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Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
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A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




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TE-DieBresche (Beta Release Candidate)

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  • TE-DieBresche (Beta Release Candidate)

    This Map Has Been Revamped! Sep 28, 2013


    Name: DieBresche


    Version: v5


    Comment: First and Foremost , This is not my map! I'm just trying to finish it with the permission of "LordGleedo", the original author, so the community has another map to play. So all credit to him for this fun map.


    Changlog:
    V5: Sep 28, 2013
    - Re-Cooked with new build/Patch.
    - Fixed window blocking volume in church.
    - Fixed ladder volume in church for the bell tower.
    -------------------------------------------------


    New Screenshot: Sep 28, 2013
    Spoiler!



    Credit:
    Thanks to the following and anyone else who has helped me. I have not intentionally left anyones name off but you know who you are
    • [TW]Swag
    • Goten for balancing South Woods stuff
    • Le0
    • Drecks
    • -=}Wolverine{=- for tree packs
    • Six_Ten
    • Xendance
    • 11_Harley_11
    • Pjugge (Tester) - Also came up with new map name
    • Gypsy (Tester)
    • Kritkeen (Tester)
    • Gotten for balancing
    • r5cya


    Game Type: Territory
    Reinforcements : 300 Axis, 325 Allies
    Type: Infantry Only



    Objectives:
    1. South Woods
    2. Church Yard
    3. West Village
    4. Lumber Yard
    5. Compound
    Homepage: www.wolvy.net


    Download:

    Client & Server Files: DieBresche

    Steam WorkShop Client Files: DieBresche




    Outdated Map Information Below:
    Spoiler!
    Last edited by -=}WoLvErInE{=-; 09-29-2013, 12:39 PM. Reason: Updated Map Info/Thread Author

  • #2
    Outdated Map Information

    Spoiler!
    Last edited by Comrade Kaizer; 10-04-2012, 07:19 PM.
    [URL="http://forums.tripwireinteractive.com/showthread.php?t=76417"]Custom Map - TE-DieBresche B5[/URL] | [URL="http://forums.tripwireinteractive.com/showthread.php?p=1042772#post1042772"]RO2 Cache Extractor and Map Downloader v1.2[/URL]

    Comment


    • #3
      Reservered for me
      Last edited by LordGleedo; 06-16-2012, 12:26 PM.
      [URL="http://forums.tripwireinteractive.com/showthread.php?t=76417"]Custom Map - TE-DieBresche B5[/URL] | [URL="http://forums.tripwireinteractive.com/showthread.php?p=1042772#post1042772"]RO2 Cache Extractor and Map Downloader v1.2[/URL]

      Comment


      • #4
        Nice job my Lord. Screenshots are looking great!
        TWB*BlueDuck

        Comment


        • #5
          Map looks good,plays great,nice big map should be great for 64 players, the church obj. is a small hiccup,as Gleedo says if the Axis concentrate on defending/recapping that, the Allies will go nowhere, but the same could be said of any re-cappable obj.. I would make it not re-cappable,but make obj. D+E both cappable as soon as C is capped by the Allies,that would then spread the gameplay across the map,meaning the Axis would need to defend two cap zones,and the Allies would have two obj. to attack at the same time, leading to more teamwork on both sides.
          Last edited by Major_Day; 03-04-2012, 07:16 AM.

          Comment


          • #6
            tested as Soviet Commander on Toga server .

            incredibly everything works properly .

            Nice ,nice work for a b

            Comment


            • #7
              Great job and plays well.
              Looking forward to the update and will add it to our server asap.
              Ran around a bit to capture the obj.
              Like the layout and outlying buildings you made by the lumberyard.
              http://www.10-78.com/forums/


              Comment


              • #8
                Originally posted by Major_Day View Post
                Map looks good,plays great,nice big map should be great for 64 players, the church obj. is a small hiccup,as Gleedo says if the Axis concentrate on defending/recapping that, the Allies will go nowhere, but the same could be said of any re-cappable obj.. I would make it not re-cappable,but make obj. D+E both cappable as soon as C is capped by the Allies,that would then spread the gameplay across the map,meaning the Axis would need to defend two cap zones,and the Allies would have two obj. to attack at the same time, leading to more teamwork on both sides.
                That's exactly what I am doing right now. Thanks for jumping in this morning Major

                I may stick the spartanovka church in while I am waiting on the church from Oliver so at least you can get inside for more cover.

                [QUOTE=Vitzouille;1037486]tested as Soviet Commander on Toga server .

                incredibly everything works properly .

                Nice ,nice work for a b
                [URL="http://forums.tripwireinteractive.com/showthread.php?t=76417"]Custom Map - TE-DieBresche B5[/URL] | [URL="http://forums.tripwireinteractive.com/showthread.php?p=1042772#post1042772"]RO2 Cache Extractor and Map Downloader v1.2[/URL]

                Comment


                • #9
                  That's what beta's are all about.

                  Comment


                  • #10
                    Nice screenies! Keep on the good job!

                    Comment


                    • #11
                      Hey mate, glad you released your map
                      Will give it a go soon

                      Comment


                      • #12
                        I'd love to host this map too.....

                        Comment


                        • #13
                          Really looking forward to this!

                          Comment


                          • #14
                            Originally posted by Mike_Nomad View Post
                            I'd love to host this map too.....
                            Originally posted by =GG= Mr Moe View Post
                            Really looking forward to this!
                            I pulled the map from release due to a massive cock up with objectives which would have made the map insanely imbalanced.

                            I will be trying to put a "better" version up this weekend.
                            [URL="http://forums.tripwireinteractive.com/showthread.php?t=76417"]Custom Map - TE-DieBresche B5[/URL] | [URL="http://forums.tripwireinteractive.com/showthread.php?p=1042772#post1042772"]RO2 Cache Extractor and Map Downloader v1.2[/URL]

                            Comment


                            • #15
                              Originally posted by LordGleedo View Post
                              I pulled the map from release due to a massive cock up with objectives which would have made the map insanely imbalanced.

                              I will be trying to put a "better" version up this weekend.
                              That sounds delightful!!

                              Comment

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