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Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
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  3. Use of obscenities and expletives.
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  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
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Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




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Exploding Flamethrower

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  • Exploding Flamethrower

    Why in the game flamethrower simply does not explode when hit by it? One day when I was playing with Ramm_Jaeger, one of the staff said it was not realistic, you're crazy? Even in Call of-Duty flamethrower explodes.

  • #2
    There are other threads that actually explain that it is very difficult for the flamethrower to explode if at all (details are in those threads). In other words, its NOT realistic and COD has it wrong.

    Comment


    • #3
      Originally posted by =GG= Mr Moe View Post
      There are other threads that actually explain that it is very difficult for the flamethrower to explode if at all (details are in those threads). In other words, its NOT realistic and COD has it wrong.
      If they did not even try to do that, that's too bad.

      Comment


      • #4
        Originally posted by northdumpling View Post
        ... Said it was not realistic, you're crazy? Even in call of-duty flamethrower explodes.
        lol!!!
        sigpic
        Support Custom Maps and Mods

        Comment


        • #5
          Originally posted by =GG= Mr Moe View Post
          There are other threads that actually explain that it is very difficult for the flamethrower to explode if at all (details are in those threads). In other words, its NOT realistic and COD has it wrong.
          Could twi put it in if u shoot a bullet through the 2 tanks at the same time from the side?
          [SIGPIC][/SIGPIC]

          Comment


          • #6
            Only if its also exposed to an open flame.

            Comment


            • #7
              Originally posted by AussiePariah View Post
              Only if its also exposed to an open flame.
              Even then it would have to be under pressure to explode, or it would just make more flames.
              [IMG]http://img687.imageshack.us/img687/1024/image13sbc.jpg[/IMG]

              Comment


              • #8
                At wost, single bullet could only pierce tanks and cause massive burst leaking of gas proppelant which would knock down operator. Much like bursted aerosol can.

                Usualy it would cause fuel leak.

                Comment


                • #9
                  "It should be noted that flame thrower operators did not usually face a fiery death from the slightest spark or even from having their tank hit by a normal bullet as often depicted in modern war films. The Gas Container [i.e. the pressurizer] is filled with a non-flammable gas that is under high pressure. If this tank were ruptured, it might knock the operator forward as it was expended in the same way a pressurized aerosol can bursts outward when punctured. The fuel mixture in the Fuel Containers is difficult to light which is why magnesium filled igniters are required when the weapon is fired. Fire a bullet into a metal can filled with diesel or napalm and it will merely leak out the hole unless the round was an incendiary type that could possibly ignite the mixture inside. This also applies to the flame thrower Fuel Container.[3]" Gordon, David. Weapons of the WWII Tommy

                  Comment


                  • #10
                    If Ramm cares so much about realism then lets talk about the M2 guy running around at warp speed with a 68lbs flamethrower on his back and instantly killing anything that even slightly touches his magical flame of doom. In real life it had a burn time of 4-7 seconds, was horribly cumbersome and had an effective range of 20 meters. In game it just keeps on torching, might as well come with a pair of jogging shoes and wipes objectives clean of Jap troops in a few clicks of the M2 guys mouse. The M2 is a godlike joke of a weapon at this time and needs some serious reworking.

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                    • #11
                      So if this aspect isn't realistic, we should logically have even more unrealistic things in the game?

                      Can't wait for Zombie-Nazis!

                      IS-2: Greatest Tank of Clone War II
                      "Soda Popinski" in game

                      Comment


                      • #12
                        l0l this thread actually happened XD
                        Twas only a matter of time.
                        http://forums.tripwireinteractive.co....php?f=186&a=1 <- just put this here for easier access.

                        Comment


                        • #13
                          But I have to agree that sometimes the kill radius of the flamethrower is too much e.g. when it slightly touches you and you throw your weapon into the sky; or and that happened to me this week: I was prone and the flamethrower fired over me and it instantly killed me. Maybe if it just touches you at the edge of the flamerange you should at least have the chance to shoot back, like the deathanimation when you are shot you could start to burn but still have time to live a few seconds.
                          [url=http://forums.tripwireinteractive.com/showthread.php?t=92324][|| Immersion Overhaul Mutator V1.04 ||][/url]

                          Comment


                          • #14
                            I agree that The flamethrower needs to cause a burning slow kill and not instant death. That would make the FT guy less out to rush forward like an assault trooper while torching everything in his path. The US already has way better weapons than the Japs even without the M2 guy effortlessly killing 15 people at a time in cap zones. Maybe they should just add the type 100 Japanese flamethrower so we can have one big cookout.

                            Comment


                            • #15
                              Originally posted by 7.62Thunder View Post
                              I agree that The flamethrower needs to cause a burning slow kill and not instant death. That would make the FT guy less out to rush forward like an assault trooper while torching everything in his path. The US already has way better weapons than the Japs even without the M2 guy effortlessly killing 15 people at a time in cap zones. Maybe they should just add the type 100 Japanese flamethrower so we can have one big cookout.
                              Remember death in RO simulates actual death or some sort of incapacitation or unconsciousness... simply stated: Combat ineffective.

                              If I am on fire, I may still be alive for a short while longer, but I sure am not combat effective.

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