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CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
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  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Breaches of confidentiality and privacy of any sort.
    3. Any form of racism, bigotry or attacks on race, creed or color.
    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!
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  • DO NOT Double Post, cross Post or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
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  • DO NOT post cheats or exploits; THIS INCLUDES ALL/ANY REFERENCES TO HACKING, PIRATED SOFTWARE etc.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.
Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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TankTweak mutator

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  • #76
    If tanktweak is in use on the server,and the admin has used tanktweak to stop the bots from using the main gun,then this doesn't happen.
    It only happens on servers not using tanktweak, or servers where tanktweak has not been configured to stop the bots using the main gun.
    Last edited by Major_Day; 04-26-2012, 02:36 AM.

    Comment


    • #77
      I'd love to see the default hull gunner be fairly pathetic in spotting and accuracy -
      but the ability to hit some keys to "wake him up" for a few seconds.

      Example:

      hit key 7 for somewhat accurate medium high % hull spotting for 7 seconds

      hit key 8 for somewhat less accurate medium % hull spotting for 15 seconds

      hit key 9 for less accurate medium low % hull spotting for 30 seconds

      hit key 0 for low low % hull spotting for 45 seconds

      Unless you hit a key it stays at a lowest (fairly pathetic) spotting and accuracy%

      For every key press above - it takes 45 seconds until one of the keys works again.

      This simulates a tired crew getting yelled at by the commander - ha

      The commander sees better than the hull gunner anyway.

      Comment


      • #78
        I'd like to see AI crew spot enemies.

        Tanks have cupolas and plenty of viewports, so the crew's awareness is much better than just the player's vision; I wanna have my AI crewmen spot threats (up to a limited distance) if they're looking in the right direction.

        Might be hard to implement though.

        Comment


        • #79
          Some good ideas Calumhm and Clambo.

          Would be great if the AI could start yelling out that an engineer is chasing us with a satchel.

          Comment


          • #80
            Originally posted by Calumhm View Post
            I'd like to see AI crew spot enemies.

            Tanks have cupolas and plenty of viewports, so the crew's awareness is much better than just the player's vision; I wanna have my AI crewmen spot threats (up to a limited distance) if they're looking in the right direction.

            Might be hard to implement though.
            Yes, that is a good idea, but it has nothing to do with this mutator. Please post it in the Ideas and Suggestions section. Then at least they won't be forgotten and others will jump in to start a discussion.

            Originally posted by clambo View Post
            I'd love to see the default hull gunner be fairly pathetic in spotting and accuracy -
            but the ability to hit some keys to "wake him up" for a few seconds.

            Example:

            hit key 7 for somewhat accurate medium high % hull spotting for 7 seconds

            hit key 8 for somewhat less accurate medium % hull spotting for 15 seconds

            hit key 9 for less accurate medium low % hull spotting for 30 seconds

            hit key 0 for low low % hull spotting for 45 seconds

            Unless you hit a key it stays at a lowest (fairly pathetic) spotting and accuracy%

            For every key press above - it takes 45 seconds until one of the keys works again.

            This simulates a tired crew getting yelled at by the commander - ha

            The commander sees better than the hull gunner anyway.
            No additional functionality will be added to this mutator, because it is going to be integrated in RO2s code-base and some sort of command feature will probably be added. Please check Ramm's post about it.

            Originally posted by [TW]Ramm-Jaeger View Post
            Also, one of the things I'm considering adding is somewhere between on/off. Basically a setting where the AI will only fire at someone if the human commander in the tank orders them to do it, and even then they will only fire for a short while then stop. In this way, tank AI will be somewhat useful, but not overpowering like they currently are.
            Last edited by Ducky; 05-01-2012, 03:18 AM.
            TWB*BlueDuck

            Comment


            • #81
              This mutator has been integrated in the RO2 code base . For this reason the TankTweak mutator has become obsolete.

              The mutator download links have been removed.
              TWB*BlueDuck

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