Personally, I like that the two teams are not balanced like in a mirror. In Ostfront, there were things like one side had arty, the other did not. The Germans had a single Tiger and Russians had a T-34-85 and an IS-2.
I'm the guy with the silencer in the screenie
that was a fun round, but only so bc of the map.
To the mapper:
1) Your map is totally awesome and just brought up gameplay to a whole new level. THank you you fixed the game, really. I've seen so much more tactics and teamplay on this map, in part I think because you need it.
2) I agree totally with coridon, I love the assymetric aspect, 1 tank. I would love for you to keep that.
I had a blast trying to coordinate the AT-gun fire, calling them out with voip to all target the same area of the tank, while Coridon was providing spawn for us. We stopped it's advance on the bridge several times, and then he would get blown up by infantry closing in.
Our team really depended on coordination and communication to use what limited anti-tank tools we had. That is a bit of awesome gameplay that no other map has, just like no other map has to open ground that is in the map's starting flags.
This is something unique that makes your map even more special, that's why I think you should keep it.
Also ,very importantly, in the second half of the map; in the city the tank loses much of it's effectiveness, and is dependent on infantry support (as in the screenshot - its logical for this to happen). This also balances out the game; at grenades and satchels (dunno if they are in this map) are more than good enough to deal with tanks in a city.
At the start of the map, the Allies start in a choke a bit. This is a problem many mappers overlook, and a problem in many TWI maps (commisar, red oktober). An attacking team surrounds the enemy, and if you don't give them that ability, the defenders move up, and surround you in spawn and you get locked down because there is no way to flank in the start of the map.
==> Your addition of the tank fixed that. It gives the allies a way to move up. This start of the map could really be a problem imo. It is avoided now.
THe way your map is most fun imo, is that in most games on it, the allies advance a few flags, and make it to the end if they are better than the germans. What would not be fun, is if most of the rounds go in to stalemate at first cap, or are won easily by the allies.
Well I hope you are helped by this input. I only posted this because I think your map is so damned good. So far you are my fav for the mapping contest.