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Ogledow
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Extract the zip file with folder structure.
Players: Territory version:
On Steam Workshop
and
http://dl.dropbox.com/u/17291871/Ogledow_Playerfiles.zip
Server Files (unless you're a server admin you dont need this one):
http://dl.dropbox.com/u/17291871/Ogledow_ServerFiles.zip
This is a work-in-progress. Please post any observations about the map in this thread. It forms the basis of my to-do list.
***********************
After today all previous versions are unplayable and no longer supported. Please delete them before joining a game or downloading the files. If you try to play without having deleted earlier versions you will crash your game. Don't bug me about it.
***********************
Notes:
Added the original map's Russian spawns near the Farm and Hill. The first time those objectives are lost, the corresponding spawn is gone for the duration.
Added trees and bushes for cover and to encourage flanking of buildings.
All buildings can be entered. Half of them need new uvmapping so some textures look stretched.
Currently bots cannot see through glass so break a window if you want them to fire from them.
Windows can be broken out by everything from melee and small arms on up, window frames can be destroyed by grenades on up, allowing ingress and egress (climb up, you usually have to crouch first). Occasionally the frame will be blown up but the glass remains intact. I have an idea how to fix that in Kismet, but for now just hit the glass and it'll go.
For some reason AP shells still don't break stuff. If you want to cause havoc in the environment with a tank, use HE.
Open doors by walking near them.
Ogledow
//////////////////////////////////////////////////////
Extract the zip file with folder structure.
Players: Territory version:
On Steam Workshop
and
http://dl.dropbox.com/u/17291871/Ogledow_Playerfiles.zip
Server Files (unless you're a server admin you dont need this one):
http://dl.dropbox.com/u/17291871/Ogledow_ServerFiles.zip
This is a work-in-progress. Please post any observations about the map in this thread. It forms the basis of my to-do list.
***********************
After today all previous versions are unplayable and no longer supported. Please delete them before joining a game or downloading the files. If you try to play without having deleted earlier versions you will crash your game. Don't bug me about it.
***********************
Notes:
Added the original map's Russian spawns near the Farm and Hill. The first time those objectives are lost, the corresponding spawn is gone for the duration.
Added trees and bushes for cover and to encourage flanking of buildings.
All buildings can be entered. Half of them need new uvmapping so some textures look stretched.
Currently bots cannot see through glass so break a window if you want them to fire from them.
Windows can be broken out by everything from melee and small arms on up, window frames can be destroyed by grenades on up, allowing ingress and egress (climb up, you usually have to crouch first). Occasionally the frame will be blown up but the glass remains intact. I have an idea how to fix that in Kismet, but for now just hit the glass and it'll go.
For some reason AP shells still don't break stuff. If you want to cause havoc in the environment with a tank, use HE.
Open doors by walking near them.
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