Hello everyone
I'm releasing a new version of Kobura today which brings many changes from the first alpha release. I hope the map now plays better than previously as there were a huge amount of issues with it.
Main additions include :
- Thicker foliage
- Cover nodes (You can now mantle and deploy machine guns in many locations)
- Increased reinforcements
- Revised cap zones and spawn areas
- Completely remade the ruins, the tunnels have been extended
- Most place holder meshes replaced
- Waterfalls and streams added
- Ambient sounds added
What's to come :
- A final overhead map
- A more thorough covernode pass
- blocking volume pass
- Detailing of interiors
- Detailing of defensive locations
- Revised lighting and fog
- Further optimisation
- And whatever crops up in future playtesting
Some screenshots
DOWNLOAD (Server file included)
Mirror 1
https://docs.google.com/file/d/0B2OF4VBmcEbcVDhyR0Z3QUotN28/edit?usp=sharing
Mirror 2
http://www.gamefront.com/files/23767102/Kobura_A3.rar
Again I need to give a huge thank you to the great people over at The Wild Bunch clan, without these guys support, encouragement and willingness to host and test the map I wouldn't have got this far.
I would greatly appreciate any feedback and criticism you guys may have, it would really help shape the map.
Thank you very much