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The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
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Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




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Modders and Brewing!

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  • Modders and Brewing!

    RS/RO2 now has a new file system that will make it easier for us to update the game without breaking compatibility with custom content. The new system will also reduce the download size of future updates.

    Custom Maps

    Maps are published through the editor in the same way as before. Publishing will now only generate one version of the map that can be used both on the server and on the client

    Mods & Mutators

    Script files that were cooked previously are still compatible with this update. A new commandlet was added that allows modders to build with the new file system.

    http://forums.tripwireinteractive.co...ad.php?t=98910

    Known Issues
    • Most custom maps published before the update will still play, but some will have missing textures unless they are republished. In future game updates, missing textures and other compatibility issues will be much less common.
    • Servers will notice an increase in system memory usage with the new file system. Typically this is somewhere between 60-130 MB depending on the map. This should not affect servers that limit memory consumption to 1 GB or higher.
    Pretty, what do we blow up first? - Myn Donos

  • #2
    will file still need to be renamed to upk for server? and must files on redirection server must still use the upk extension?


    Edit: I noticed a huge increase in file size of the map, is it me or is it normal?

    FF-Omano_RifleOnly : cooked 14M / brewed 25M
    FF-Hell_RifleOnly : cooked 22M / brewed 47M
    TE-SilentHill_B2 : cooked 120M / brewed 210M

    Even if updates will not break custom maps anymore, their file size increase will not go in the good way in my opinion... how will people download map that are now twice the size when they did not before..?



    Edit 2: I only brewed them, i did not rebuild anything as I did not modify anything just wanted to make them brewed as it is now the good path to take for custom content.. hum is this the source of problem or is the file size increase a normal behaviour of new brewing system??
    Last edited by ; 04-21-2014, 09:30 PM.

    Originally posted by PsychoPigeon
    do not suggest $hit you do not know about

    Comment


    • #3
      will file still need to be renamed to upk for server? and must files on redirection server must still use the upk extension?
      Replying to myself for that: File on server is the same as file for client, just upload it to BrewedPCServer/Maps folder instead of the old CookedPCServer folder, no renaming needed, no renaming needed for redirect file as well, keep the original brewed map as it is on both server and redirect.

      Originally posted by PsychoPigeon
      do not suggest $hit you do not know about

      Comment


      • #4
        I am not having any luck getting any of the custom maps loading on a server. Have put the redirect maps in the BrewedPCServer/Maps but none will load.

        Even tried putting the server versions in BrewedPCServer/Maps but nothing would load.

        Anyone else getting the customs working post this patch?

        Comment


        • #5
          I guess you are trying to make old custom (before this patch, which were UPK files) working on your server, I guess you will have to rename them to ROE like the brewed ones are now. I did not try with old customs but I think that should work.

          PS: do not put the redirect file on the server as it is for client, put the server file.
          Last edited by ; 04-21-2014, 11:25 PM.

          Originally posted by PsychoPigeon
          do not suggest $hit you do not know about

          Comment


          • #6
            dont use the servercooked upk files from previous versions, use the bigger sized client roe versions.

            Comment


            • #7
              omg
              Yoshiro said "may reduce custom map size"
              Map size was increased to reverse?
              [IMG]http://cache.www.gametracker.com/server_info/106.177.11.62:7777/banner_560x95.png?random=346411[/IMG]

              [url]http://steamcommunity.com/groups/_bsn[/url]

              Comment


              • #8
                Originally posted by crazy monkey View Post
                omg
                Yoshiro said "may reduce custom map size"
                Map size was increased to reverse?
                For servers, the issue with map size has always been the client files that were downloaded off redirects. Those stay roughly the same size.

                Comment


                • #9
                  Originally posted by Cat_in_da_Hat View Post
                  I am not having any luck getting any of the custom maps loading on a server. Have put the redirect maps in the BrewedPCServer/Maps but none will load.
                  Didnt you forget to edit RedirectToURL in your roengine.ini?
                  [CENTER][U][I][B][COLOR=DarkOrange][URL="http://www.40-1.net"] [COLOR=SandyBrown]www.40-1.net[/COLOR][/URL]

                  [URL="http://www.gametracker.com/server_info/81.19.216.12:7807/"][IMG]http://cache.www.gametracker.com/server_info/81.19.216.12:7807/b_560_95_1.png[/IMG][/URL]
                  [/COLOR][/B][/I][/U][/CENTER]

                  Comment


                  • #10
                    Make sure you put your client versions on the server (so the bigger file with the extension of *.roe). Similarly for your redirect use files with the extension of *.roe

                    With this update likely all your rogame.ini things got reset, so make sure you add your maps back into your inis as well.

                    Comment


                    • #11
                      For servers, the issue with map size has always been the client files that were downloaded off redirects. Those stay roughly the same size.
                      No, here is my message above (second post):

                      [QUOTE=

                      Originally posted by PsychoPigeon
                      do not suggest $hit you do not know about

                      Comment


                      • #12
                        ah that is quite nasty actually

                        Comment


                        • #13
                          I wanna start to follow here. Same Problem. Climbup is now 320 MB execpt of 180 MB before. Romano you're not alone
                          [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=106652204"]Map - Climbup[/URL]
                          [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=148771510"]Map - Stalag 13[/URL]
                          [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=106711878"]Map - Collection[/URL]
                          [URL="http://www.spaehling.de/"]Spaehling.de[/URL]

                          Comment


                          • #14
                            We are taking a look into it. Thanks for reporting it to us.
                            Pretty, what do we blow up first? - Myn Donos

                            Comment


                            • #15
                              Hey Romano and the rest of course,

                              i figured out on TE-Train that the offline .roe version had 120MB. But in Steam Workshop it says it is 60MB big.

                              So i gave it a try on Climbup and it worked first try. Check the Screenshots.
                              The climbup_o.roe was the old 1.31 version file.

                              geetz and have fun with update, upload und implent the vehicles

                              https://www.dropbox.com/s/i3tubeonwropbq7/climbup.jpg
                              Attached Files
                              Last edited by Spaehling; 04-23-2014, 09:08 PM.
                              [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=106652204"]Map - Climbup[/URL]
                              [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=148771510"]Map - Stalag 13[/URL]
                              [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=106711878"]Map - Collection[/URL]
                              [URL="http://www.spaehling.de/"]Spaehling.de[/URL]

                              Comment

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