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The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

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Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




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IOM asking the community for some help!

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  • IOM asking the community for some help!

    Hey guys,

    I'm one of Dibbler's minions working on the IOM mod (I had created the "Better Realism" portion prior to it's combination with Sound Mutator.) If you run into me online my Steam name is "Tremozl".

    I'm looking for some help from the Community in setting up the Rising Storm side of IOM. I'm not looking for coders, modelers, etc... just looking for Community input regarding Roles and Weapons in Rising Storm.

    What we would love is if someone (can be more than one person providing input!) who is knowledgeable and passionate about history, would advise me on how to set up the Roles for Rising Storm. To explain this, I'm looking for what equipment should be issued to the Roles available in Rising Storm: what weapons, how much ammunition, what grenades, etc..

    An example would be: (Don't rip me apart on this, it's why I'm looking for help )

    Allied Rifleman - 1942-1943
    Primary: M1 Garand, 1+8 mags
    Secondary: M1911, 1+2 mags
    2x Frag Grenade



    We know there are people out there in the community who are very passionate about realism and history, and I'm reaching out to see how we can create the most realistic and accurate experience with IOM. Hoping to get some great responses!
    sigpic

  • #2
    Alrighty my two cents for the Type 100 is to limit it to only "One" Assault class and the Commander. Only 24000 were ever produced and most were made late war. Also split the existing type 100 into it's separate variants. The Teir 1 was the Type 100 1944 and was mass produced late war. The Teir 2 and 3 was the 1940 variants and fazed out due to its increased jamming and reliability issues.

    Comment


    • #3
      Give everyone at least 4 magazines for their pistols. (In RO2 too)

      Comment


      • #4
        Take the flamethrower out of defensive roles for the Americans.

        Comment


        • #5
          Originally posted by Kenobi View Post
          Take the flamethrower out of defensive roles for the Americans.
          yep or maybe limit the number of it,on US defense maps to only one?!

          also RS-flamethrower operator-make the Dragon dude move slower and make the weapon louder.
          and how about a small split second delay when you fire the weapon-to prevent tap firing?!(so that you have a chance,to kill the flamethrower guy before he can hipfire you,from 15m...)

          and maybe limit the number of it,on US defense maps to only one?!

          Comment


          • #6
            just give type100 flamethower to japs lol
            playing RO since 2009.
            IOM 3d modeller, animator, historical research. IOMmod.ucoz.com

            Comment


            • #7
              Originally posted by aaz777 View Post
              just give type100 flamethower to japs lol
              Ya but how often was the type 100 on the battlefield compared to the m2? and axis are on defence for most of the maps, and the ones they are attacking wouldn't be realistic to carry a flamethrower

              Comment


              • #8
                If possible,rename the M1 Garand to M1 Rifle.Nobody ever referred to it as "M1 Garand".

                Comment


                • #9
                  Here are the first of a what I hope will be a number of info dumps and suggestions. Sources other than Wikipedia articles are noted. The following all pertain to RS Axis (Imperial Japanese).

                  Types 91+97 Hand Grenades
                  The Type 91 is a versatile explosive, able to be used for chucking by hand or launching by grenade launcher or mortar-like projector (e.g. Type 89 grenade discharger). The Type 97 was produced as a replacement for the Type 91 for general usage; it had a shorter fuse (4-5 seconds compared to Type 91's 7-8 seconds), but it could only be handled as a hand grenade.

                  Based upon that, I would suggest keeping the Type 91 as the grenade for the Light Mortar class while all other roles receive the Type 97. In particular I would like to see the Machine Gunner and Marksman roles receive grenades for use as well (either Type 91 to separate them from those roles that are much more "front-line" than they are or Type 97 to have them adhere to the notion of Type 97 being issued to mostly replace Type 91 for front-line infantry usage).

                  Ammo Distribution for Rifle-Wielding Roles
                  The standard-issue ammunition belt had three cartridge boxes: 2 30-round boxes and 1 60-round reserve box. That amounts to 120 rounds (or 24 5-round clips) for those roles (Rifleman, Marksman, Squad Leader, and Commander) that wield the Type 38 or Type 99 rifles. While that sounds like an excessive total to incorporate in-game, that is what I found with my short research.

                  -Source: http://usacac.army.mil/cac2/cgsc/car...c/number19.pdf (see page 34)
                  -Source: http://usacac.army.mil/cac2/cgsc/car...c/number27.pdf (see pages 38-40)

                  Type 14 Availability
                  Purportedly the Nambu Type 14 was issued to NCOs and available to be purchased by other officers. On that basis it would be odd to see it available to roles other than Squad Leader and Commander (I'd argue for it to be available to Machine Gunner for the sake of game-play balance, but that's me).

                  That's what I have for now.

                  EDIT Added link to another source.
                  Last edited by S.N.A.F.U.; 05-15-2014, 10:20 PM. Reason: Added link to another source.
                  [SIGPIC][/SIGPIC]

                  Comment


                  • #10
                    i think type11 mg would be awesome, with this clip system
                    playing RO since 2009.
                    IOM 3d modeller, animator, historical research. IOMmod.ucoz.com

                    Comment


                    • #11
                      Originally posted by FourKillMaster View Post
                      Alrighty my two cents for the Type 100 is to limit it to only "One" Assault class and the Commander. Only 24000 were ever produced and most were made late war. Also split the existing type 100 into it's separate variants. The Teir 1 was the Type 100 1944 and was mass produced late war. The Teir 2 and 3 was the 1940 variants and fazed out due to its increased jamming and reliability issues.
                      Originally posted by S.N.A.F.U.
                      Here are the first of a what I hope will be a number of info dumps and suggestions. Sources other than Wikipedia articles are noted. The following all pertain to RS Axis (Imperial Japanese).

                      Types 91+97 Hand Grenades
                      The Type 91 is a versatile explosive, able to be used for chucking by hand or launching by grenade launcher or mortar-like projector (e.g. Type 89 grenade discharger). The Type 97 was produced as a replacement for the Type 91 for general usage; it had a shorter fuse (4-5 seconds compared to Type 91's 7-8 seconds), but it could only be handled as a hand grenade.

                      Based upon that, I would suggest keeping the Type 91 as the grenade for the Light Mortar class while all other roles receive the Type 97. In particular I would like to see the Machine Gunner and Marksman roles receive grenades for use as well (either Type 91 to separate them from those roles that are much more "front-line" than they are or Type 97 to have them adhere to the notion of Type 97 being issued to mostly replace Type 91 for front-line infantry usage).

                      Ammo Distribution for Rifle-Wielding Roles
                      The standard-issue ammunition belt had three cartridge boxes: 2 30-round boxes and 1 60-round reserve box. That amounts to 120 rounds (or 24 5-round clips) for those roles (Rifleman, Marksman, Squad Leader, and Commander) that wield the Type 38 or Type 99 rifles. While that sounds like an excessive total to incorporate in-game, that is what I found with my short research.

                      -Source: http://usacac.army.mil/cac2/cgsc/car...c/number19.pdf (see page 34)

                      Type 14 Availability
                      Purportedly the Nambu Type 14 was issued to NCOs and available to be purchased by other officers. On that basis it would be odd to see it available to roles other than Squad Leader and Commander (I'd argue for it to be available to Machine Gunner for the sake of game-play balance, but that's me).

                      That's what I have for now.
                      Excellent. This is the kind of stuff I'm looking for guys!

                      Originally posted by CptFoley101
                      If possible,rename the M1 Garand to M1 Rifle.Nobody ever referred to it as "M1 Garand".
                      Interesting.. Any reason why they never called it the Garand? Is that something that only came out of modern Video Games or something?
                      Last edited by Panzer Jager '43; 05-15-2014, 08:08 PM.
                      sigpic

                      Comment


                      • #12
                        Something that could be done in the future is stuff with the type 99 AT charge,
                        http://cloud-2.steampowered.com/ugc/...6107FA5A61FA8/

                        This bundle of explosives is available only on IWO Jima at supply dumps but it could be built into a Japanese Sapper class which could be the opposite of the US engineer class.

                        The type 99 AT charge could be planted as a booby trap (not supported yet in-game). Here are pictures of it:

                        Pic1
                        Pic2

                        In-game it could be planted in the ground in the hopes that someone will step on it--with a bigger boom.

                        It was used for a wide variety of things from demolitions to antipersonnel mines to AT uses--very flexible. VS heavier tanks, multiple type 99 charges would be attached together (magnets attracting each other) to pierce more armour (1 at charge was reported to pierce 22mm of armour, 2 charges attached together could pierce 30mm of armour).

                        A sapper class could have 2 AT charges. He can throw them individually or plant them in the ground. Additionally he could press "6" to combine both of his AT charges together by attaching the magnets side by side and chuck it for a bigger boom. Currently in-game the at charge has a smaller explosion radius than a satchel. The combined AT charge could have a slightly larger radius than a satchel.

                        -----

                        if you ever support Realism progression, perhaps:
                        lvl 0 - AT charge
                        lvl 25 - unlock ability to plant as a mine
                        lvl 50 - can attach 2 AT charges together
                        Last edited by Bane5; 05-15-2014, 10:18 PM.

                        Comment


                        • #13
                          Originally posted by aaz777 View Post
                          i think type11 mg would be awesome, with this clip system
                          It would be an interesting piece that would bring further variety to the Imperials' already unique LMG selection.

                          Footage of Type 11 in action:


                          From the looks of it the Type 11 could fire single shots about as easily as the Type 96 does in-game and could fire up to five-round bursts. I could also see loading the Type 11 working exactly like single-round loading of bolt-action sniper rifles: the player could interrupt reloading at any time to resume firing with what rounds have been loaded. Instead of single-round loading though, the MG would be loading five-round clips for a maximum of six clips.

                          On a related note:

                          6.5x50mmSR Genso: a Variant Round
                          In my reading of the Type 11, it was initially designed to chamber the 6.5x50mmSR cartridge which is the same round used by the Type 38 rifle; the intent was for riflemen to be able to readily resupply their machine gunners. After observing that the pressure produced by standard 6.5x50mmSR over time led to wear and breakage in Type 11s, authorities decided to reduce the amount of charge set into the ammunition to be used by Type 11s. This new ammo was identified by the letter "G" stamped onto packaging; it stood for genso which is Japanese for "reduced". While producing less force and stopping power, these rounds also produced little to no muzzle flash and smoke when fired. This genso ammunition was purportedly issued also to soldiers wielding Type 96 LMGs and Type 97 sniper rifles.

                          My point being: IOM could simulate usage of this genso ammunition by reducing (or removing entirely) muzzle flash produced by the Type 96 LMG and Type 97 sniper rifle (as well as the Type 11, if it is truly pursued for inclusion). This would add another quality to these weapons to set them apart from their alternate choices: the Type 99 LMG and Type 99 sniper rifle respectively. As I see it the main differences for these weapons would be as follows:

                          Type 99 (LMG and sniper rifle)
                          - more powerful ammunition

                          Type 96 LMG and Type 97 sniper rifle
                          - capable of greater accuracy and possessing significantly lesser (or no) visible signature while firing

                          Side note: the horn-shaped flash suppressor on the Type 99 LMG was intended to reduce visible signature just as genso ammunition did for the Type 96. That's just another point for consideration.

                          Originally posted by Bane5 View Post
                          ...could be built into a Japanese Sapper class which could be the opposite of the US engineer class.
                          Not to steal your thunder, but there is an Engineer class for RS Axis already in-game. Unless mistaken, I think this role has only appeared (officially) in Campaign mode to provide RS Axis that personnel as needed (e.g. Axis attacking on Betio receive 1 or 2 Engineers for Objectives C-E.).

                          So besides being a tank-buster, what you're suggesting is that the Type 99 charge function as a super-strong booby trap? That application is certainly plausible.
                          [SIGPIC][/SIGPIC]

                          Comment


                          • #14
                            Originally posted by Panzer Jager '43 View Post
                            Interesting.. Any reason why they never called it the Garand? Is that something that only came out of modern Video Games or something?
                            My guess is because John Garand was canadian(lol).The ordnance listing never had "Garand" in it aswell.
                            http://www.milsurps.com/showthread.php?t=35527&page=1

                            http://www.ww2lhawebpages.com/THEFIR...Y_M1RIFLE.html

                            http://www.survivalebooks.com/m1-garand-rifle.html

                            Comment


                            • #15
                              On the training movie from 1943 is called only as M1 Rifle
                              Rifle Marksmanship With The M1 Rifle - Part 1 - YouTube

                              If you are talking about 6,5 mm Genso ammunition perhaps the tracer rounds for Type 96 LMG should be removed or less visible?
                              [I]Armour will not protect cowardly heart [/I]- 10th Motorized Cavarly Brigade, precursor of 1st Polish Armoured Division
                              [I]The engine of a Panzer is a weapon just like the main gun[/I] - Gen. Heinz Guderian

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