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Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
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  6. Use of symbolism and regalia recalling Stalinism.
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Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




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Aufmarsch: The Great War 1914-1918

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  • That background photograph is not the correct resolution to be used for an image of that size.
    It is degrading the quality of the entire image.

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    • I just added a fourth Aufmarsch map to workshop if anyone wants to go try it out. AME-Tarnow.

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      • Originally posted by spawncampa View Post
        That background photograph is not the correct resolution to be used for an image of that size.
        It is degrading the quality of the entire image.
        I'd disagree.the fact that the background is slightly out of focus and slightly pixelated is a great touch.
        --------------------------Beskar Mando-------------------------
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        • For anyone interested, I just added another Western Front map to the mod, AMW-Argonne Forest.

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          • Nice news, will try to check it out.

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            • Agh, the only thing getting me out of bed today. Excited to check it out. I've definitely enjoyed the Eastern Front maps a ton and I'd really like to see what Tarnow is like on a server. You've definitely gotten the concept of wide-open vast landscapes down on that. Actually got to play with ya for a bit I believe. Fabulous Flamingo on Steam.

              I've been meaning to open up some more discussion here after seeing the Steam goals for improving upon the existing factions this month and moving towards the British in the future. Thought that was very interesting.

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              • Good stuff, Boudu. You keep pumping these maps out like it's nothing. We'll probably host another Aufmarsch night this Thursday.
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                [/B][COLOR=White]Support Custom Maps and Mods[/COLOR][/COLOR] [/LEFT]

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                • Well I've been trying to learn to make maps with as many modular aspects as possible and also much smaller than in the past. Previously each map I made I'd spend several hours just setting up the ground work but now I basically template away everything that doesn't change, and by copying in things like trenches in new conformations, you save a **** ton of time. I think people would rather have a bunch of smaller maps where I try to vary layout than if I slowed down and tried to make the definitive WW1 map at first with a super unique aesthetic. That way if I make a real crappy one they can just skip it, and it is actually faster to correct mistakes the next time around on another map so I can implement new ideas more readily.

                  I think the ideal Aufmarsch map workflow for me is just one day of solid mapping. If you look at my previous map alt-moabit, the pure scale alone made it take forever and while I love it like a child it is a buggy unbalanced mess. While I still think a great map takes time, I've adopted my current Soviet production mapping model because a mod needs enough maps to actually justify downloading it, and it is silly to make new assets that only get used on a single map. Why add the UK for instance before we even have a decent number of America or Russia maps?

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                  • Couldn't agree more, Boudu. Having more maps does justify downloading it more, as well as hosting a server for it. Which, by the way, I'll toss up a dedicated one for here soon.

                    Any chance you could send me your template? Itching to learn that SDK and all the hacks to make it easier.
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                    • Why are suspenders visible on the front of the late german uniforms, but not on the back?
                      [URL="http://www.battle-fields.com/commscentre/forumdisplay.php?101-Dedicated-Bomber-Squadron"]Dedicated Bomber Squadron[/URL]

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                      • Originally posted by Marta View Post
                        Why are suspenders visible on the front of the late german uniforms, but not on the back?
                        Because this late-war suspender actually was not a "Y-strap", instead arching over the shoulders and wrapping around the neck

                        http://i464.photobucket.com/albums/r...diers21120.jpg
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