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  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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In Country

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  • [QUOTE=Higgs;966822]Here's a reference list of infantry weapons. Obviously it would not be practical to render the entire list, but there are some interesting weapons here, many of which are frequnetly overlooked. Might add some extra flare to the mod by adding some lesser known weapons on specific maps.

    [B]People

    Comment


    • Originally posted by ledurpy View Post
      narrowed out all the weapons that dont need to be there
      Aww.. I don't see the Chinese Type-56, the Type-56, or the Type-56!
      (actually they are just listed under the Sov designations.. being.. the AK-47, the SKS, and the RPD lmg)

      :]

      We have a pretty robust list of weapons we've already prioritized and are working on, never fear friends
      Coming soon to a pint glass: Iron Curtain Strong Ale | IS-2 Ale | Iosif's Proletariat Ale

      Comment


      • Originally posted by UncleDrax View Post
        Aww.. I don't see the Chinese Type-56, the Type-56, or the Type-56!
        (actually they are just listed under the Sov designations.. being.. the AK-47, the SKS, and the RPD lmg)

        :]

        We have a pretty robust list of weapons we've already prioritized and are working on, never fear friends
        So judging from this comment, it's safe to say that most of the weapons will be designated under Thier Chinese make and model rather than the Soviet (Which didn't actually supply that many arms to Vietnam)

        Edit: you also forgot about the type 56 (or RPG-2)
        Last edited by Grabbed_by_the_Spetsnaz; 11-15-2011, 06:10 AM.
        Over 4 years and still can't get signatures to run!

        Comment


        • Originally posted by Grabbed_by_the_Spetsnaz View Post
          So judging from this comment, it's safe to say that most of the weapons will be designated under Thier Chinese make and model rather than the Soviet (Which didn't actually supply that many arms to Vietnam)

          Edit: you also forgot about the type 56 (or RPG-2)
          Well I'm not saying anything.. although the Type-56 Assault Rifle was in the teaser trailer.
          Coming soon to a pint glass: Iron Curtain Strong Ale | IS-2 Ale | Iosif's Proletariat Ale

          Comment


          • I hope we see the MAT-49 and K-50. They would be some new additions not seen in a game before (correct me if I am wrong).

            Comment


            • not asking for a release date, but is this even close to be released?

              Comment


              • "lolno". The SDK is not even fully released yet.
                [COLOR=Red]Bloody[/COLOR] [COLOR=Black]screen[/COLOR]. [B]So[/B] [I]real.[/I]

                Comment


                • Originally posted by Ginastic View Post
                  not asking for a release date, but is this even close to be released?
                  Official of course is 'when it's done', whenever that might be :]

                  Unofficially, are we close to a release date?
                  If you're hoping for it this calendar year; Straight up, It's not going to happen. Beyond that, I won't say.

                  (Just to put it into perspective, all of RO1's major mods took > 6 months.. most more then a full year or two... now I think all of the major RO2 mods have already gotten alot of groundwork laid out, so I don't expect any of them, including In Country, to take anywhere near 2 years, but it still takes alot of time to get something out)
                  Last edited by UncleDrax; 11-23-2011, 11:52 AM.
                  Coming soon to a pint glass: Iron Curtain Strong Ale | IS-2 Ale | Iosif's Proletariat Ale

                  Comment


                  • Originally posted by Serathis View Post
                    "lolno". The SDK is not even fully released yet.
                    In Country, Rising Storm and Iron Europe mod teams have already been using the SDK for a long time, they had a special SDK released for them from TWI

                    Comment


                    • Originally posted by Le0 View Post
                      In Country, Rising Storm and Iron Europe mod teams have already been using the SDK for a long time, they had a special SDK released for them from TWI
                      RS has had the SDK for a long time.
                      I can't speak for Iron Europe, but we at In Country have only had the SDK since the Preview release keys were put out, so if 1 month of a partially functioning SDK is 'a long time', then yes.. :]
                      Coming soon to a pint glass: Iron Curtain Strong Ale | IS-2 Ale | Iosif's Proletariat Ale

                      Comment


                      • Originally posted by UncleDrax View Post
                        RS has had the SDK for a long time.
                        I can't speak for Iron Europe, but we at In Country have only had the SDK since the Preview release keys were put out, so if 1 month of a partially functioning SDK is 'a long time', then yes.. :]
                        oh okay I thought you guys received it earlier

                        Comment


                        • Originally posted by UncleDrax View Post
                          RS has had the SDK for a long time.
                          'AN' SDK, not 'the' SDK.

                          Comment


                          • god damn, by the time these mods come out RO2 will only have 100 players left..
                            sigpic
                            Overhaul Mod Steam Group - join to get playtimes: http://steamcommunity.com/groups/IOMMODplayers

                            Comment


                            • Originally posted by PsychoPigeon View Post
                              god damn, by the time these mods come out RO2 will only have 100 players left..
                              Don't be so negative. After Christmas player count will increase, SDK brings custom content, and quality mods like In Country will bring new players
                              [URL="http://www.karelianfront.com"][SIGPIC][/SIGPIC][/URL]
                              [B]Karelian Front:[/B] [B][URL="http://www.steamcommunity.com/groups/karelianfront"]Steam[/URL]|[URL="http://www.moddb.com/mods/karelianfront"]ModDB[/URL]|[URL="https://www.facebook.com/karelianfront"]Facebook[/URL]|[/B][B][URL="http://webchat.quakenet.org/?channels=karelianfront"]#karelianfront[/URL]
                              [/B]

                              Comment


                              • Originally posted by Matkailija View Post
                                Don't be so negative. After Christmas player count will increase, SDK brings custom content, and quality mods like In Country will bring new players
                                When? in a years time when the mod is released.

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