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Level Design Bridge Of Spain Static Mesh

I have a problem at the moment, I'm working on a map that uses this mesh, however collision doesn't seem to be working at all. For those of you who don't know what it looks like, here's a picture.
http://imgur.com/Vpny7hv
Also here's it's properties, I can't seem to find out why, but I am unable to have a player stand on it.
http://imgur.com/QndR2Ai
 
ENV_RS_BridgeofSpain.upk

It's own package.
It's one of the RS asset packages that was never used officially or otherwise.
I think it is because it doesn't have any collision....I guess I could put a volume around, but what volume? Also can collision be created in the SDK or does it have to be made elsewhere?
 
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I forgot that I could set it to collide per poly, I looked at the meshes polygon count, and it seems to be alright, so the engine is now forced to collide per polygon which makes it more accurate, but at a heavy performance cost depending on the complexity of the mesh. Did this last night. Although I had to save the package as another because I had to modify the mesh's default settings in the mesh editor. I'll definitely take a look into the .fpx file though.
 
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If you intend to use vehicles, per poly may not work. You can always construct a bunch of Blocking Volumes to mimic collision.


The collision added FBX linked, oddly doesn't like the Bridge of Spain Material. Make another material, plugging in the textures:


Bos.jpg
 
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If you intend to use vehicles, per poly may not work. You can always construct a bunch of Blocking Volumes to mimic collision.


The collision added FBX linked, oddly doesn't like the Bridge of Spain Material. Make another material, plugging in the textures:


Bos.jpg

Yeah, I'm still debating if I should add vehicles, if any, it'd be half tracks and mabye a light tank, though they won't be on the bridge.
 
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