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CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
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  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
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    3. Any form of racism, bigotry or attacks on race, creed or color.
    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!
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Username, Avatar and Signature Rules
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  • Avatars:
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  • All signatures should not exceed the following size limits, you can have both text and images
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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CustomGameTypes (CGT) Mod

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  • CustomGameTypes (CGT) Mod


    Current Version (Whitelisted): 3.4.x

    GAMETYPES
    • Search & Destroy: This is a 1-life gametype, with rounds that typically last up to 3-4 minutes. The attackers have to plant bomb(s) on objective(s) to destroy them, or they can eliminate the defenders. The defenders have to prevent the attackers from planting bomb(s), eliminate them, or defuse the bomb(s) if planted.
    • Capture The Flag: You have to take the flag of the enemy and bring it to your own flag bay to capture it. You can only capture when your own flag is home. The team that captures the most flags wins.
    • [CGT] Countdown: This is how the stock Countdown used to be, with some improvements. The time to beat is the total time, not only the time on the last objective. With CGT_CD, it is possible to capture one objective further. The Progression Widget has been overhauled to explain these modified conditions of victory. Also, the automatic reinforcements can be disabled. This gametype is used for the official TWI ladders. This gametype is not part of CGT anymore, since its features have been added to the stock gametype.


    MAPS
    Spoiler!


    RESOURCES

    SERVER INSTALL PROCESS
    1) Extract the server package in your server.
    2) Extract the redirect package in your redirect.
    3) For independent maps, see the install instructions they give you.


    CREDITS
    • Director: -=THOR=-
    • Programmers: -=THOR=-, Chasse and ShirtyKezRat
    • Gameplay Design: Mad_Fred, -=THOR=-, Chasse, met and GrimReality
    • Level Design: met and Mad_Fred
    • Level Creation: Mad_Fred
    • Level Conversion: -=THOR=-, Piriou, ShirtyKezRat and Spaehling
    • Audio: -=THOR=- and Sauron974
    • Textures/Materials: GrimReality, Gordon Freeman, Ian Runnels, -=THOR=-, Mad_Fred and Chasse
    • 3D Modeling: GrimReality, Ian Runnels and Mad_Fred
    • Special Thanks: Moskeeto, Traxx, [CGT] Testers and Rising Storm Testers

    RECRUITING
    See our Recruiting Thread!

    FAQ
    • How hard is it to install the [CGT] mod?
      Are you able to extract zip archives? It is that hard.
    • Can I create new maps for the [CGT] mod?
      Yes! There is a very straightforward process that allows anyone to create maps for one of our gametypes, contact me for details.
    Last edited by -=THOR=-; 11-17-2013, 02:07 PM.

  • #2
    I tested it locally yesterday and your Countdown mode works like a charm, as it should have been done by TWI. Very good job.
    [U][URL="http://www.redorchestra2.fr"][IMG]http://www.redorchestra2.fr/uploads/NCleanBlue/logoafairebbr.png[/IMG][/URL]
    [/U]

    Comment


    • #3
      Originally posted by Partisan]Brice View Post
      I tested it locally yesterday and your Countdown mode works like a charm, as it should have been done by TWI. Very good job.
      I'm glad you appreciate it . Did you play on a server or through the Workshop?

      Comment


      • #4
        Good job!
        Looking forward to install Capture the Flag mod on our new server on friday!

        What about making CTF official and CD as a server setting(old/new way), Tripwire?


        Keep up the good work!

        Comment


        • #5
          Originally posted by Blitzk.-Bob View Post
          Good job!
          Looking forward to install Capture the Flag mod on our new server on friday!
          Thanks! Just tell if you need any help with the install!

          Comment


          • #6
            Originally posted by -=THOR=- View Post
            I'm glad you appreciate it . Did you play on a server or through the Workshop?
            I tested it through the Workshop, I guess (and hope !) it runs fine on a dedicated server as well.
            [U][URL="http://www.redorchestra2.fr"][IMG]http://www.redorchestra2.fr/uploads/NCleanBlue/logoafairebbr.png[/IMG][/URL]
            [/U]

            Comment


            • #7
              Originally posted by Partisan]Brice View Post
              I tested it through the Workshop, I guess (and hope !) it runs fine on a dedicated server as well.
              Ok thanks for the info!

              Comment


              • #8
                Can we have working links for the redirect and server packages? I can't download them from my dedicated server, maybe mediafire overloaded??? For sur download stops after a moment..

                Originally posted by PsychoPigeon
                do not suggest $hit you do not know about

                Comment


                • #9
                  I talked to

                  Comment


                  • #10
                    According to Yoshiro CGT 2.7.0 is now white-listed.

                    Comment


                    • #11
                      In the next release of CGT, the Progression Widget (appearing at the top of the tactical overlay) has been overhauled to make the conditions of victory more obvious. Here's some screenshots.

                      FIRST HALF ROUND
                      "Victory" or "Defeat" does not appear on the last objective. It is false that at this stage, we can define or not whether the victory or the defeat happens on the last one, so that information has been removed.


                      SECOND HALF ROUND
                      Case 1: All objectives have been captured during the first half round
                      In that case, to get the victory, all objectives must be taken, and faster! A timer below the last objective displays the real-time TOTAL time left to get to it and capture it.


                      Case 2: Not all objectives have been captured during the first half round
                      At this point, we know that there are two ways to win, get to the same objective reached during the first round half faster, or get one objective farther. The total time left to beat the timer is displayed in real-time, but the possibility of winning by going farther is also displayed (grayed-out "Victory/Defeat", thanks to the suggestion of AKB).


                      If you get to objective C and you have more time left to beat the timer, than the objective time itself, C becomes the final point, "Victory/Defeat" is removed from under the next objective.


                      If you miss the timer on objective C, then the only way for a win, is to get to the next objective. The next objective is not grayed-out anymore, and C doesn't have "Victory/Defeat" and a timer below it anymore.
                      Last edited by -=THOR=-; 03-11-2013, 02:21 PM.

                      Comment


                      • #12
                        Looks good =).

                        Comment


                        • #13
                          Encore du tr

                          Originally posted by PsychoPigeon
                          do not suggest $hit you do not know about

                          Comment


                          • #14
                            [QUOTE=

                            Comment


                            • #15
                              [QUOTE=-=THOR=-;1190353]Merci!

                              Comment

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