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3D & Animation AnimSet Viewer

Warishell

Grizzled Veteran
Oct 16, 2010
270
62
Trying to use the editor and the animset viewer to check how my skeletal mesh import worked. I am unable to see if the bones align correctly when using 2 meshes though the mesh tab. Neither does the socket manager work.
Am I missing something here?
 
I don't know of any way to view two sets of bones at the same time (overlayed?) in the editor. I think you would simply have to play an animation from the anim tab to check for alignment issues - if the two or more meshes share the exact same skeleton they should play in sync.

http://i.imgur.com/w7lD6Fv.png

I used to be able to view 2 skeletal meshes and have them play animations in sync. Now, however, any extra meshes are stuck in the ref pose. TWI must have changed something.
 
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I did say bones (say, using the 'show skeleton' option) and not skeletal mesh. Multiple tunics or arm sets, for instance, will play their anims in sync together, which would indeed be useful for testing skin weights. Unfortunately I don't remember hands and weapons ever playing along together.

Maybe we need some more info on what Warishell is trying to accomplish.
 
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