I had the honor to play Red October Factory with the OP yesterday. Through his communication with the Squad Leaders and the team, the first objective, that's often so hard for the Russians was easily taken, because of one coordinated attack. Rockets rained down on the center of the first cap, soon after the Squad Leaders threw smoke everywhere and basically, the whole team positioned close to the capzone.
Rockets rained down, coordinated attack and the cap was taken within seconds. Great gaming!
I do that every time I play that map.... if there's bots, I order them to follow me where I'm by the radio so they don't wander off into ground zero and giving me TK's... and I tell the rest of my team that I am calling in Rockets on sector whatever and to hold back.
I target the centre of the building and let them rip..... as the last rocket is coming down I order everybody to attack and I, with the bots following me, flank left and sweep through and under that 2nd floor area where Germans love to camp & shoot my team as they run through the centre.
Rockets are very effective but have a horrible cool down time.... most people use the mortars and arty due to a shorter cool down time, but if you're targeting a building or area with a lot of cover, you don't get many enemies as they'll just hunker down.
But with Rockets, it doesn't matter what cover they hide under, whether they're in a building or not.... the Rockets will wipe anything out in it's attack area, making it easy to ensure most of the defenders are no longer there, or of they are, there's not many of them, so you can flush the remaining defenders out with your dominate man power (while they're waiting for the rest of their team to respawn and run back to help them.)
Rockets are also great for those camping tanks you find from time to time who are chewing up your team, as the damage they cause to the tank is much more than mortars and arty, thus they sometimes have enough time to get out of the blast area.... with Rockets, they don't have much of a chance.
But other times, like Com's House.... if the Germans are just constantly coming wave after wave, preventing you from getting to objectives, well placed mortars are the way to go, as they last a long time via more volleys and can easily cut off their back up as they rain down.... that and the cool down timer is the shortest, so in another couple of minutes you can lob more mortars at them as you advance to the next objectives.... making it really easy to take the map as Russian.
I called rockets on a camping Panzer IV over the weekend and although by the time they started to come down the PIV already moved off... the spread of the rockets was still wide enough for me to blow them up, along with a few other germans as bonus.
Funny thing is, later on when I was playing that map again, I was in a T34 chewing up the Germans and we were at the last cap. I camped a bit in one spot and suddenly I hear the sounds of rockets coming in..... I thought to myself "well, those would be for me" so I switched to the driver and took off with rockets raining down all around me.... three exploded right in front of me and I went "OH SH*T!" and veered left 180 degrees as more rained down around me..... I heard my crew in the tank screaming "THEY HIT THE FRONT! GET US OUT OF HERE!!!" and zigged zagged back and forth.....
Surprisingly I survived..... I checked my tank damage indicator in the left..... Nothing.... not a scratch!
So I of course HAD to rub that in the German Commander's face by typing "lol.... no damage to my tank" That was sweet..... though I doubt I'd ever be able to pull that ballet off again, dodging rockets.