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Level Design RO2 Level Design Basics Explained

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oscar.nein

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Jan 1, 2006
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http://wiki.tripwireinteractive.com/index.php/Red_Orchestra_2:_Heroes_Of_Stalingrad/LevelDesign

THIS IS CURRENTLY UNDER CONSTRUCTION AND WILL BE UPDATED DAILY BY TW DEVS UNTIL ITS COMPLETE.

This thread is to explain some of the basic functionality that will help you get your map up and running. For basic or advanced UE3 editor tutorials or questions refer to the Unreal Developer Network. This thread is for explaining Red Orchestra 2 related setups and actors.

Spawning
Infantry Spawning
Spoiler!
Tank Spawning
Spoiler!
Roles
Role Selection Technical Info
Spoiler!
Territory Roles
Spoiler!
Countdown Roles
Spoiler!
FireFight Roles
Spoiler!
Tank Roles/Squads
Spoiler!
Objectives

Territory Type Objectives
Spoiler!
Destructible Objectives
Radios
Setting up Radios
Fixed MGs
Spoiler!

Map Bounds/Overhead Map
Setting up the Overhead Map
Obstacles
Obstacle Static Meshes
Cover
Cover Nodes and Slots
Volumes
Ammo Resupply
Spawn Protection
Map Boundaries
No Artillery
Destructibles
Destructible Static Meshes
Kismet
Objective Captured
Spoiler!
Max Players
Spoiler!
Ariel Recon
Spoiler!
Enable PlayerStartGroup
Spoiler!
Activate Objective
Spoiler!
Enable Objective
Spoiler!
Enable Radio
Spoiler!
Objective Status
Spoiler!
Lock Objective
Spoiler!
 
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