I would work on the metal a bit more. It resembles plastic a bit too much right now, between the specularity and the flat grey. Also, maybe rework the color of the body? The color you are using doesn't really resemble what was used for those grenades. I'd be happy to help if you are open to the idea.
Cheers! Looking good!
Well I noticed the paint job (green) in various photos varies from blueish'grey, green, brown, copper, etc. and the paint used in all except the copper (no paint?) are pretty close to matte in appearance with little shine to them. Most of the photos and references I came across show the green or the blue-grey.... so I chose the green just out of preference.
I increased the shine on the screw cap and... holster ring?
But I will be re-working the screw cap later on and modifying the texture of the bottom rings later on..... which is why I noted this as "Beta" currently.
My plan is to start working on the Molotov next and when that is at the same stage at this project, I'm going to make my attempt in bringing both into the SDK and see what happens.
My experience is more with Modeling/Textures/Animating and very little code experience, so I'll be doing some reading
If all of that goes well, then I'll finalize the models & textures.
If I'm successful with these two projects, I'll move onto firearms like the PPD-40, MP-41
(cuz I like those two SMG's from RO'past) the Mosin-Nagant M1938 Carbine & Gewehr 98 rifles.
I know the MP-41 was in limited stock during RO2's timeline..... but we can just call it a "Prototype"