After getting hooked by some bait (bad free models), went and fished buckets of reference material to build me a M3 Halftrack. First is the suspension, if I can't get this to work no point to continuing the voyage.
So here's the 3d stuff I just did up. Needs to be exported into 3dsMax, poly'd up, UV mapped, collisions and rigged. Photoshop for a base texture. Then off to Unrealscript land to get it into RO2 for a test drive. After which, can worry about silly things like interiors, armor, weapons, soundFX, polygon counts, fancy materials, and LODs.
The front:
The back:
So here's the 3d stuff I just did up. Needs to be exported into 3dsMax, poly'd up, UV mapped, collisions and rigged. Photoshop for a base texture. Then off to Unrealscript land to get it into RO2 for a test drive. After which, can worry about silly things like interiors, armor, weapons, soundFX, polygon counts, fancy materials, and LODs.
The front:
The back:
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