Announcement

Collapse

Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.
General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Breaches of confidentiality and privacy of any sort.
    3. Any form of racism, bigotry or attacks on race, creed or color.
    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!
DO NOTs
  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT post cheats or exploits; THIS INCLUDES ALL/ANY REFERENCES TO HACKING, PIRATED SOFTWARE etc.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.
Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
See more
See less

Scandalous amount of Japanese SMGs

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • #91
    They could add the Type 5 rifle and that might balance it a little. The Type 5 was a Japanese version of the M1-Garand, though it never saw action. If Tripwire wants balance, add that in. Otherwise, keep everything the way it is. It doesn't bother me at all.

    Comment


    • #92
      Originally posted by AntiFox08 View Post
      They could add the Type 5 rifle and that might balance it a little. The Type 5 was a Japanese version of the M1-Garand, though it never saw action. If Tripwire wants balance, add that in. Otherwise, keep everything the way it is. It doesn't bother me at all.
      Adding MP18s may be a more realistic way of balancing it, as I believe the Japanese bought some after WWI ended. Either that, or add the Experimental Type 2 but only for maps where the SNLF are present (they are the only ones who ever used it).
      [SIGPIC][/SIGPIC]
      Ivan, show me your war face!

      Comment


      • #93
        Originally posted by AntiFox08 View Post
        They could add the Type 5 rifle and that might balance it a little. The Type 5 was a Japanese version of the M1-Garand, though it never saw action. If Tripwire wants balance, add that in. Otherwise, keep everything the way it is. It doesn't bother me at all.
        historical accuracy is the primary concern for the devs, so the Type 5 will never be included in any way (unless theres a map involving assaulting a Jap weapons factory on the mainland that happened to have a few Type 5's off the assembelly line....but I digress) balancing will have to come from another form
        [SIGPIC] [/SIGPIC]

        Comment


        • #94
          I'd like to see how the following class loadout worked in Realism mode (bascially one Nambu Gunner or BAR-man per Squad Leader & less "special" weapons on the battlefield, more emphasis on the Rifleman class). There are still too many Type 100s but at least it equals the number of Tommy Guns available to the US. The loss of SMGs is compensated by an increased number Nambu LMGs and one less US Flamethrower. The Japanese, like the Germans, based their infantry squads around the LMG. As such, the Nambu LMG should really form the base of a Jap Team's firepower, not an overabundance of Type 100s and Knee Mortars.

          Japanese Forces:

          Rifleman (32 slots):
          . Arisaka Type 38 Rifle or Arisaka Type 99 Rifle
          . Type 97 Grenade x2

          Marksman (2 slots):
          . Arisaka Type 99 Sniper Rifle
          . Nambu Type 14 Pistol

          Machine Gunner (4 slots): (+1 MGer on Japanese assault maps)
          . Nambu Type 96 LMG or Nambu Type 99 LMG
          . Nambu Type 14 Pistol
          . Type 97 Grenade x1

          Light Mortar (2 slots):
          . Arisaka Type 38 Rifle or Arisaka Type 99 Rifle
          . Type 89 Grenade Discharger w/ 6 HE rounds
          . Type 91 Frag Grenade x2 (players should be able to launch these via the Type 89)

          Squad Leader (4 Slots):

          . Arisaka Type 38 Rifle or Arisaka Type 99 Rifle or Nambu Type 100 SMG
          . Nambu Type 14 Pistol
          . Type 97 Grenade x1
          . Type 94 Smoke Candle x1
          . Binoculars

          Commander (1 Slots):
          . Arisaka Type 38 Rifle or Arisaka Type 99 Rifle or Nambu Type 100 SMG
          . Nambu Type 14 Pistol
          . Type 94 Smoke Candle x2
          . Binoculars

          American Forces:


          Rifleman (32 slots):
          . Springfield M1903A1 Rifle or M1 Rifle (Garand not available on Guadalcanal)
          . Mk.2 Grenade x2

          Marksman (1 slot):
          . Springfield M1903A1 Sniper Rifle
          . Colt M1911A1 Pistol

          Machine Gunner (1 slot): (class not available on Guadalcanal therefore +1 Marksman slot)
          . Browning M1919A6 LMG
          . Colt M1911A1 Pistol

          Automatic Rifleman (4 slots):
          . Browning M1918A2 Automatic Rifle
          . Colt M1911A1 Pistol
          . Mk.2 Frag Grenade x2

          Flamethrower (1 slot):
          (class shouldn't be available on Guadalcanal & Hanto therefore +1 Auto Rifleman Slot)
          . M2 Flamethrower
          . Colt M1911A1 Pistol

          Squad Leader (4 Slots):
          . Thompson M1928A1 SMG or M1 Carbine (replace M1 Carbine w/ Springfield on Guadalcanal) or Winchester M12 Shotgun
          . Colt M1911A1 Pistol
          . Mk.2 Grenade x1
          . M8 Smoke Grenade x1
          . Binoculars

          Commander (1 Slots):
          . Thompson M1928A1 SMG or M1 Carbine (replace M1 Carbine w/ Springfield on Guadalcanal) or Winchester M12 Shotgun
          . Colt M1911A1 Pistol
          . M8 Smoke Grenade x2
          . Binoculars
          Last edited by Higgs; 06-22-2013, 05:56 PM.

          Comment


          • #95
            Originally posted by Higgs View Post
            -snip-
            Your proposed loadouts are better than what we have now in every way. Maybe not the ideal solution for the T100 since as you said, 5 is still too many, but definitely something agreeable that can be done easily.
            [URL="http://steamsignature.com"][IMG]http://steamsignature.com/profile/default/76561198002301381.png[/IMG][/URL]

            Comment


            • #96
              Thats just dumb, the biggest part of the japanese team has bolt action rifles, on maps like saipan or iwo jima you clearly can see (if your not blind or just playing allies), that the japanese has a lot less firepower than the americans (thats ok lookin at history and gameplay) but to reduce it even more is stupid and would crash the balancing!
              sigpic
              Playing HOS as "Lizard-King"

              Comment


              • #97
                What about the MP28/II or Model 2 (SNLF only) to replace some of those Type 100s.

                Here's a comparison between two Type 100 variants and the Japanese bought MP28.

                MP28 would be an additional choice for the Assault class/ SLs and would help reduce Type 100 spam whilst still giving the Japanese close combat power. MP28s were uncommon though.

                The Model 2 was given to SNLF troops and so would be an alternative SMG for maps where they are present. It is similar to the Type 100 but uses either 30 or 50 round magazines and can be set by the user to fire at 5 different rpm settings.


                Type II/Bullpup


                Japanese soldier with MP34 (Austrian version of MP28)


                Soldier in the top right is using an MP28.

                The Grease Gun (already in the SDK files) and Reising 50 would be suitable Allied alternatives.

                Lets see;
                MP28 Level 0 - 32 round Snail Magazine or 20 round box magazine?
                MP28 Level 25 unlock - 50 round box magazine?
                MP28 Level 50 unlock - bayonet?

                Type II Level 0 - 30 round Magazine
                Type II Level 25 unlock - 50 round magazine
                Type II Level 50 unlock - Bayonet?/Select fire?

                This would reduce the number of Type 100s and give the Japanese more options. However, reducing the number of SMG slots slightly as well as adding in new SMGs may also help. If needed, the MP28 can be used as another German SMG, but perhaps minus the bayonet unlock, as only the Japanese were so keen to strap bayonets on their guns.

                [QUOTE=IncubusDragon;1233845]
                While I don't know how upsetting to the game balance it would be, I'd like to see the assault troops using a Arisaka Type 44 Carbine (short bolt action) with added option of a Fusil M-1908 "Mondrag
                Last edited by Shamefurr Dispray; 06-23-2013, 10:38 AM.
                [SIGPIC][/SIGPIC]
                Ivan, show me your war face!

                Comment


                • #98
                  Originally posted by Murder Inc View Post
                  historical accuracy is the primary concern for the devs
                  Too much wine?
                  "Nobex is the best person to ever live."
                  -People with common sense:IS2:

                  Comment


                  • #99
                    At the end of the day, what's the point of replacing one smg with another if it's going perform pretty much the same as the other? There will still be the same number of smg's.

                    The MP18 & 28 were definitely used in Manchuria, but I'm struggling to find any reference to where they were used during the WWII years or the number used. At least the M-1908 "Mondrag

                    Comment


                    • [QUOTE=IncubusDragon;1237699]At the end of the day, what's the point of replacing one smg with another if it's going perform pretty much the same as the other? There will still be the same number of smg's.

                      The MP18 & 28 were definitely used in Manchuria, but I'm struggling to find any reference to where they were used during the WWII years or the number used. At least the M-1908 "Mondrag
                      Last edited by Shamefurr Dispray; 06-23-2013, 01:30 PM.
                      [SIGPIC][/SIGPIC]
                      Ivan, show me your war face!

                      Comment


                      • Reinforcement amounts would need to be rebalanced for every map if number of jap automatics is cut in half. They do most of the killing and are pretty damn good at it. I'm not a bad shot with a rifle but I get 3x the amount of kills with type 100 than I do with arisaka in a match, makes sense in CQC as this is a battle for capzones. Holding a trench of doorway with a type 100 is so so much easier with smg than a bolt rifle when enemy with superior firepower* is pouring in. Not to mention attacking one.

                        *(especially the superior rifleman class)


                        Meh im sticking with realism anyways, classic is really not for me. It is just lite version of RO2 and it is not RO1 either.
                        Last edited by MostlyHarmless; 06-23-2013, 02:32 PM.
                        **HAPPY CAMPERS**

                        Comment


                        • Originally posted by Shamefurr Dispray View Post
                          The combined total of the Mp28s and Type 100s used is bigger than the total of Type 100s used alone. Reducing the amount of SMG slots slightly as well would mean that the Japanese get another (not so good) weapon choice and it the amount of SMGs go down. Less Type 100s = less whining about Type 100s. Mainly Bolt action rifles vs BARs, M1s, Thompsons etc, that probably wouldn't be balanced. Perhaps split the Assault into Elite and normal (normal only gets MP28) as well as giving SLs just the MP28. Makes the Type 100 pretty rare + most Japanese get a worse SMG but it something that is still useful in CQB.
                          Yes, yes, I could see that working

                          Comment


                          • I still say give the Jap assault class molotov cocktails made from Sake bottles on a couple maps, its a great assault non conventional weapon
                            [SIGPIC] [/SIGPIC]

                            Comment

                            Working...
                            X