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Level Design Free Download BF 109, Mig 3U and Houses

Spaehling

Grizzled Veteran
Apr 13, 2012
578
4
Germany
www.spaehling.de
Hello Guys,

the most of you know, that iam also not really active anymore inside the sdk.
But maybe someone else can do something with my old meshes.

feel free to use it and if you want to copy and paste the Dogfights, feel free
to take it from my maps (Stalag, Train and Climbup)

For the Glass of the Planes, use the Glas shader/material from the Stuka.

the installation, could be a bit complex, if you have no experince. But you can check youtube (how to import static mesh to udk)

if you have experince, feel free to take my shaders from my maps.

Models:

Train (New):
https://www.dropbox.com/s/i6y51267prbo21v/s-160_wartrain.rar

Houses:
https://www.dropbox.com/s/xw83ntz0mm6s8nj/houses_mesh.rar?dl=0

Planes:
https://www.dropbox.com/s/4835fgk7leh16q1/Planes.rar?dl=0

Bf 109 New Texture:
https://www.dropbox.com/s/99tt6l1p177ilk1/BF109_Texture_New.zip?dl=0

Sounds:

Planes:
https://www.dropbox.com/s/jptm29r8arabt8k/RO2_Used_Sounds.rar?dl=0

Train:
https://www.dropbox.com/s/6k295t3juit8s29/use.zip?dl=0

would be nice if you credit me, in the descrption of your maps.
important, you are not allowed to resell the 3d models or the sounds. Models are made with Student
Version. And the sounds i searched in the internet. So please only use it in Red Orchestra 1/2 or Rising Storm or
any other TWI games or games with mods :)
thanks

have fun Sp
 
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Can I have your train model :)? I'd like to try doing some sort of train convoy map. I made a decently working mockup using matinee on the RS sugar train before, although to do a proper train will require coding because to matinee 1) Doesn't handle multiple objects following each other around turns well and 2) Doesn't allow you to decelerate, only completely stop an animation meaning once you start moving you cannot control the speed of a train. Also I don't know how well a moving platform would work on a server with 64 people.
 
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I thought that the scenery was moving and the spawns are in one place?

exactly. Sorry i can't really help with moveable spawnpoints. thats something for a progger. you should ask someone from AMG maybe.

@Dziga Vertov
yeah for sure, gonna add this to this download list.

@Raven1986
thanks, but how you come on airplanes? my airplanes were not really spawned. only toggle hidden with matinee and kismet. sorry that i can't help more.
 
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Oh okay, moving terrain would not work for an airborne map. Yes, airplanes as moving spawn points circling above the map so players can decide when to jump. :)

But AMG is an idea I didn't think of yet, they might know how to pull it off.

But your dog fights, is it possible to exchange the Soviet airplane for a Corsair or Mustang, so it fits the western theatre?
 
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Oh okay, moving terrain would not work for an airborne map. Yes, airplanes as moving spawn points circling above the map so players can decide when to jump. :)

But AMG is an idea I didn't think of yet, they might know how to pull it off.

But your dog fights, is it possible to exchange the Soviet airplane for a Corsair or Mustang, so it fits the western theatre?

hehe yeah. good luck with amg, looking forward to see nice stuff.

Yeah of course you can change the Mig with the Mustang. Would be awesome to see!!. Just copy paste the dogfights from my maps and replace the models on the map with the mustang. only thing you need to do, is converting the plane actor to an... interp actor (i think that was it). its just a right click and then conert on the mesh in the 3d scene.

@Dziga Vertov
sorry i forgot you a bit. busy days, last days. Download link, is available in the first post. have fun :)
 
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