the map univermag is nice , from the design point of view but its broken , allow me to simply put it this way for the "pro's" out there who keep talking about team-help , chat , coordination , all that crap and BS.
in simple terms u have the defending team - allys - most of them until the last points have just 1 purpose run spam nades camp the enemy ways from spawn die repeat . i see here a lot of realism , coordination , team effort end bs - sarcasm- you ppl who always use realism in describing stuff i would like to see u on a real war running to the enemy with a nade in your hand ! instead of just standing and defend in proper way and notion of defend your point.
at the last points of cap from street E and F on 1 side ( left side) u have a staircase where the enemy mg proudly sits his *** down to kill any1 coming around sand bags , on the right side u have a little opening with a ruined building where all the rifles + mg's trigger happy camp to kill any1 that enter that side . but this is to far away of our heads.
From the street to enter any1 of this areas u can have all the smoke in the world ppl tend to shot just threw it , modified files or not they do it , when i have only 1 little way to get on that either side i can have all the smoke in the world , smoke is no wall , it wont stop bullets. if i could have multiple ways to get there meaning from building to building not leting me go out in the open , or tunnels to each way not only on middle of street it would be different, or just make some walls there to be blown by engeniers .
the fact that ppl on 1 side want a realistic game , cry for every stuff like stamina , sway ,bullet drop and so on , but in essence they play this game on either team just to spam nades , run to the enemy die repeat makes me puke at their claim.
anyway 2 bad , game is realy nice , map is nice needs few more tweaks , players are players....
BTW a sick stupid little question . i remember when the game was announced they said they will make most objects ex- walls , houses , buildings , destroyable ?!?! where are thoes? if an engineer puts a satchel to a buidling wall i would like to see not just a hole in that wall but the thick wall just collapsing , same with nades on / in front of windows , the wooden frame to just be destroyed not to mention if u shoot with a tank to make a big hole in stuff. that would be lovely.
in simple terms u have the defending team - allys - most of them until the last points have just 1 purpose run spam nades camp the enemy ways from spawn die repeat . i see here a lot of realism , coordination , team effort end bs - sarcasm- you ppl who always use realism in describing stuff i would like to see u on a real war running to the enemy with a nade in your hand ! instead of just standing and defend in proper way and notion of defend your point.
at the last points of cap from street E and F on 1 side ( left side) u have a staircase where the enemy mg proudly sits his *** down to kill any1 coming around sand bags , on the right side u have a little opening with a ruined building where all the rifles + mg's trigger happy camp to kill any1 that enter that side . but this is to far away of our heads.
From the street to enter any1 of this areas u can have all the smoke in the world ppl tend to shot just threw it , modified files or not they do it , when i have only 1 little way to get on that either side i can have all the smoke in the world , smoke is no wall , it wont stop bullets. if i could have multiple ways to get there meaning from building to building not leting me go out in the open , or tunnels to each way not only on middle of street it would be different, or just make some walls there to be blown by engeniers .
the fact that ppl on 1 side want a realistic game , cry for every stuff like stamina , sway ,bullet drop and so on , but in essence they play this game on either team just to spam nades , run to the enemy die repeat makes me puke at their claim.
anyway 2 bad , game is realy nice , map is nice needs few more tweaks , players are players....
BTW a sick stupid little question . i remember when the game was announced they said they will make most objects ex- walls , houses , buildings , destroyable ?!?! where are thoes? if an engineer puts a satchel to a buidling wall i would like to see not just a hole in that wall but the thick wall just collapsing , same with nades on / in front of windows , the wooden frame to just be destroyed not to mention if u shoot with a tank to make a big hole in stuff. that would be lovely.
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