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Level Design Need help with random spawns inside PlayerStartGroup.

teknopanda

Member
Sep 16, 2011
11
0
I'm having an issue with all team mates(and bots) spawning on the same point initially, and on respawn. I have roughly 15 spawn points per PlayerStartGroup(on per team, or each side of the map), over a large terrain area.

Is there a way to make them not spawn in the same general area as their team mates?
 
Make sure you associate the spawn volume to a Kismet action to activate it for a specific team. Each spawn volume must contain enough spawns for all players. If there are not enough spawn points for all the players, including bots, then the engine will find a place to put the players even if it's in the enemies spawn area.

[url]http://forums.tripwireinteractive.com/showthread.php?t=74889[/URL]

Those maps will have a very basic set of kismet and map actors to get your map going.
 
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Make sure you associate the spawn volume to a Kismet action to activate it for a specific team. Each spawn volume must contain enough spawns for all players. If there are not enough spawn points for all the players, including bots, then the engine will find a place to put the players even if it's in the enemies spawn area.

http://forums.tripwireinteractive.com/showthread.php?t=74889[url]http://forums.tripwireinteractive.com/showthread.php?t=74889[/URL]

Those maps will have a very basic set of kismet and map actors to get your map going.


Yes, I have roughly 20 spawns per group, and they have both been specified in the Kismet. They spawn fine, but they're all being spawned closed to the team mates that are alive, and sometimes inside of each other.
 
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