Rogame 8FFS. radio no visible
[Engine.GameInfo]
DefaultGame = ROGame.ROGameInfo
DefaultServerGame = ROGame.ROGameInfo
bAdminCanPause = false
Maxplayers = 20
GameDifficulty = 1.000000
bChangeLevels = True
MaxSpectators = 2
MaxIdleTime = 0.000000
MaxTimeMargin = 1.000000
TimeMarginSlack = 1.350000
MinTimeMargin = -1.000000
TotalNetBandwidth = 32000
MaxDynamicBandwidth = 20000
MinDynamicBandwidth = 4000
GoreLevel = 1
MaxSpeedhackDetections = 3
SpeedhackPunishment = 1
bKickLiveIdlers = False
ArbitrationHandshakeTimeout = 0.000000
bIsStandbyCheckingEnabled = False
GoalScore = 0
MaxLives = 0
TimeLimit = 0
ListenPort = 0
StandbyRxCheatTime = 0.000000
StandbyTxCheatTime = 0.000000
BadPingThreshold = 0
PercentMissingForRxStandby = 0.000000
PercentMissingForTxStandby = 0.000000
PercentForBadPing = 0.000000
DefaultGameType =
[Engine.AccessControl]
IPPolicies = ACCEPT, *
AdminPassword =
GamePassword =
[DefaultPlayer]
Name = Player
Team = 255
[Engine.HUD]
bMessageBeep = true
HudCanvasScale = 0.95
ConsoleMessageCount = 4
ConsoleFontSize = 5
MessageFontOffset = 0
bShowHUD = true
DebugDisplay AI =
[Engine.PlayerController]
bAimingHelp = false
InteractDistance = 512
bCheckRelevancyThroughPortals = true
MaxConcurrentHearSounds = 32
bLogHearSoundOverflow = FALSE
[Engine.Weapon]
Priority = -1.0
[Engine.WorldInfo]
DefaultGravityZ = -520.0
RBPhysicsGravityScaling = 1.0
MaxPhysicsSubsteps = 5
SquintModeKernelSize = 128.0
EmitterPoolClassPath = ROGame.ROEmitterPool
DecalManagerClassPath = Engine.DecalManager
FractureManagerClassPath = Engine.FractureManager
FracturedMeshWeaponDamage = 1.0
ChanceOfPhysicsChunkOverride = 1.0
bEnableChanceOfPhysicsChunkOverride = FALSE
FractureExplosionVelScale = 1.0
DefaultAmbientZoneSettings = (bIsWorldInfo = true)
bPersistPostProcessToNextLevel = TRUE
bAllowHostMigration = FALSE
HostMigrationTimeout = 15
ParticleEventManagerClassPath = ROGame.ROParticleEventManager
[Engine.AutoTestManager]
NumMinutesPerMap = 50
# = CommandsToRunAtEachTravelTheWorldNode MemLeakCheck
# = CommandsToRunAtEachTravelTheWorldNode SNAPSHOTMEMORY
[Engine.DecalManager]
DecalLifeSpan = 10.0
[Engine.UIDataStore_GameResource]
ElementProviderTypes = (ProviderTag = "gametypes", ProviderClassName = "Engine.UIGameInfoSummary")
[Engine.UISafeRegionPanel]
RegionPercentages [0] = 0.9
RegionPercentages [1] = 0.8
[GameFramework.MobileHud]
bShowMobileHud = true
bShowGameHud = false
[Setup]
[Engine.CoverLink]
GLOBAL_bUseSlotMarkers = TRUE
[Engine.EmitterPool]
bLogPoolOverflow = true
[Engine.GameReplicationInfo]
ServerName = EN [8.FFS] = Bolt FF Rifle Only Do Not Aim
ShortName = ROServer
[ROGame.ROAccessControl]
bSilentAdminLogin = True
[ROGame.ROBroadcastHandler]
ChatFilterList = ipsmlorum1
ChatFilterList = ipsmlorum2
ChatFilterList = ipsmlorum3
bMuteSpectators = False
[ROGame.ROGameInfo]
= 8 RoundStartScreenTime
bLANServer = false
bBalanceTeams = true
bAutoBalanceTeamsOnDeath = False
MaxTeamDifference = 1
Roundlimit = 2
EndOfMapDelay = 45.000000
GameDifficulty = 1.0
HideWinScreenDelay = 7.500000
HideScoreboardDelay = 3.000000
HideAfterActionReportDelay = 10.000000
bCampaignGame = false
CampaignStartingCombatPower = 200.000000
CampaignVotingDelay = 5.000000
CampaignAttackDefendVoteTime = 15.000000
CampaignTerritoryVoteTime = 25.000000
CampaignFirstTerritoryVoteTime = 90.000000
CampaignTerritoryMapVoteTime = 15.000000
bUseReadySystem = false
bRandomizeClassRanks = false
bRandomizeWeaponProficiencyLevels = false
MaxHeroes16Player = 2
MaxHeroes32Player = 2
MaxHeroes64Player = 5
bEnableBattlefieldCommissions = False
bEnableSteamCloud = true
ServerAdvertisementMessages = Please Respect The Rules
ServerAdvertisementInterval = 15
MinNetPlayers = 1
FriendlyFireKillLimit = 6
FriendlyFireDamageLimit = 800.000000
FriendlyFireScale = 0.500000
FriendlyFireArtilleryScale = 0.200000
FriendlyFireExplosiveScale = 1.000000
FriendlyFireArtilleryPunishScale = 0.100000
FriendlyFireExplosivePunishScale = 0.500000
FriendlyFirePunishment = 0
bEnableTeamKillForgiving = true
FriendlyPlayerNames = 2
SmallArmsDamageScale = 1.000000
ExplosivesDamageScale = 1.000000
ArtilleryDamageScale = 1.000000
TankShellDamageScale = 1.000000
PunkbusterServerProfile = 2
bEnableMapVoting = true
MapVotingTime = 25.000000
bEnableKickVoting = True
bAnonymousVoteKicking = True
KickVotingTime = 30.000000
bEnableRoleVoting = true
RoleVotingTime = 30.000000
bUseScoreAsVoteWeight = false
bAllowMidGameVoting = True
MidGameVotingPercentage = 51.000000
EndGameVotingPercentage = 51.000000
MapRepeatLimit = 0
bEnableVOIP = true
bDisablePublicVOIPChannel = false
bDisablePublicTextChat = false
bEnableDeadToDeadVOIP = true
bPartitionSpectators = true
bPositional3DVOIP = false
bPositional3DVOIPAllHear = false
RealismLevel = 2
SpectatingMode = 2
ReinforcementTimeScale = 1.000000
MinimumHonor = 0
= 100 MaximumHonor
BannerLink =
http://alain.gely.perso.sfr.fr/Images/RO2_ServerTest.png
ClanMotto =
http://8.sturmbrigade.xooit.fr/index.php
ClanMottoColor = (B = 0, G = 0, R = 0, A = 255)
Recruits are ServerMOTD = nl @ @ @ @ nl nl F1 Team Balance @ @ @ @ nl READ THE RULES - READ THE RULES nl @ @ @ @ nl Play Areas In The Cape / Cap In Play Zones nl @ @ @ @ nl FireFight RIFLE ONLY WARNING = Shoot From The Hip - Dont Ban Or Not Aiming Session nl @ @ @ @ nl = FireFight GUN PLAY WARNING Shot At The Hip - Do Not Aim Or Ban Session @ nl nl @ @ @ TK's Voluntary BAN - APOLOGIZE IF TK - TK IF APOLOGIZE nl @ @ @ @ nl MESSAGE SCROLL DOWN THE RULE ON THE LEFT OF THE SCREEN nl @ @ @ @ nl MESSAGE SCROLLING DOWN THE RULE OF THE LEFT OF THE SCREEN
ServerMOTDColor = (B = 0, G = 0, R = 16, A = 255)
WebLink =
www.redorchestra2.com
WebLinkColor = (B = 0, G = 0, R = 16, A = 255)
bUseMapList = True
ActiveMapCycle = 0
TerritoryMaps [0] = (Maps = ("TE-Gumrak"))
TerritoryMaps [1] = (Maps = ("TE-GrainElevator", "CD-GrainElevator", "FF-GrainElevator"))
TerritoryMaps [2] = (Maps = ("TE-Spartanovka", "CD-Spartanovka"))
TerritoryMaps [3] = (Maps = ("TE-FallenFighters"))
TerritoryMaps [4] = (Maps = ("TE-Apartments", "CD-Apartments", "FF-Apartments"))
TerritoryMaps [5] = (Maps = ("TE-Station"))
TerritoryMaps [6] = (Maps = ("TE-GrainElevator", "CD-GrainElevator", "FF-GrainElevator"))
TerritoryMaps [7] = (Maps = ("TE-Spartanovka", "CD-Spartanovka"))
TerritoryMaps [8] = (Maps = ("TE-CommissarsHouse"))
TerritoryMaps [9] = (Maps = ("TE-Apartments", "CD-Apartments", "FF-Apartments"))
TerritoryMaps [10] = (Maps = ("TE-Ogledow"))
TerritoryMaps [11] = (Maps = ("TE-Butovo"))
TerritoryMaps [12] = (Maps = ("TE-Provkhoy"))
TerritoryMaps [13] = (Maps = ("TE-Coldsteel))
PreStartDuration = 25
bAllPlayersMustReadyUp = True
bCampaignGameInitialized = False
bLockTrueSpectatorsView = False
bDisableSpawnOnSquadLeader = False
bHalfTimeTeamSwap = False
bDisableOverheadMap = False
bDisableCompass = True
bDisableTeamDeathIcons = True
bDisableTeamMemberIcons = True
bDisableSquadMemberIcons = True
bDisableSquadLeaderIcons = True
bDisableEnemySpottedIcons = True
bDisableTacticalView = True
bDisableTacticalSquadLeaderIcons = False
bDisableTacticalEnemySpottedIcons = True
bDisablePeripheralActionIndicators = True
bDisablePeripheralWhips = False
bDisablePlayerInfoOnScoreboard = False
bDisableObjectiveForceOutput = False
bDisableObjectiveNotifications = False
bLimitedGrenades = False
bNoGrenades = False
bShowIPOnScoreboard = False
bShowDateOnScoreboard = False
bShowSteamIDsOnScoreboard = True
bForceDemoRecording = False
bAutoEndOfMatchScoreboardScreenshot = False
bIgnoreScoreForTieBreaking = False
bUseCapturesForTieBreaking = True
bNoVehicles = False
bNoWeaponLimits = False
bRealisticPistolLoadouts = True
bRealisticDrivingRestrictions = True
bLogSpawning = False
bLogRoles = False
CampaignDifficulty = 0
CurrentTerritory = 0
TeamWithInitiative = 0
CampaignAttackingTeam = 0
TerritoryOwners [0] = 0
TerritoryOwners [1] = 0
TerritoryOwners [2] = 0
TerritoryOwners [3] = 0
TerritoryOwners [4] = 0
TerritoryOwners [5] = 0
TerritoryOwners [6] = 0
TerritoryOwners [7] = 0
TerritoryOwners [8] = 0
TerritoryOwners [9] = 0
TeamCombatPower [0] = 0.000000
TeamCombatPower [1] = 0.000000
CurrentTerritoryMap =
VoteKickPercentage = 65.000000
MapCycleIndex = -1
OverrideMaxPlayerScaling = 2
RocketTimeScaling = 0.000000
ArtilleryTimeScaling = 1.000000
MortarTimeScaling = 0.000000
MaxClassRank = 0
MaxWeaponProficiencyLevel = 0
RestartWait = 55
bMeleeOnly = False
bUseMatchWarmup = False
bAllowDeadRoaming = False
bAllowViewpointSpectating = False
bAllowKillCamera = False
AdminStartDelay = 0
KillMessageMode = ROKMM_None
MinPlayers = 0
KillMessageDelay = 0.000000
WarmupRoundDuration = 0
bIsStandbyCheckingEnabled = False
GoalScore = 0
MaxLives = 0
TimeLimit = 0
ListenPort = 0
StandbyRxCheatTime = 0.000000
StandbyTxCheatTime = 0.000000
BadPingThreshold = 0
PercentMissingForRxStandby = 0.000000
PercentMissingForTxStandby = 0.000000
PercentForBadPing = 0.000000
DefaultGameType =
ServerAdvertisementMessages = FF = No Exit Spawnkill Spawnkill Gold Gold Ban
ServerAdvertisementMessages = FF = Use Only = rifle Shoot From The Hip - Aiming which NoT
ServerAdvertisementMessages = FF = BOLT ONLY Unscope - Shooting At The Hip - Do Not Aim
ServerAdvertisementMessages = Tk (s) ='s Voluntary Ban - TK (S) = Voluntary Ban
If Tk = ServerAdvertisementMessages Apologize
In Case Of ServerAdvertisementMessages = Tk Apologize
ServerAdvertisementMessages = TE = Play Areas In The Cape
ServerAdvertisementMessages = TE = Play Areas In The Cape
Key objective ServerAdvertisementMessages = T / T Key Objective
ServerAdvertisementMessages = F1 Look For Team Balance / Balance Control F1 key
= On ServerAdvertisementMessages Recruits:
http://8.sturmbrigade.xooit.fr/index.php
[ROGame.ROGameInfoSinglePlayer]
bUseReadySystem = false
[ROGame.ROGameInfoFirefight]
TimeLimit = 900
FinalCountdownTime = 60
= 200 WinStrengthPoints16
= 400 WinStrengthPoints32
WinStrengthPoints64 = 800
bUseReadySystem = false
bUseMatchWarmup = false
WarmupRoundDuration = 0
KillMessageDelay = 0.000000
KillMessageMode = ROKMM_All
bMeleeOnly = false
bAllowDeadRoaming = true
bAllowViewpointSpectating = true
bAllowKillCamera = False
ReinforcementTimeScale = 0.000000
GameTypeDisplay = Firefight
GameTypeDescription = FirefightDescription
GameTips = FirefightTip1
GameTips = FirefightTip2
FFRespawnDelay = 5.0
AdminStartDelay = 0
Roundlimit = 3
EndOfMapDelay = 20.000000
MinPlayers = 0
MinimumHonor = 0
= 100 MaximumHonor
bIsStandbyCheckingEnabled = False
GoalScore = 2
MaxLives = 0
ListenPort = 0
StandbyRxCheatTime = 0.000000
StandbyTxCheatTime = 0.000000
BadPingThreshold = 0
PercentMissingForRxStandby = 0.000000
PercentMissingForTxStandby = 0.000000
PercentForBadPing = 0.000000
DefaultGameType =
[ROGame.ROGameInfoTerritories]
bUseReadySystem = false
bUseMatchWarmup = false
WarmupRoundDuration = 0
KillMessageDelay = 0.000000
KillMessageMode = ROKMM_All
bMeleeOnly = false
bAllowDeadRoaming = true
bAllowViewpointSpectating = False
bAllowKillCamera = False
ReinforcementTimeScale = 0.000000
bDisableTimeLimit = False
bDisableReinforcementLimit = false
ReinforcementScale = 1.000000
bUseCapturesForTieBreaking = false
= GameTypeDisplay Territories
GameTypeDescription = TerritoriesDescription
GameTips = TerritoriesTip1
GameTips = TerritoriesTip2
AdminStartDelay = 0
Roundlimit = 2
EndOfMapDelay = 30.000000
MinPlayers = 0
MinimumHonor = 0
= 100 MaximumHonor
bIsStandbyCheckingEnabled = False
GoalScore = 0
MaxLives = 0
TimeLimit = 0
ListenPort = 0
StandbyRxCheatTime = 0.000000
StandbyTxCheatTime = 0.000000
BadPingThreshold = 0
PercentMissingForRxStandby = 0.000000
PercentMissingForTxStandby = 0.000000
PercentForBadPing = 0.000000
DefaultGameType =
[ROGame.ROGameInfoCountdown]
bUseReadySystem = true
bUseMatchWarmup = true
WarmupRoundDuration = 0
KillMessageDelay = 5.000000
KillMessageMode = ROKMM_All
bMeleeOnly = false
bAllowDeadRoaming = false
bAllowViewpointSpectating = false
FinalObjectiveOverride = 0
bDisableTimeLimit = false
GameTypeDisplay = Countdown
GameTypeDescription = CountdownDescription
GameTips = CountdownTip1
GameTips = CountdownTip2
bDisableReinforcementLimit = False
ReinforcementScale = 1.000000
bAllowKillCamera = True
AdminStartDelay = 0
Roundlimit = 2
EndOfMapDelay = 30.000000
MinPlayers = 0
ReinforcementTimeScale = 1.000000
MinimumHonor = 0
= 100 MaximumHonor
bIsStandbyCheckingEnabled = False
GoalScore = 0
MaxLives = 0
TimeLimit = 0
ListenPort = 0
StandbyRxCheatTime = 0.000000
StandbyTxCheatTime = 0.000000
BadPingThreshold = 0
PercentMissingForRxStandby = 0.000000
PercentMissingForTxStandby = 0.000000
PercentForBadPing = 0.000000
DefaultGameType =
[ROGame.ROPawn]
Bob = 0010
bWeaponBob = true
bCanMantle = true
bUseSingleCharacterVariant = false
MaxPlayerWoundDecals = 2
PlayerWoundDecalLifetime = 60
ServerAnimTickInterval = 10
PainEffectDuration = 0.5
FXLifetimeMultiplier = 1.0
bRetainEffectInView = True
[ROGame.ROGib]
TimeBetweenBloodSplats = 0.1
[ROGame.ROPlayerController]
bFocusedISFullFreeAim = false
PlayerFOV = 70
CoverTransitionTime = 0.4
ForceFeedbackManagerClassName = WinDrv.XnaForceFeedbackManager
InteractDistance = 512.000000
bManualBolting = false
bAutoReloading = true
bAutoGrenadeSwitch = true
bReloadOnLowAmmoCheck = true
bVehicleAutoReloading = true
bIncrementalVehicleThrottle = false
IronSightZoomScaleSMG = 1.000000
IronSightZoomScaleRifle = 1.000000
IronSightZoomScaleBipod = 1.000000
bNoSprintFocus = false
VoiceMessageFrequency = 0
OverriddenClassRanks [0] = 255
OverriddenClassRanks [1] = 255
OverriddenClassRanks [2] = 255
OverriddenClassRanks [3] = 255
OverriddenClassRanks [4] = 255
OverriddenClassRanks [5] = 255
OverriddenClassRanks [6] = 255
OverriddenClassRanks [7] = 255
OverriddenClassRanks [8] = 255
OverriddenClassRanks [9] = 255
OverriddenClassRanks [10] = 255
OverriddenClassRanks [11] = 255
OverriddenClassRanks [12] = 255
OverriddenClassRanks [13] = 255
= 255 OverriddenWeaponProficiencyLevel
MusicVolume = 0.400000
PostProcessingPreset = 0
SoundChannelToHearSoundsRatio = 0.800000
MaxBulletImpactDecals = 15
BulletImpactDecalLifetime = 7.5
[ROGame.ROConsolePlayerController]
bTargetAdhesionEnabled = True
bDebugTargetAdhesion = FALSE
bAutoTargetEnabled = True
ForceFeedbackManagerClassName = WinDrv.XnaForceFeedbackManager
[ROGame.SampleClass]
MyString = Test
[ROGameInfoSummary UIGameInfoSummary]
ClassName = ROGame.ROGameInfo
GameAcronym = EX
MapPrefix = EX
bIsTeamGame = False
RO = GameName Game
Game Description Description = RO
[ROGameInfoFirefight UIGameInfoSummary]
ClassName = ROGame.ROGameInfoFirefight
GameAcronym = FF
MapPrefix = FF
bIsTeamGame = True
RO = GameName Firefight
Description = Description Firefight RO
[SampleGameInfoSummary UIGameInfoSummary]
ClassName = ROGame.SampleGameInfo
GameAcronym = Sat
MapPrefix = Sat
bIsTeamGame = False
GameName = Sample Game
Description = Sample Game Description
[TestDisabledGameInfo UIGameInfoSummary]
ClassName = SomePackage.DisabledGameInfo
DIS = GameAcronym
MapPrefix = DS
bIsTeamGame = true
GameName = Disabled Game
Description = This gametype Does not really exist. It is Merely Used For testing the functions on disabled or locked for displaying items in UILists.
bIsDisabled = true
[ROGame.ROSpecialMove]
SpeedModifier = 1.0
[ROGame.ROSpecialMove_LeaveCover]
SpeedModifier = 1.0
[ROGame.ROSpecialMove_GoToCover]
SpeedModifier = 1.0
[ROGame.ROWeapon]
FreeAimIronSightStyle = 0
FreeAimIronSightsSize = 0
[ROGame.ROUIDataStore_MenuItems]
ElementProviderTypes = (ProviderTag = "Maps", ProviderClassName = "ROGame.ROUIDataProvider_MapInfo")
ElementProviderTypes = (ProviderTag = "Worlds", ProviderClassName = "ROGame.ROUIDataProvider_WorldInfo")
[ROGame.RODataStore_VotingSearch]
[ROGameInfoFirefight ROUIDataProvider_GameModeInfo]
GameMode = ROGame.ROGameInfoFirefight
GameSettingsClass = ROOnlineGameSettingsFireFight
GameSearchClass = ROOnlineGameSearch
DefaultMap = FF-Barracks
Prefix = FF
OptionSet = FF
[ROGameInfoCountdown ROUIDataProvider_GameModeInfo]
GameMode = ROGame.ROGameInfoCountdown
GameSettingsClass = ROOnlineGameSettingsCountdown
GameSearchClass = ROOnlineGameSearch
= CD-DefaultMap CommissarsHouse
Prefix = CD
OptionSet = CD
[ROGameInfoTerritories ROUIDataProvider_GameModeInfo]
GameMode = ROGame.ROGameInfoTerritories
GameSettingsClass = ROOnlineGameSettingsTerritories
GameSearchClass = ROOnlineGameSearch
DefaultMap = TE-Barracks
Prefix = TE
OptionSet TE =
[FF-ROUIDataProvider_MapInfo Barracks]
MapName = FF-Barracks
FriendlyName = Barracks
Gametype = ROGame.ROGameInfoFirefight
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Barracks>
Description = Map Barracks
LoadMapMovie = LoadScreen_Barracks
MapTips = FFBarracksTip1
MapTips = FFBarracksTip2
MapType16 = ROMT_InfantryOnly
MapType32 = ROMT_InfantryOnly
MapType64 = ROMT_InfantryOnly
[TE-ROUIDataProvider_MapInfo Barracks]
MapName = TE-Barracks
FriendlyName = Barracks
Gametype = ROGame.ROGameInfoTerritories
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Barracks>
Description = Map Barracks
LoadMapMovie = LoadScreen_Barracks
MapTips = TEBarracksTip1
MapTips = TEBarracksTip2
MapType16 = ROMT_InfantryOnly
MapType32 = ROMT_InfantryOnly
MapType64 = ROMT_InfantryOnly
[CD-ROUIDataProvider_MapInfo Barracks]
MapName = CD-Barracks
FriendlyName = Barracks
Gametype = ROGame.ROGameInfoCountdown
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Barracks>
Description = Map Barracks
LoadMapMovie = LoadScreen_Barracks
MapTips = CDBarracksTip1
MapTips = CDBarracksTip2
MapType16 = ROMT_InfantryOnly
MapType32 = ROMT_InfantryOnly
MapType64 = ROMT_InfantryOnly
[TE-CommissarsHouse ROUIDataProvider_MapInfo]
MapName = TE-CommissarsHouse
FriendlyName = CommissarsHouse
Gametype = ROGame.ROGameInfoTerritories
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_ComHouse>
Description = Map commissars House
LoadMapMovie = LoadScreen_Commissars
MapTips = TECommissarsTip1
MapTips = TECommissarsTip2
MapType16 = ROMT_InfantryOnly
MapType32 = ROMT_CombinedArms
MapType64 = ROMT_CombinedArms
[CD-CommissarsHouse ROUIDataProvider_MapInfo]
= CD-mapName CommissarsHouse
FriendlyName = CommissarsHouse
Gametype = ROGame.ROGameInfoCountdown
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_ComHouse>
Description = Map commissars House
LoadMapMovie = LoadScreen_Commissars
MapTips = CDCommissarsTip1
MapTips = CDCommissarsTip2
MapType16 = ROMT_InfantryOnly
MapType32 = ROMT_InfantryOnly
MapType64 = ROMT_InfantryOnly
[FF-ROUIDataProvider_MapInfo Apartments]
MapName = FF-Apartments
FriendlyName = Apartments
Gametype = ROGame.ROGameInfoFirefight
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Apartments>
Description = Map Apartments
LoadMapMovie = LoadScreen_Apartments
MapTips = FFApartmentsTip1
MapTips = FFApartmentsTip2
MapType16 = ROMT_InfantryOnly
MapType32 = ROMT_InfantryOnly
MapType64 = ROMT_InfantryOnly
[TE-ROUIDataProvider_MapInfo Apartments]
MapName = TE-Apartments
FriendlyName = Apartments
Gametype = ROGame.ROGameInfoTerritories
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Apartments>
Description = Map Apartments
LoadMapMovie = LoadScreen_Apartments
MapTips = TEApartmentsTip1
MapTips = TEApartmentsTip2
MapType16 = ROMT_InfantryOnly
MapType32 = ROMT_InfantryOnly
MapType64 = ROMT_InfantryOnly
[CD-ROUIDataProvider_MapInfo Apartments]
MapName = CD-Apartments
FriendlyName = Apartments
Gametype = ROGame.ROGameInfoCountdown
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Apartments>
Description = Map Apartments
LoadMapMovie = LoadScreen_Apartments
MapTips = CDApartmentsTip1
MapTips = CDApartmentsTip2
MapType16 = ROMT_InfantryOnly
MapType32 = ROMT_InfantryOnly
MapType64 = ROMT_InfantryOnly
[TE-B4-Butovo ROUIDataProvider_MapInfo]
MapName = TE-Butovo-B4
FriendlyName = Butovo-B4
Gametype = ROGame.ROGameInfoTerritories
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Apartments>
Description = Butovo-B4Map
LoadMapMovie = LoadScreen_Apartments
MapTips = TEButovo-B4Tip1
MapTips = TEButovo-B4Tip2
MapType16 = ROMT_CombinedArms
MapType32 = ROMT_CombinedArms
MapType64 = ROMT_CombinedArms
[TE-FallenFighters ROUIDataProvider_MapInfo]
MapName = TE-FallenFighters
FriendlyName = FallenFighters
Gametype = ROGame.ROGameInfoTerritories
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_FallenFighters>
Description = Map Fallen Fighters
LoadMapMovie = LoadScreen_FallenFighters
MapTips = TEFallenFightersTip1
MapTips = TEFallenFightersTip2
MapType16 = ROMT_InfantryOnly
MapType32 = ROMT_CombinedArms
MapType64 = ROMT_CombinedArms
[CD-FallenFighters ROUIDataProvider_MapInfo]
= CD-mapName FallenFighters
FriendlyName = FallenFighters
Gametype = ROGame.ROGameInfoCountdown
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_FallenFighters>
Description = Map Fallen Fighters
LoadMapMovie = LoadScreen_FallenFighters
MapTips = CDFallenFightersTip1
MapTips = CDFallenFightersTip2
MapType16 = ROMT_InfantryOnly
MapType32 = ROMT_InfantryOnly
MapType64 = ROMT_InfantryOnly
[FF-GrainElevator ROUIDataProvider_MapInfo]
MapName = FF-GrainElevator
FriendlyName = GrainElevator
Gametype = ROGame.ROGameInfoFirefight
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_GrainElevator>
Description = Map Grain Elevator
LoadMapMovie = LoadScreen_GrainElevator
MapTips = FFGrainElevatorTip1
MapTips = FFGrainElevatorTip2
MapType16 = ROMT_InfantryOnly
MapType32 = ROMT_InfantryOnly
MapType64 = ROMT_InfantryOnly
[TE-GrainElevator ROUIDataProvider_MapInfo]
MapName = TE-GrainElevator
FriendlyName = GrainElevator
Gametype = ROGame.ROGameInfoTerritories
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_GrainElevator>
Description = Map Grain Elevator
LoadMapMovie = LoadScreen_GrainElevator
MapTips = TEGrainElevatorTip1
MapTips = TEGrainElevatorTip2
MapType16 = ROMT_InfantryOnly
MapType32 = ROMT_InfantryOnly
MapType64 = ROMT_InfantryOnly
[CD-GrainElevator ROUIDataProvider_MapInfo]
= CD-mapName GrainElevator
FriendlyName = GrainElevator
Gametype = ROGame.ROGameInfoCountdown
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_GrainElevator>
Description = Map Grain Elevator
LoadMapMovie = LoadScreen_GrainElevator
MapTips = CDGrainElevatorTip1
MapTips = CDGrainElevatorTip2
MapType16 = ROMT_InfantryOnly
MapType32 = ROMT_InfantryOnly
MapType64 = ROMT_InfantryOnly
[TE-Gumrak ROUIDataProvider_MapInfo]
MapName = TE-Gumrak
FriendlyName = Gumrak
Gametype = ROGame.ROGameInfoTerritories
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Gumrack>
Description = Map Gumrak
bVehicleOnly = TRUE
LoadMapMovie = LoadScreen_Gumrack
MapTips = TEGumrakTip1
MapTips = TEGumrakTip2
MapType16 = ROMT_TanksOnly
MapType32 = ROMT_TanksOnly
MapType64 = ROMT_TanksOnly
[TE-Ogledow_B9 ROUIDataProvider_MapInfo]
MapName = TE-Ogledow_B9
FriendlyName = Ogledow
Gametype = ROGame.ROGameInfoTerritories
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Gumrack>
Description = Map Ogledow_B9
LoadMapMovie = LoadScreen_Gumrack
MapTips = TEOgledow_B9Tip1
MapTips = TEOgledow_B9Tip2
MapType16 = ROMT_CombinedArms
MapType32 = ROMT_CombinedArms
MapType64 = ROMT_CombinedArms
[CD-Gumrak ROUIDataProvider_MapInfo]
MapName = CD-Gumrak
FriendlyName = Gumrak
Gametype = ROGame.ROGameInfoCountdown
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Gumrack>
Description = Map Gumrak
bVehicleOnly = TRUE
LoadMapMovie = LoadScreen_Gumrack
MapTips = CDGumrakTip1
MapTips = CDGumrakTip2
MapType16 = ROMT_TanksOnly
MapType32 = ROMT_TanksOnly
MapType64 = ROMT_TanksOnly
[TE-PavlovsHouse ROUIDataProvider_MapInfo]
MapName = TE-PavlovsHouse
FriendlyName = PavlovsHouse
Gametype = ROGame.ROGameInfoTerritories
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Pavlovs>
Description = Map Pavlovs House
LoadMapMovie = LoadScreen_Pavlov
MapTips = TEPavlovsTip1
MapTips = TEPavlovsTip2
MapType16 = ROMT_InfantryOnly
MapType32 = ROMT_CombinedArms
MapType64 = ROMT_CombinedArms
[CD-PavlovsHouse ROUIDataProvider_MapInfo]
= CD-mapName PavlovsHouse
FriendlyName = PavlovsHouse
Gametype = ROGame.ROGameInfoCountdown
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Pavlovs>
Description = Map Pavlovs House
LoadMapMovie = LoadScreen_Pavlov
MapTips = CDPavlovsTip1
MapTips = CDPavlovsTip2
MapType16 = ROMT_InfantryOnly
MapType32 = ROMT_InfantryOnly
MapType64 = ROMT_InfantryOnly
[TE-RedOctoberFactory ROUIDataProvider_MapInfo]
MapName = TE-RedOctoberFactory
FriendlyName = RedOctoberFactory
Gametype = ROGame.ROGameInfoTerritories
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_RedOctober>
Description = Red October Factory Map
LoadMapMovie = LoadScreen_RedOctober
MapTips = TERedOctoberTip1
MapTips = TERedOctoberTip2
MapType16 = ROMT_InfantryOnly
MapType32 = ROMT_CombinedArms
MapType64 = ROMT_CombinedArms
[CD-RedOctoberFactory ROUIDataProvider_MapInfo]
= CD-mapName RedOctoberFactory
FriendlyName = RedOctoberFactory
Gametype = ROGame.ROGameInfoCountdown
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_RedOctober>
Description = Red October Factory Map
LoadMapMovie = LoadScreen_RedOctober
MapTips = CDRedOctoberTip1
MapTips = CDRedOctoberTip2
MapType16 = ROMT_InfantryOnly
MapType32 = ROMT_CombinedArms
MapType64 = ROMT_CombinedArms
[TE-Spartanovka ROUIDataProvider_MapInfo]
MapName = TE-Spartanovka
FriendlyName = Spartanovka
Gametype = ROGame.ROGameInfoTerritories
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Spartanovka>
Description = Red October Factory Map
LoadMapMovie = LoadScreen_Spartanovka
MapTips = TESpartanovkaTip1
MapTips = TESpartanovkaTip2
MapType16 = ROMT_InfantryOnly
MapType32 = ROMT_InfantryOnly
MapType64 = ROMT_InfantryOnly
[CD-Spartanovka ROUIDataProvider_MapInfo]
= CD-mapName Spartanovka
FriendlyName = Spartanovka
Gametype = ROGame.ROGameInfoCountdown
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Spartanovka>
Description = Red October Factory Map
LoadMapMovie = LoadScreen_Spartanovka
MapTips = CDSpartanovkaTip1
MapTips = CDSpartanovkaTip2
MapType16 = ROMT_InfantryOnly
MapType32 = ROMT_InfantryOnly
MapType64 = ROMT_InfantryOnly
[FF-Station ROUIDataProvider_MapInfo]
MapName = FF-Station
FriendlyName = Station
Gametype = ROGame.ROGameInfoFirefight
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Station>
Description = Train Station Map
LoadMapMovie = LoadScreen_Station
MapTips = FFStationTip1
MapTips = FFStationTip2
MapType16 = ROMT_InfantryOnly
MapType32 = ROMT_InfantryOnly
MapType64 = ROMT_InfantryOnly
[TE-Station ROUIDataProvider_MapInfo]
MapName = TE-Station
FriendlyName = Station
Gametype = ROGame.ROGameInfoTerritories
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Station>
Description = Train Station Map
LoadMapMovie = LoadScreen_Station
MapTips = TEStationTip1
MapTips = TEStationTip2
MapType16 = ROMT_InfantryOnly
MapType32 = ROMT_InfantryOnly
MapType64 = ROMT_InfantryOnly
[CD-Station ROUIDataProvider_MapInfo]
MapName = CD-Station
FriendlyName = Station
Gametype = ROGame.ROGameInfoCountdown
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Station>
Description = Train Station Map
LoadMapMovie = LoadScreen_Station
MapTips = CDStationTip1
MapTips = CDStationTip2
MapType16 = ROMT_InfantryOnly
MapType32 = ROMT_InfantryOnly
MapType64 = ROMT_InfantryOnly
[TE-Provkhoy_B2 ROUIDataProvider_MapInfo]
MapName = TE-Provkhoy_B2
FriendlyName = Provkhoy_B2
Gametype = ROGame.ROGameInfoTerritories
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Barracks>
Description = Provkhoy_B2
LoadMapMovie = LoadScreen_Barracks
MapTips = TEProvkhoy_B2Tip1
MapTips = TEProvkhoy_B2Tip2
MapType16 = ROMT_CombinedArms
MapType32 = ROMT_CombinedArms
MapType64 = ROMT_CombinedArms
[TE-Coldsteel ROUIDataProvider_MapInfo]
MapName = TE-Coldsteel
FriendlyName = TE-Coldsteel
Gametype = ROGame.ROGameInfoTerritories
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_>
Description = Coldsteel
LoadMapMovie = LoadScreen_Pavlov
MapTips = TEColdsteelTip1
MapTips = TEColdsteelTip2
MapType16 = ROMT_InfantryOnly
MapType32 = ROMT_InfantryOnly
MapType64 = ROMT_InfantryOnly
[ROUIDataProvider_MapInfo Community]
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.MapSelect_Community>
Community Description = Map Made
LoadMapMovie = LoadScreen_Community
[Barracks ROUIDataProvider_WorldInfo]
MapName = Barracks
FriendlyName = Barracks
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Barracks>
Description = Map Barracks
[Butovo ROUIDataProvider_WorldInfo-B4]
MapName = Butovo-B4
FriendlyName = Butovo-B4
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Butovo-B4>
Description = Map Butovo-B4
[CommissarsHouse ROUIDataProvider_WorldInfo]
MapName = CommissarsHouse
FriendlyName = CommissarsHouse
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_ComHouse>
Description = Map commissars House
[Apartments ROUIDataProvider_WorldInfo]
= MapName Apartments
FriendlyName = Apartments
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Apartments>
Description = Map Apartments
[FallenFighters ROUIDataProvider_WorldInfo]
MapName = FallenFighters
FriendlyName = FallenFighters
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_FallenFighters>
Description = Map Fallen Fighters
[GrainElevator ROUIDataProvider_WorldInfo]
MapName = GrainElevator
FriendlyName = GrainElevator
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_GrainElevator>
Description = Map Grain Elevator
[Gumrak ROUIDataProvider_WorldInfo]
MapName = Gumrak
FriendlyName = Gumrak
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Gumrack>
Description = Map Gumrak
[Ogledow_B9 ROUIDataProvider_WorldInfo]
MapName = Ogledow_B9
FriendlyName = Ogledow_B9
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Ogledow_B9>
Description = Map Ogledow_B9
[PavlovsHouse ROUIDataProvider_WorldInfo]
MapName = PavlovsHouse
FriendlyName = PavlovsHouse
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Pavlovs>
Description = Map Pavlovs House
[RedOctoberFactory ROUIDataProvider_WorldInfo]
MapName = RedOctoberFactory
FriendlyName = RedOctoberFactory
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_RedOctober>
Description = Red October Factory Map
[Spartanovka ROUIDataProvider_WorldInfo]
MapName = Spartanovka
FriendlyName = Spartanovka
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Spartanovka>
Description = Red October Factory Map
[ROUIDataProvider_WorldInfo Station]
MapName = Station
FriendlyName = Station
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Station>
Description = Train Station Map
[Coldsteel ROUIDataProvider_WorldInfo]
MapName = TE-Coldsteel
FriendlyName = TE-Coldsteel
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Spartanovka>
Description = TE-Coldsteel Map
[Provkhoy_B2 ROUIDataProvider_WorldInfo]
MapName = Provkhoy_B2
FriendlyName = Provkhoy_B2
PreviewImageMarkup = <Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Provkhoy>
Description = Map Provkhoy_B2
[IniVersion]
0 = 1318571713.000000
1 = 1323453141.000000
Patch = 5