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  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
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Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
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  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
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Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Map Redirect/SDK Issues

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  • Map Redirect/SDK Issues

    Someone in a game just told me that "the SDK and redirects have been busted since the February 7th update". What are the issues you are experiencing right now that are preventing you from making/distributing maps?
    [I support "RO Forums Classic" mode!!!]

  • #2
    The redirects have had problems since before then, but custom maps seem to have had problems since that update,i'll leave the mappers to describe these problems.
    Most of the mappers problems can be found in this thread.

    http://forums.tripwireinteractive.co...ad.php?t=76004
    Last edited by Major_Day; 04-05-2012, 07:43 PM.

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    • #3
      http://forums.tripwireinteractive.co...ad.php?t=74839
      http://forums.tripwireinteractive.co...ad.php?t=77667

      There are also various problems such as radios dissappearing, cover killing players, objective names being broken.

      Also, talk to Yoshiro, he has been the most help on this issue and should know the most.

      While reading the Provkhoy thread, I see no issues for the first beta, as it's cooked about a week before the Feb 7th patch.

      At post #133 Beta 2 was released. It was cooked after the February 7th patch.

      Suddenly issues everywhere: crashes, players spawning without weapons, missing radios.

      Originally posted by Sparks View Post
      We tested it last night also. Players spawn with just nades and binos on Provkhov and Coldsteel.
      Ogledow & Butovo played fine with the whitelisted antilag and reserved slots mutator.
      Here's the thing: Ogledow & Butovo were cooked BEFORE the February 7th patch.
      Last edited by Raneman; 04-06-2012, 06:28 PM.

      Comment


      • #4
        Ramm, I can only speak as a server admin trying to run custom maps. I'll address a few of the problems we've experienced just trying to get the custom maps from the server to the client via redirect. I can't speak for the problems associated with creating or cooking custom maps for distribution. Nor is my comment about missing or broken features found during play within the custom maps.

        1) The default cache settings for the client (as released in RO2) need to be adjusted. Playing the same custom map in the same evening often requires the client to RE-download the files.

        2)The files that are being released are HUGE! Its a pain not only uploading the files to the redirect, but also for the client waiting to join the map. I'm not pointing fingers at the mappers. I'm more curious as to if there is any way to further compress the files with this new engine. As in the days of RO1 with ucc.exe -compress.. for example.

        3) Often times the redirect fails. Either the client just sits at the "loading" screen or the client gets disconnected after a time. We've not been able to replicate it consistently as it happens somewhat randomly and to various random clients. Much of the time, the client must exit RO2, restart the game and try to rejoin the server to re-initiate the download.

        4)The Steam Authorization failed message came up for several during play on the custom maps. That, too, was random and only happened to a few, so I can't say if that is custom map related or just an anomoly of the evening.

        We had about 30 players on last night trying to play through a mix of custom and stock maps. Most all were RO1 veterans with plenty of computer savvy and patience. Most were on the same Teamspeak channel for the event. It was apparent that those that manually downloaded the files and installed them into 'appropriate' directories had little or no trouble. Those that used the re-direct only were having difficulty. (I think we all know the problems that can arise from players mixing custom files with stock files.)

        Had those involved been your average FPS player, I doubt they would have gone to all the trouble of trying to join a server running a custom map. They would have just left frustrated.

        I know your team is busy working on other vital aspects of the game, but I would ask that you put this feature of redirect game on the priority list. Some of the maps are terrific and these long time RO players really enjoyed them. It would be dis-heartning to lose talented mappers because of these (and other) issues. I can only imagine the mapper's frustration. I shudder to think of going back to the 'map packs' of the old days.....

        Thanks for your time and consideration.
        Last edited by Floyd; 04-07-2012, 01:21 PM.

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        • #5
          1) The default cache settings for the client (as released in RO2) need to be adjusted. Playing the same custom map in the same evening often requires the client to RE-download the files.

          Which setting do you think is causing this?

          2)The files that are being released are HUGE! Its a pain not only uploading the files to the redirect, but also for the client waiting to join the map. I'm not pointing fingers at the mappers. I'm more curious as to if there is any way to further compress the files with this new engine. As in the days of RO1 with ucc.exe -compress.. for example.

          No, the cooking process of the UE 3 engine already compress the maps. There is no further benefit from attempting further compressing (occasionally you get a meg or 2 but that is it).

          3) Often times the redirect fails. Either the client just sits at the "loading" screen or the client gets disconnected after a time. We've not been able to replicate it consistently as it happens somewhat randomly and to various random clients. Much of the time, the client must exit RO2, restart the game and try to rejoin the server to re-initiate the download.

          We are looking into this

          4)The Steam Authorization failed message came up for several during play on the custom maps. That, too, was random and only happened to a few, so I can't say if that is custom map related or just an anomoly of the evening.

          Steam had a few issues the past few weeks which affected our titles. It should be cleared up now (but steam does have issues every now and again).
          Pretty, what do we blow up first? - Myn Donos

          Comment


          • #6
            Originally posted by Yoshiro View Post
            1) The default cache settings for the client (as released in RO2) need to be adjusted. Playing the same custom map in the same evening often requires the client to RE-download the files.

            Which setting do you think is causing this?
            http://forums.tripwireinteractive.co...ad.php?t=75672

            Comment


            • #7
              Thanks, making sure that gets changed today
              Pretty, what do we blow up first? - Myn Donos

              Comment


              • #8
                Originally posted by Yoshiro View Post
                Thanks, making sure that gets changed today
                What exactly will you change?

                Comment


                • #9
                  Changing the default cache settings to something that will accommodate RO2 sized custom maps.

                  Comment


                  • #10
                    Originally posted by [TW]Swag View Post
                    Changing the default cache settings to something that will accommodate RO2 sized custom maps.
                    Ok thanks.

                    Comment


                    • #11
                      A belated thanks for the responses.
                      (I'm working 14/7 and haven't checked this section for a while....)

                      Comment


                      • #12
                        Also as a heads up we've finally be able to reproduce (not entirely reliably yet) the map redirect and crazy cover/mantle issue here at the office. We will be poking both with sticks to see what happens.
                        Pretty, what do we blow up first? - Myn Donos

                        Comment


                        • #13
                          Best news I've heard in few months. Thanks for the info

                          Comment


                          • #14
                            Think we've identified to cause of the redirect issue. Much testing will ensue.
                            Pretty, what do we blow up first? - Myn Donos

                            Comment


                            • #15
                              Originally posted by Yoshiro View Post
                              Think we've identified to cause of the redirect issue. Much testing will ensue.
                              If you guys need help? I'll be more than happy in giving you my server FTP info and redirect info as well. Just pm me.

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