on a vodka diet, I've lost 3 days so far.

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    • #47
      That's strange , try to delete the older versions of the map, I'll try to see if something is wrong on my side.

      Comment


      • #48
        Hi all,
        For files server can be that the archive is corrupted....
        I redoes a complete file immediately, while waiting for go to make a tour on our server (French Marine Corps) to see if you have errors of connections

        The players who do not manage to connect on the servers have to make this trick:
        Troubleshooting, clean your cache by deleting every thing in C:\Users\Your Name\Documents\My Games\Red Orchestra2\ROGame\Cache
        [center][url=http://www.french-marine-corps.fr][img]http://imageshack.com/scaled/large/21/logodcn.png[/img][/url][/center]

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        • #49
          Originally posted by AR!ZONA View Post
          Hi all,
          For files server can be that the archive is corrupted....
          I redoes a complete file immediately, while waiting for go to make a tour on our server (French Marine Corps) to see if you have errors of connections

          The players who do not manage to connect on the servers have to make this trick:
          Troubleshooting, clean your cache by deleting every thing in C:\Users\Your Name\Documents\My Games\Red Orchestra2\ROGame\Cache
          Your server is passworded.

          Comment


          • #50
            I was just on your server....no problems, and there's a player on mine.
            Last edited by Major_Day; 11-05-2012, 05:12 PM.

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            • #51
              Check out the .roe of your redirection if you rename it .UPK instead of .upk it might crash.

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              • #52
                Originally posted by Major_Day View Post
                Your server is passworded.
                You were too fast to connect ! Faster than me for the edition of the rotation of maps

                Files to .Rar are all replaced, you can again download them

                Admin serveur:
                Attention by changing the file .roe of well the past .upk tiny size
                In capital letters (. UPK) the customers have systematic errors in the connection on the servers !

                Of the real-life experience
                Last edited by AR!ZONA; 11-05-2012, 07:09 PM.
                [center][url=http://www.french-marine-corps.fr][img]http://imageshack.com/scaled/large/21/logodcn.png[/img][/url][/center]

                Comment


                • #53
                  Anyone having problems getting this running on their server? Loads fine on the server but unable to connect as a player. Yet to test on public server though.

                  Comment


                  • #54
                    Originally posted by Cat_in_da_Hat View Post
                    Anyone having problems getting this running on their server? Loads fine on the server but unable to connect as a player. Yet to test on public server though.
                    Players may have problems if they don't clean out their cache file,particularly the 'props' file.

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                    • #55
                      Yes I think the problem is a cache issue especially as lots players have still not found out about steam workshop so they are getting the files from the server redirects.
                      I did mention that in my opinion mappers should have used a different I'd tag for these newly cooked maps for instance instead of b3 maybe b3a, as that would have cleared many of issues.
                      sigpic
                      www.twiladder.com
                      I'm on a vodka diet, I've lost 3 days so far.

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                      • #56
                        I did mention that in my opinion mappers should have used a different I'd tag for these newly cooked maps for instance instead of b3 maybe b3a, as that would have cleared many of issues.
                        Sounds like a good idea, but the problem might come from the fact i didn't put the .props in the steam workshop, maybe i should have upload it with the map ??

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                        • #57
                          Originally posted by fmc'Attila View Post
                          Sounds like a good idea, but the problem might come from the fact i didn't put the .props in the steam workshop, maybe i should have upload it with the map ??
                          Yes that would definitely cause a problem if the players don't have that file,and the ones who already do probably have an older version in the cache.
                          And we thought the problems with the redirects/caches would be solved by using the Steam Workshop instead..lol

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                          • #58


                            Situation confirmed. Had to pull it out of rotation.
                            Mr Sajer's winter home heating provided by...
                            i7-4790 OCd to 4.5**ASUS Titan Black GPU**16GB ddr3**Dual Intel SSD**Creative Labs SoundBlaster Zx ...and... a lot of fans.

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                            • #59
                              Originally posted by ButchCassidy View Post
                              Yes I think the problem is a cache issue especially as lots players have still not found out about steam workshop so they are getting the files from the server redirects.
                              I did mention that in my opinion mappers should have used a different I'd tag for these newly cooked maps for instance instead of b3 maybe b3a, as that would have cleared many of issues.
                              I don't think the map file in itself is the problem, coz as soon as you change the name from B2 to B3,it becomes a completely different map,as far as the game/server is concerned.
                              I think the problem is with the various files that come along with the map file(props etc.), they always have the same name that never changes,although the contents may have,even after the map name is changed.

                              I suggest that when you change the map name from B2 to B3, you also change the props file to Props_Stalingradkessel_B3.upk, that way you will have a different file name in the cache.
                              Last edited by Major_Day; 11-06-2012, 12:31 PM.

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                              • #60
                                Well, once you get the issue mentioned above figured out... I have some opinions and suggestions on the map itself.

                                Random artillery still sets off this very brief but very noticeable flickering black graphical anomalies. I'm using a Radeon HD 6870 if it is any consolation, running on max settings have never given me an issue like this before in any other circumstance. If you want I can perhaps record some video of it to show you what is going on.

                                Secondly, the random arty is still killing players. Albeit a bit less than before, but still occurs. It really sucks to get killed by non-player artillery at the peak of play.

                                Other than that, keep up the good work.

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