Notorious for digging up errors and weird stuff in the editor I got another one.
For a while my foliage layer looks like this.
Did add it like its supposed. And it looks good in the editor and in PIE.
But when i cook my map. It looks low detail in game.
So i tried some solutions.
- Remove the foliagelayer.
- Tried another mesh.
- Removed my configs
Did not work. To show how the grass must look I added on single version of
the asset and the map and wtf. Some parts of the foliage layer looks ok now but most
parts still looks low detailed....
So now I have a map with lo poly foliage and some areas it looks good.
Did anyone bumped into a similar problem before ?
For a while my foliage layer looks like this.
Did add it like its supposed. And it looks good in the editor and in PIE.
But when i cook my map. It looks low detail in game.
So i tried some solutions.
- Remove the foliagelayer.
- Tried another mesh.
- Removed my configs
Did not work. To show how the grass must look I added on single version of
the asset and the map and wtf. Some parts of the foliage layer looks ok now but most
parts still looks low detailed....
So now I have a map with lo poly foliage and some areas it looks good.
Did anyone bumped into a similar problem before ?