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WIP Forum Upgrade

Please pardon our mess as we continue to iterate on the forum style, css and images. If you have any suggestions be sure to let us know in the off topic part of the forum!
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Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.
General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Breaches of confidentiality and privacy of any sort.
    3. Any form of racism, bigotry or attacks on race, creed or color.
    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!
DO NOTs
  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT post cheats or exploits; THIS INCLUDES ALL/ANY REFERENCES TO HACKING, PIRATED SOFTWARE etc.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.
Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Nov 21st SDK Update

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  • #16
    did you guys remove the "suppress=log" from the ini?

    faster load time and copy/paste works for me with new patch. great work guys! thank you.


    the only other bug i see now is, material thumbnail won't preview/show in the content browser.

    Comment


    • #17
      Can't run PIE after this mornings patch anyone else having problems?
      [url=http://valid.canardpc.com/show_oc.php?id=2018386][img]http://valid.canardpc.com/cache/banner/2018386.png[/img][/url]

      Comment


      • #18
        copy/paste and dublicate commands are now working !!
        [IMG]http://forums.tripwireinteractive.com/image.php?type=sigpic&userid=44107&dateline=1389211412[/IMG]

        Comment


        • #19
          Originally posted by BOH-rekrut View Post
          copy/paste and dublicate commands are now working !!
          Yeah with the supress=log line removed I have copy working.
          It loads faster and PIE works too.
          But it feels like the SDK crash some more. So save a lot will remain the number one rule.
          Like it have been for years

          Comment


          • #20
            zero crashes here, lucky me lol

            Comment


            • #21
              Guess something weird is going on as steam updated my SDK more then once.

              Comment


              • #22
                We just pushed out a new update to address some users crashing.
                Pretty, what do we blow up first? - Myn Donos

                Comment


                • #23
                  Originally posted by Yoshiro View Post
                  We just pushed out a new update to address some users crashing.


                  We're back to long loading time. maybe even longer from the first time.

                  Comment


                  • #24
                    Okay uninstalled, deleted related directories.
                    Reinstalled and PIE works again.
                    Duplicate now works without deleting Suppress=Log
                    Only in unlit mode
                    Once you Duplicate something it crashes upon returning to Lit mode
                    You have to build lighting in order to return to Lit mode.
                    Enable Drag Grid Snap is still not working for static meshes

                    Seems to be booting slowly again, even after i delete config folder.
                    [url=http://valid.canardpc.com/show_oc.php?id=2018386][img]http://valid.canardpc.com/cache/banner/2018386.png[/img][/url]

                    Comment


                    • #25
                      Originally posted by toxic-sky View Post
                      Enable Drag Grid Snap is still not working for static meshes
                      I wonder and it might be a silly question. Which actor do you pick
                      when you choose an static mesh. The static mesh or the statc mesh obstacle ?

                      Copy/paste works with the supress=log line and awaiting my first crash....

                      Comment


                      • #26
                        Originally posted by Drecks View Post
                        I wonder and it might be a silly question. Which actor do you pick
                        when you choose an static mesh. The static mesh or the statc mesh obstacle ?

                        Copy/paste works with the supress=log line and awaiting my first crash....

                        On import i just make sure static mesh is selected, in the static meshes properties it says ROStaticMeshObstacle_
                        i am not sure there is a difference, nor can i find a way to import it differently
                        [url=http://valid.canardpc.com/show_oc.php?id=2018386][img]http://valid.canardpc.com/cache/banner/2018386.png[/img][/url]

                        Comment


                        • #27
                          Originally posted by toxic-sky View Post
                          On import i just make sure static mesh is selected, in the static meshes properties it says ROStaticMeshObstacle_
                          i am not sure there is a difference, nor can i find a way to import it differently
                          Right click on map -> add actor -> add static mesh. Not static mesh obstacle.
                          #1 Bonzai charger

                          Comment


                          • #28
                            Originally posted by Xendance View Post
                            Right click on map -> add actor -> add static mesh. Not static mesh obstacle.
                            Well that worked, i now have drag grid snapping!
                            Does anyone know what static mesh obstacle is for?
                            I cant say i have ever encountered one in my UDK works

                            Thanks, this makes things a million times easier!
                            Last edited by toxic-sky; 11-23-2011, 01:55 PM. Reason: Thanks
                            [url=http://valid.canardpc.com/show_oc.php?id=2018386][img]http://valid.canardpc.com/cache/banner/2018386.png[/img][/url]

                            Comment


                            • #29
                              Originally posted by toxic-sky View Post
                              Well that worked, i now have drag grid snapping!
                              Does anyone know what static mesh obstacle is for?
                              I cant say i have ever encountered one in my UDK works

                              Thanks, this makes things a million times easier!
                              You can find comments in the ROStaticMeshObstacle file if you navigate to the red orchestra 2\Development\Src\ROGame\Classes folder.

                              Code:
                              // A Static Mesh that can be turned on or off via Kismet to block paths off
                              // based on the number of Max Players.
                              #1 Bonzai charger

                              Comment


                              • #30
                                So thats what I ment when i asked Toxic Sky.

                                I had the feeling he picked the wrong actor.....

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