Announcement

Collapse

Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.
General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Breaches of confidentiality and privacy of any sort.
    3. Any form of racism, bigotry or attacks on race, creed or color.
    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!
DO NOTs
  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT post cheats or exploits; THIS INCLUDES ALL/ANY REFERENCES TO HACKING, PIRATED SOFTWARE etc.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.
Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
See more
See less

Immersion Overhaul Mutator Information

Collapse
This is a sticky topic.
X
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Immersion Overhaul Mutator Information

    [[| Immersion Overhaul Mutator v1.15 Beta 1.2 |]]
    Written by dibbler67, not including "Better Realism" by Panzer Jager '43

    No more config editing!
    You only have to download the archive and unzip it to "..\Documents\My Games\RedOrchestra2\ROGame".

    Check out our ModDB page!


    LATEST VERSION (v1.15 Beta 1.2)
    https://drive.google.com/file/d/0B2P...tHYk1CbGs/view

    UPDATED 2/06/2016

    Steam Group: http://steamcommunity.com/groups/dibblersmod

    EVENTS:


    CHANGES IN v1.15 Beta 1.2

    Spoiler!




    To install, place the extracted ROGame directory in C:\Users\<your name>\Documents\My Games\RedOrchestra2 and merge and overwrite all files. Since this is a brewed build, the client files are the server files.

    To install:

    Everything in
    Code:
    \MUTATOR RELEASE v1.11\ROGame\Published\CookedPC\
    goes in:

    Code:
    \ro2server\ROGame\BrewedPCServer
    Stuff in
    Code:
    \MUTATOR RELEASE v1.11\ROGame\Config
    goes in:

    Code:
    \ro2server\ROGame\Config
    Stuff in
    Code:
    \MUTATOR RELEASE v1.11\ROGame\Localization
    goes in:

    Code:
    \ro2server\ROGame\Localization


    Contains content produced or provided by:


    aaz - 3D Modeling and Animation
    RandomPerson78642 - Code
    JellonaVesa - 3D Modeling and 2D Art
    eremin - 3D Modeling
    Nika Ilyin - Research
    ???????_?????? - Research
    Sgt. Nightfire - sounds
    Kleist - 2D Art and sheer dedication
    Howitzer114 - sounds
    Panzer Jager '43 - Better Realism Mutator
    Moskeeto - Skins, skins, skins, skins, sounds
    Kaminski - Waffen SS models
    Warishell - Waffen SS model rigging and packaging
    The_pacific - sounds
    TheSynchronizer - decals
    PsychoPigeon - sounds
    McGunn3r - sounds
    N1H1L1573 - sounds
    Cannonball - 2D Art

    Thanks you guys!

    If I've forgotten you, I'm very sorry! Let me know and I'll update this immediately. I hope you understand how difficult it is to keep track of all of this

    Also a big thank you to everyone who has provided me with feedback for this mod, and those who hosted it on their server! I'll attempt to list you and thank you personally later, but I have to get back to work right now


    FEATURES:

    Better Realism Mod: Panzer Jager '43's Better Realism Mod: http://forums.tripwireinteractive.co...ad.php?t=91184

    NoZoom: You may now disable all zoom in the configuration menu! You may disable just IS zoom or just Shift zoom if you care to, too

    Shrapnel effects for explosives: antipersonnel explosives (artillery, grenades) produce deadly shrapnel that you can hear

    Bullet whips: conditionally play bullet cracks based on estimated speed at point of closest contact

    Replaced Arty Sounds: Almost every arty sound has been changed. Artillery is somewhat Hollywood, but scary. Mortars are subtle whizzes, if you're close enough to hear one falling you're probably dead. And rockets are screaming banshees.

    Replaced Grenade Sounds: New, with less fall off at distance like all new explosions

    Dynamic Movement Speed: You will slow down running through snow, water, uphill or upstairs, and you will run slightly faster on terrain such as roads. It's a gradual change.

    Skins: Added support for new player models and skins! Will eventually be configurable serverside and hopefully by map.

    Decals: Decals spawn on helmets! Only in RS at the moment, due to a bug.

    Blood Effects: Spurting blood for neck shots that also trails on the ground.

    Shoot off helmets: Chance for helmets (only helmets) to be blown off by gunshots or explosions (RO2 only)

    "Cinematic" death effects: Screen and audio fade. Headshots result in muted audio

    Location specific death sounds: horrible gurgling and screaming and quiet headshot deaths

    Modified running, footstep, and ladder climbing sounds

    Resupply mg sound is back

    Shooting screaming dead people in the head will silence them ... but only if you are playing online

    New weapons: PPD-40, RG-42, RGD-33, M38 Carbine, DT LMG, Molotov Cocktail, K98k Zielsechs. Removed bayonet from MN9130 PEM.

    See your own shadow, with weapons!

    Probably more: ...that I've forgotten

    USE

    When loading a Workshop map in game, click the mutator tab and select the Immersion Overhaul Mutator. That's it!

    KNOWN BUGS

    Note: Fix pending means I have solved the issue on my end but have not yet updated the mod.

    Fixed:Using Localized voices will usually cause the game to hang / crash at the role selection screen. Until this is confirmed I recommend using native voices.

    Fixed: Dropping or being killed with the MN9130 PEM will crash online servers

    Fixed: Infinite explosive rounds

    Fixed: Misaligned ZF 39 reticle

    Fix pending: Broken Zeltbahn and Cape textures

    Crash: Random simultaneous client-side crashing when on a map with halftracks.

    Will update with more!
    Last edited by dibbler67; 04-05-2016, 08:40 PM. Reason: Updates


  • #2
    Yes! YES! YES!!

    This is really good to test, especially when coupled with the new realism mod, the sooner we get live servers running these two mods the better.


    We already have one server running this mod, Cat's "Sound Mutator Testing" server can be found in the unranked server browser section.

    Seriously, holy crap.

    Comment


    • #3
      Interested in the sound mod...... Just have a few questions.

      If I was to start to run it on our server where we run both RO2 and RS maps, will it still run....?

      Also does running this mod put the server into custom?

      SQBsam..... Where can I get more information on the "Realism Mod" ...?

      Comment


      • #4
        Originally posted by icuOklaCity View Post
        Interested in the sound mod...... Just have a few questions.

        If I was to start to run it on our server where we run both RO2 and RS maps, will it still run....?

        Also does running this mod put the server into custom?

        SQBsam..... Where can I get more information on the "Realism Mod" ...?
        Yes it will be Custom and unranked as this isn't yet whitelisted. It will also work for RS.

        The RS part doesn't yet have all features of the RO2 part, but I'm working on that as we speak.

        Comment


        • #5
          Keep up the great work!

          Comment


          • #6
            Great for the people who didn`t here the moans.
            Intel I7-920 - 2,67ghz, 6 gb ram, nvidia gtx 560 TI twin fan 2gb, win7 64bit - Creative X-FI Xtreme soundcard.

            Comment


            • #7
              Originally posted by icuOklaCity View Post
              Interested in the sound mod...... Just have a few questions.

              If I was to start to run it on our server where we run both RO2 and RS maps, will it still run....?

              Also does running this mod put the server into custom?

              SQBsam..... Where can I get more information on the "Realism Mod" ...?
              It's on the steam workshop, use the search function (top right) using the search term "better realism". Basically it gives you a ton of recoil (like in Ostfront) a ton of sway and the flinch effect (your gun being pushed to one side when a bullet comes nearby) is huge. It's really great for gameplay, draws out gunfights a ton.

              Tested this sound mod out online on cat's server, seems it needs some more work for the MP scene. But in the meantime boot up a 64 bot firefight or countdown on the workshop, holy crap it's fantastic!

              Comment


              • #8
                Its verging on criminal that Tripwire having whitelisted this yet.


                Or they should at least take a few things from this mutator and put it in the game in an update one day. Like the locational death cries, the new gun sounds (For HOS in particular, the new sounds literally destroy the vanilla ones), the supersonic bullet cracks, the way the screen turns black and turns off all sounds when you're shot in the head.


                Why didn't we have these things in the first place :/
                Last edited by Giuliano; 06-09-2013, 05:21 AM.
                [IMG]http://i.imgur.com/2GlNelD.png[/IMG]

                Comment


                • #9
                  Originally posted by Giuliano View Post
                  Its verging on criminal that Tripwire having whitelisted this yet.


                  Or they should at least take a few things from this mutator and put it in the game in an update one day. Like the locational death cries, the new gun sounds (For HOS in particular, the new sounds literally destroy the vanilla ones), the supersonic bullet cracks, the way the screen turns black and turns off all sounds when you're shot in the head.


                  Why didn't we have these things in the first place :/
                  It's crazy good, eh?

                  Couple of other things I noticed. The fade to black when you die will now happen to you in vanilla, so long as the mod is installed this happens on every server (however the sound changes aren't there).

                  Regarding the sound changes, I find it kinda odd that as the sound fades out so too do your death cries. I also find it kinda weird that the entire game goes silent, so I propose some changes.

                  • The sound never fully drowns out, it just becomes a murmur of sound that's almost silent
                  • Your own player's death cry remains the same volume
                  Imagine that... I think it would be pretty amazing.

                  Also, if possible, set the FOV to 110 when you die. Then go back once you're in spectator mode.
                  Last edited by SQBsam; 06-09-2013, 05:56 AM.

                  Comment


                  • #10
                    Hope it gets whitelisted soon so I can see it on local servers.

                    Comment


                    • #11
                      Ok Tripwire PLEASE USE THIS SOUNDS. This Sounds are amazing and more POWERFULL!

                      If not please WHITELIST it!!!!
                      [CENTER][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=145520002&searchtext="][IMG]http://forums.tripwireinteractive.com/image.php?u=31888&type=sigpic&dateline=1389217387[/IMG][/URL][/CENTER]

                      Comment


                      • #12
                        Guys he hasn't even sent this in for whitelisting yet. So please, calm down for a bit.

                        Comment


                        • #13
                          Originally posted by Thelionheart View Post
                          Guys he hasn't even sent this in for whitelisting yet. So please, calm down for a bit.
                          And? TWI read this Forum so they will read/See this Thread/Video too. And they will see the Vids with the New Sounds!
                          Last edited by Lordex; 06-09-2013, 09:42 AM.
                          [CENTER][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=145520002&searchtext="][IMG]http://forums.tripwireinteractive.com/image.php?u=31888&type=sigpic&dateline=1389217387[/IMG][/URL][/CENTER]

                          Comment


                          • #14
                            Originally posted by SQBsam View Post
                            It's crazy good, eh?

                            Couple of other things I noticed. The fade to black when you die will now happen to you in vanilla, so long as the mod is installed this happens on every server (however the sound changes aren't there).

                            Regarding the sound changes, I find it kinda odd that as the sound fades out so too do your death cries. I also find it kinda weird that the entire game goes silent, so I propose some changes.

                            • The sound never fully drowns out, it just becomes a murmur of sound that's almost silent
                            • Your own player's death cry remains the same volume
                            Imagine that... I think it would be pretty amazing.

                            Also, if possible, set the FOV to 110 when you die. Then go back once you're in spectator mode.
                            The fade out you suggested is what I wanted initially, although it seems pretty difficult to accomplish. At best I'll be able to lower everything but voices I think.

                            FOV might be possible.

                            As you say this definitely needs work in MP. I think I know what might help that. However fade effects carrying on after you disallow the mutator is really weird After all I only call functions that the original game did with different values, so unless those functions alter the HUDs configuration everytime... I'll just have to reset them on player logout or something

                            I was up very late getting RS voices in game (SP only for now it would seem) so stay tuned. They're a bit different from the way RO2 works though, most of them will play anyway but extremely rarely

                            Comment


                            • #15
                              The sounds are great so far, the artillery might cause a few headaches though. After playing for 15 minutes with my awesome audio setup i was hurting. When the volume fades from a death, it fades out the music also. It sounds strange and should only cut out voice and sound effects.

                              Comment

                              Working...
                              X