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So people get the idea, some examples that would be considered offensive, numbered as above:
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[Map] TE-Arad 2 (Beta3)

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  • Assuming that Swag is correct,when the apc's come along,if they put infantry on Gumrak,that's it finished as a tank map.(as far as using bots in tanks is concerned.)
    Last edited by Major_Day; 04-12-2012, 01:15 PM.

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    • Originally posted by Mike_Nomad View Post
      In Gumrak, on a 24 man server..... the bots work perfectly... regardless of the number of bots chosen. All in tanks and all performing as well as can be expected. Why not use the Gumrak files as a template?
      Bots perform very well on Gumrak, they attack the cap zones that need to be attacked,what more can you ask?,human players don't even do that.
      Yes they're predictable,but they will shoot back if you shoot at them,and if the server is set to "Hero" they don't miss very often.
      Last edited by Major_Day; 04-12-2012, 01:25 PM.

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      • As I mentioned before, if it's a tank only map then naturally the bots will use them and use them well. Trying to force AI entities into a tank role in a combined arms situation will probably have detrimental side effects to the infantry roles.

        Comment


        • Originally posted by [TW]Swag View Post
          As I mentioned before, if it's a tank only map then naturally the bots will use them and use them well. Trying to force AI entities into a tank role in a combined arms situation will probably have detrimental side effects to the infantry roles.
          Yes,but we need more tank only maps,either from TWI or the community mappers, a lot of the older Ostfront tankers just don't play the game because tank maps are limited to Gumrak.
          I don't really worry about the infantry,(they're a load of whiners anyway, ), because they've got a lot more map choices.

          Comment


          • Originally posted by Major_Day View Post
            Yes,but we need more tank only maps,either from TWI or the community mappers, a lot of the older Ostfront tankers just don't play the game because tank maps are limited to Gumrak.
            I don't really worry about the infantry,(they're a load of whiners anyway, ), because they've got a lot more map choices.
            This ^

            Comment


            • If you choose to make you map a tank only, be sure to update the Tank AI in the world properties from combined arms to tank only. The logic is streamlined for the tanks to behave more efficiently for tank only scenarios by not evaluating infantry specific checks.

              WorldInfo -> MyMapInfo -> ROMapInfo -> Tank Behavior Tree

              CCSBTTree'GripTankAI.CoreTrees.TankCombinedArms' --> CCSBTTree'GripTankAI.CoreTrees.Tank'

              Comment


              • Swag,

                What ever tripwire is paying you, they should double, or triple it immediately!
                You've been very very very helpful to us ( The modding community) So it's truly appreciated!


                You and Xendance have helped us noobsters out tremendously.

                Thank you!



                ok back on topic!

                Like i said before, there will be 2 versions of the map. combined-arms and tanks only. I'm currently putting the final touches to the "tanks only" version. Everything looks good in testing. i think its going to be fun map....blowing chit up!


                As far as the "combined-arms" I'm redoing the load-out so you have more than just riflemen spawn.


                should definitely have the tank version up this weekend.


                once again thx for all the feedback. please keep them coming!

                Comment


                • Originally posted by -=}WoLvErInE{=- View Post
                  once again thx for all the feedback. please keep them coming!
                  And...

                  Thank you for all you do.

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                  • can you answer one thing? why there's a wall limiting the map?

                    Comment


                    • Originally posted by Filo90 View Post
                      can you answer one thing? why there's a wall limiting the map?
                      Because it would be inefficient to make a map of the entire world, so there's a boundary as to where you can go.

                      Comment


                      • Originally posted by Filo90 View Post
                        can you answer one thing? why there's a wall limiting the map?
                        Great map so far, but yes, I would suggest at least replacing the texture on the wall with one of a forest/trees. For the atmosphere...

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                        • Check me if i am wrong here, but is the tank only version out ?

                          Comment


                          • Not yet.

                            Comment


                            • Hmmmm....

                              Comment


                              • 99.999% it will get released tonight! Map is building right now. Hopefully by the time I get home it will done. I'll do a last test, just to make sure everything is ok. Once I upload to my FTP, I'll make a new thread for the "Tank" version.


                                I must say!.....I had lots of fun with the destructibles lol. Maybe even more so than blowing up tanks

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