Has anyone had any experience using spline actors for trenches? Would it work? I'm thinking they would possibly allow much faster and smoother trench creation for maps.
Has anyone had any experience using spline actors for trenches? Would it work? I'm thinking they would possibly allow much faster and smoother trench creation for maps.
Has anyone had any experience using spline actors for trenches? Would it work? I'm thinking they would possibly allow much faster and smoother trench creation for maps.
Well, even if it weren't a whole lot faster, it would still have the potential for far more natural, organic, and unique looking trenches. A lot of trenches in the game are basicly parallel lines, and they all have the same curves and bends. This could help break up the monotony possibly.
No, but a great idea to try!
Without "covering" the gaps I find it nearly impossible to line them up correctly. Noticed even on a couple official maps the other day, tiny gaps between meshes.