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The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
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Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




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[WIP] M3 Halftrack

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  • [WIP] M3 Halftrack

    After getting hooked by some bait (bad free models), went and fished buckets of reference material to build me a M3 Halftrack. First is the suspension, if I can't get this to work no point to continuing the voyage.


    So here's the 3d stuff I just did up. Needs to be exported into 3dsMax, poly'd up, UV mapped, collisions and rigged. Photoshop for a base texture. Then off to Unrealscript land to get it into RO2 for a test drive. After which, can worry about silly things like interiors, armor, weapons, soundFX, polygon counts, fancy materials, and LODs.


    The front:



    The back:
    Last edited by Twrecks; 03-15-2015, 02:34 AM.
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    Yakovlevo... helping to keep servers empty since 2012.

  • #2
    Great Start! The road wheels look perfect

    Spoiler!
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    • #3
      Only the French would come up with something this incredibly complex:

      Vertical Volute Spring Suspension. C'est magnifique!
      Last edited by Twrecks; 03-15-2015, 04:56 AM.
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      Yakovlevo... helping to keep servers empty since 2012.

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      • #4
        +1
        Armour will not protect cowardly heart - 10th Motorized Cavalry Brigade, precursor of 1st Polish Armoured Division
        The engine of a Panzer is a weapon just like the main gun - Gen. Heinz Guderian

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        • #5
          I hope that TWI aren't working on the same model...

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          • #6
            Looks great, awaiting to see more

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            • #7
              Originally posted by titsmcgee852 View Post
              I hope that TWI aren't working on the same model...
              Yeah, MG42 all over again....
              Soo jealous that you're coding it it Twrecks. I wanna code it!
              Looking forward to how it turns out.
              Did they M3 halftrack model provided by raven help?
              --------------------------Beskar Mando-------------------------
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              • #8
                Originally posted by Beskar Mando View Post
                Yeah, MG42 all over again....
                Soo jealous that you're coding it it Twrecks. I wanna code it!
                Looking forward to how it turns out.
                Did they M3 halftrack model provided by raven help?
                LOL


                Created vehicles before for UE3, from concept to in-game. Only it's been a few years


                Yea. Scavenge what I can from what Raven passed. Some stuff is very useful, but will get re-mixed all the same. Cheers
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                Yakovlevo... helping to keep servers empty since 2012.

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                • #9
                  Riddle me this:


                  What scale am I supposed to make the M3 HT?


                  I made some reference volumes based on 50 Unreal Units = 1 meter. I had to scale the Hanomag to 80% so it would fit more or less correct to its own box. The M3 fit dang perfect to its calculated box.


                  Here's a shot from the SDK (unscaled SdkFz.251 highlighted) :





                  and here's an Afrika Korps archive photo:





                  IMO, scale is everything.
                  Last edited by Twrecks; 03-17-2015, 01:53 AM.
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                  • #10
                    I always believed that Sdkfz seems to be a little too big
                    Armour will not protect cowardly heart - 10th Motorized Cavalry Brigade, precursor of 1st Polish Armoured Division
                    The engine of a Panzer is a weapon just like the main gun - Gen. Heinz Guderian

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                    • #11
                      Originally posted by morticore View Post
                      I always believed that Sdkfz seems to be a little too big
                      This is my opinion too. It might have been done to accommodate the player models? If so, you might need to keep that in mind.

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                      • #12
                        Yeah, if it's a player model scale thing, the best bet would probably be to scale it according to the existing oversized SdKfz, since the inf crew is the main concern when doing APCs and it'd be odd to have a correct scale M3 next to the stock oversized HTs (perhaps tanks too, assuming the vehicles share a common scale).

                        Arrow Key user 4 of 2
                        System specs: E6600 Core 2 Duo @ 2.4GHz, GeForce 450 GTS, 4 GB RAM, Win 7

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                        • #13
                          Need to look at the tanks... If they're over-scaled, then there's reasonable cause. Other-wise, someone needs to re-do the Hanomag!
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                          • #14
                            In Game Sd.Kfz. 251:

                            Length: 340 UU ~ 6.8 meters

                            Width: 150 UU ~ 3 meters

                            Height: 125 UU ~ 2.5 meters



                            Actual Sd.Kfz. 251 (From Wikipedia):

                            Length: 5.8 meters

                            Width: 2.1 meters

                            Height: 1.75 meters

                            Based off this alone, I would say its over scaled.
                            Last edited by nymets1104; 03-17-2015, 11:55 PM.
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                            • #15
                              Originally posted by =GG= Mr Moe View Post
                              This is my opinion too. It might have been done to accommodate the player models? If so, you might need to keep that in mind.
                              it would be, the same as eg doorways and the trolleybuses in ro.

                              edit: is the m3 the base for those spaa platforms? I wouldn't mind some more dakka vehicles to drive around in
                              Last edited by Frostedfire; 03-18-2015, 12:21 AM.
                              Even the Aliens know it:

                              Genesis of IS2

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