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CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.
General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Breaches of confidentiality and privacy of any sort.
    3. Any form of racism, bigotry or attacks on race, creed or color.
    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!
DO NOTs
  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT post cheats or exploits; THIS INCLUDES ALL/ANY REFERENCES TO HACKING, PIRATED SOFTWARE etc.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.
Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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SDK is finally relased!

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  • #31
    Thanks -=}WoLvErInE{=-, we were on the same track.
    It's an absolute joy in there eh?
    Killing Floor Vehicle Mod at moddb

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    • #32
      Originally posted by arramus View Post
      Thanks -=}WoLvErInE{=-, we were on the same track.
      It's an absolute joy in there eh?


      Yes! like just died and went to heaven

      Comment


      • #33
        http://forums.tripwireinteractive.co...ad.php?t=66896
        [I support "RO Forums Classic" mode!!!]

        Comment


        • #34
          Do svidanya and auf wiedersen MKb42, AVT40, MP40/II, MG34 saddle drum, PPSH stick mag and hordes of automatic weapons
          And obviously, LOCKDOWN.
          sigpic

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          • #35
            Originally posted by Nezzer View Post
            Do svidanya and auf wiedersen MKb42, AVT40, MP40/II, MG34 saddle drum, PPSH stick mag and hordes of automatic weapons
            And obviously, LOCKDOWN.
            Yes because it was SO much fun in RO1 to be stuck defending an objective for 15-60 minutes It's so much better to be bored for a very long time attacking an objective when the teams are stacked, or defending an objective forever when the attacking team can't get momentum. Those were the days...
            [I support "RO Forums Classic" mode!!!]

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            • #36
              Originally posted by [TW]Ramm-Jaeger View Post
              Yes because it was SO much fun in RO1 to be stuck defending an objective for 15-60 minutes It's so much better to be bored for a very long time attacking an objective when the teams are stacked, or defending an objective forever when the attacking team can't get momentum. Those were the days...
              Well, if only it worked the way it should, but right now for the attacking team lockdown's a bigger enemy than the enemy team itself. It's stopped many good teams from winning Red October and Commissar's House because they were being tactical while going for objectives instead of charging recklessly. It doesn't give enought time for the team to give enough support before advancing in those maps.

              The idea is good, but lockdown would only work properly if it were activated when the attacking team is very low on reinforcements and haven't capped the first objective. It's not much of a problem for 32 or less player servers, but for 64 it's a nightmare for the attacking team, and that's what almost every pubber would tell you. Spartanovka seems to be an exception.

              Another thing that makes lockdown even worse is when the defenders manage to retake lost ground (especially in CH and ROF), causing the lockdown timer to return to its previous state and almost instant defeat for the attackers. Stalingrad was marked by buildings and places changing hands several times a day, and it was really fun in RO1 when a team would take, lose and retake their lost ground, making battles even less linear and epic (like StalingradKessel and Krasnyi Oktyabr). You can't deny that the lockdown feature was badly receive by the community, and if you want to please your customers, you can't keep such thing as it is right now.

              Very rare were the moments where I would spend the entire map in the first capzone, and most of the times it'd happen it was in Danzig. And don't forget that RO1 was also your baby

              But don't get me wrong Ramm, I still love RO2
              Last edited by Nezzer; 09-22-2011, 11:53 PM.
              sigpic

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              • #37
                Originally posted by [TW]Ramm-Jaeger View Post
                Yes because it was SO much fun in RO1 to be stuck defending an objective for 15-60 minutes It's so much better to be bored for a very long time attacking an objective when the teams are stacked, or defending an objective forever when the attacking team can't get momentum. Those were the days...
                And having a 5 minute round, because all the attackers don

                Comment


                • #38
                  Originally posted by rojim View Post
                  i wonder if ill need to upgrade my system .
                  For Stock maps, John sure wasnt joking... I have 4GB RAM, flying in Fallen Fighters takes up to 3.2GB for the Editor... But it works. Still, i need more RAM!
                  www.zeroy.com
                  My Modding/Mapping portfolio
                  Specs: Core2 Quad Q8400, 8gb, Win7 64b, GTX260

                  Comment


                  • #39
                    Can you get me a bacon sandwich while you out getting the ram?

                    Comment


                    • #40
                      [QUOTE=Rumo;906408]And having a 5 minute round, because all the attackers don
                      Last edited by Das Bose; 09-23-2011, 05:59 AM.
                      If being a competitive gamer means doing this then I've never been more proud to proclaim that I am not a "competitive" gamer

                      Comment


                      • #41
                        Originally posted by [TW]Ramm-Jaeger View Post
                        Yes because it was SO much fun in RO1 to be stuck defending an objective for 15-60 minutes It's so much better to be bored for a very long time attacking an objective when the teams are stacked, or defending an objective forever when the attacking team can't get momentum. Those were the days...
                        Lockdown and and of itself is a good idea, but it may need to be more lenient. Sometimes it feels like its a bit too hurried. Increasing it by at least a few minutes for each objective might help a bit, or at the least makes things feel less rushed.

                        And I hate to say it so directly, but the shift zoom plays into it. people (often including me) feel more like sitting back at the rear and sides of the map and shooting at distant targets. If the shift zoom wasnt quite so intense, people might start feeling the need to move up to get to better combat ranges (and ergo, move closer to objectives). getting killed sucks, and nobody likes having it happen to them.. so they sit at the back of the map and shoot at their own leisure with intense FOV decrease.

                        Also on a sidenote, "Lockdown" seems like a rather gamey name, something like "Forced Retreat" would have been better IMO; seeing as that's basically what it would be in real life, if anything was comaprable to lockdown... basically when the high command goes "**** it, pull back."

                        I guess its a bit late now though Not sure if lockdown *tweaking* could be done with a mutator, though I can imagine that outright removal would work.
                        Last edited by Hypno Toad; 09-23-2011, 06:32 AM.
                        [IMG]http://i.imgur.com/Csrj5.jpg[/IMG]

                        [URL="http://www.youtube.com/user/0hypnotoad0?feature=mhee"]Youtube Channel (its got loadsa RO and DH videos, man)[/URL]

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                        • #42
                          Originally posted by Hypno Toad View Post
                          Lockdown and and of itself is a good idea, but it may need to be more lenient. Sometimes it feels like its a bit too hurried. Increasing it by at least a few minutes for each objective might help a bit, or at the least makes things feel less rushed.
                          it reminds me a bit of arma 2, and some of the custom maps that gave you enough time so you had to bumrush the objectives and not sit on a hill nearby softening them up
                          Even the Aliens know it:

                          Genesis of IS2

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                          • #43
                            Originally posted by Nezzer View Post
                            You can't deny that the lockdown feature was badly receive by the community, and if you want to please your customers, you can't keep such thing as it is right now.
                            Actually I can deny this One of the worse mistakes you can make as a designer (and I am assuming you're a designer if your hanging out in the level design forums) is to assume that "everyone" feels the same way as you do. A small but vocal group of people on a gaming forum does not constitute "everyone". We made this mistake back in the early RO days. There was a feature in the game (I can't remember what it was) but "everyone" on the forums said they wanted it changed. Every time there was a poll 90%+ of people would say that they wanted it changed. So we listened to "everyone" and changed it. Guess what happened. As it turns out the real "everyone" (as in the masses playing the game) actually liked it how it was ORIGINALLY before we changed it. There was outrage in the general RO community, and a rash of people coming to the forums to express that they loved the feature the way that it was, and wanted it changed back. As it turned out about 90% of the people playing the game liked it and didn't want it changed.

                            So what was the problem here? How could the forums have been so wrong? Two reasons:
                            1) The forums generally represent less than 1% of the playerbase in size (in the case of RO2 its probably less than 0.01%). In other words, way less than 1% of players ever even post on the forums, so you have an extremely small sample size.
                            2) Players almost NEVER go on to the forums to let you know that they like the status quo. You won't get a rash of people dropping in to say "you know what, I just wanted to say I love everything just the way it is". It is the nature of the internet the people usually go to the forums when they have something they want to gripe about, or have changed.

                            So what is a designer to do in this situation? How do you sort the minority gripes from the true problems? Well first off you have to be quick to listen, fast to investigate, but slow to change. What that means is listen to what the community are saying, investigate and get some good data, but let things ride for a little bit to see how they are truly going to flow out. It also means getting out there and playing the game with a lot of different people on a lot of different servers. If you always play the game with the same set of people, you'll always end up with similar results. So you have to jump around and test the waters.

                            A prime example of this was RO:Ostfront. When we first released it there were some maps that when it first came out were ALWAYS won by the same team. There were outcries on the forums about how unbalanced certain levels were. Then within a couple weeks of the launch as people learned the maps, what routes to take, where to go, etc the balance of some of these maps shifted completely in the opposite direction with no changes from the dev team. So to sum up on this point, sometimes the initial reaction from a group of players isn't the correct reaction, and as they learn the maps, gameplay, functionality, the balance or flow can change. So you have to be a little patient to see how things play out.

                            So with all of that said we are looking into some tweaks to countdown as in some cases it works great, and in other cases it is not working out as well as we intended. Anyone who ever spent an entire hour stuck on the first objective on Berazina in RO1 knows that a system like this was needed. It rewards the defenders for playing aggressively and forces the attackers out of their hidey holes eventually. But as I said, we're giving it a couple of weeks for people to get used to all the new gameplay mechanics before we start rashly changing things but there is likely some changes coming.

                            Finally, and most importantly, the great thing about an SDK is that the power is in YOUR hands now to experiment with all these things. Try taking lockdown out, adding features we didn't think of, tweaking values, etc. If one of you all make a mutator or mode that EVERYONE (the REAL everyone) just loves we'll probably adopt it as official So go forth and show us what you can do!
                            [I support "RO Forums Classic" mode!!!]

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                            • #44
                              Originally posted by [tw]ramm-jaeger View Post
                              finally, and most importantly, the great thing about an sdk is that the power is in your hands now to experiment with all these things. Try taking lockdown out, adding features we didn't think of, tweaking values, etc. If one of you all make a mutator or mode that everyone (the real everyone) just loves we'll probably adopt it as official so go forth and show us what you can do!
                              full of win

                              Comment


                              • #45
                                Originally posted by [TW]Ramm-Jaeger View Post
                                Actually I can deny this ...
                                Nice post. I'm no designer, but I'm a big fan of mods and custom maps so I like to hang around this section. Anyway, it feels really good to be listened

                                I agree that these forums represent a very small part of the community, but, in my 76h of beta and 40h of retail, almost every time I've played in ROF and CH with 64 players there were people (from both teams sometimes) complaining about lockdown and how it kills the fun they are having, either causing a tasteless victory for the defenders and a frustrating defeat for the attackers, and most players agree and I have yet to see someone disagreeing.

                                Lockdown does't need to be completely thrown out of the window outright, as it's perfect as it is in Spartanovka, but the way it is right now in some maps it's only another cause of unbalance. If you tweak lockdown and make it like Spartanovka in all attack/defense maps, it might be a success.

                                I strongly recommend you to infiltrate 64 player servers as an anonymous ROplayer in the Russian team, watch how lockdown hurts the gameplay in Red October Factory and Commissar's House and compare them to Spartanovka. My suggestion for these maps is keeping lockdown only for the first objectives and disabling it after them and in the case the defenders retake them. If the team managed to cap the first objectives, it means they can also cap the other ones, thus lockdown has no use anymore other than beign another tool of defense for the defenders.

                                I praise your hard and dedicated work, I really do, but in ROF and CH the gamemode should be called time trial instead of territory at the moment

                                EDIT:
                                I admit I didn't think through you post the right way when I posted this, but now I did, I should have said that you are very wrong by saying that our opinions are irrelevant and that our feeback doesn't matter because the majority is not on these forums. It's also a minority of the people having performance issues and bugs that come here to complain, so following your logic, you should care much about those issues, because it's just a minority that's suffering them, right? I hope that's just stress, Ramm, because it would be extremely disappointing to hear from Tripwire, a company which for a long time I've considered one of the most dedicated to their fans, that they consider these forums pointless and don't care about our feedback anymore. There's a saying in my country: "don't sh!t where you eat"
                                Last edited by Nezzer; 09-24-2011, 07:27 PM.
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