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Possible to import RO2 levels into a VR walk-around map?

You could make some 3D post cards from Stalingrad by taking screenshots (HUD off) in pairs a few inches apart from eachother with a shared fixed centerpoint of reference. I did this back in 2000 in some Unreal1 levels and it was scarey. (we still called maps "levels" back then).

Adding a second parallel camera to the spectator camera might not be too difficult, if you get a coder good at that stuff. That way you could fly around in 3D VR during combat.

EDIT: BTW, VR for Unreal has been around for over a decade (UE2.5). Epic has been moving to make it natively supported for all titles with UE4.
 
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