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exiting tanks

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  • exiting tanks

    Seriously, why is this even an issue? It should not be.

    If tripwire is going to go to the greatest lengths to make this game more realistic while appealing to a broader crowd, they need to rethink some things.

    If they aren't going to allow for an exit similar to RO1, then they should atleast add an in-tank animation of you climbing through and getting out through the turret hatch, OR even just make the commander able to exit.

    Like seriously this is such a big issue, when it should just be a non-issue!

  • #2
    Here's the issue: when you leave your tank, what happens to it? What if you die? Does your tank just sit there forever? Does it spontaneously self-destruct? Does your team just have to make due with one less tank because its driver is off walking around?

    If the tanks spawn in sitting around for anyone to get into, how is that realistic? Every soldier has the training necessary to operate a tank?

    Comment


    • #3
      Originally posted by Coopsta View Post
      Here's the issue: when you leave your tank, what happens to it? What if you die? Does your tank just sit there forever? Does it spontaneously self-destruct? Does your team just have to make due with one less tank because its driver is off walking around?

      If the tanks spawn in sitting around for anyone to get into, how is that realistic? Every soldier has the training necessary to operate a tank?
      The AI should be smart enough to either continue on, or to stay based on orders from you, but if another human should be in the tank, they should be able to take over.

      Can't tank AI be disabled?

      Comment


      • #4
        Originally posted by Peepintom234 View Post
        Seriously, why is this even an issue? It should not be.

        If tripwire is going to go to the greatest lengths to make this game more realistic while appealing to a broader crowd, they need to rethink some things.

        If they aren't going to allow for an exit similar to RO1, then they should atleast add an in-tank animation of you climbing through and getting out through the turret hatch, OR even just make the commander able to exit.

        Like seriously this is such a big issue, when it should just be a non-issue!
        PPl used to rage at this in RO OSt ppl jumping in just before a finishing hit = no points for enemy that was about to kill you.
        sigpic
        Scoped G41 with Bayonet and the automatic C96 with buttstock.. Nothing beats it.

        And yes, its me.. and my 'ol man somewhere outside Arnhem in the signature.

        Comment


        • #5
          Originally posted by Joseph-Porta View Post
          PPl used to rage at this in RO OSt ppl jumping in just before a finishing hit = no points for enemy that was about to kill you.
          I had suggested they add an animation of you climbing through the tank to the top and out, which would take time.

          Comment


          • #6
            Originally posted by Peepintom234 View Post
            Seriously, why is this even an issue? It should not be.

            If tripwire is going to go to the greatest lengths to make this game more realistic while appealing to a broader crowd, they need to rethink some things.

            If they aren't going to allow for an exit similar to RO1, then they should atleast add an in-tank animation of you climbing through and getting out through the turret hatch, OR even just make the commander able to exit.

            Like seriously this is such a big issue, when it should just be a non-issue!

            I think TWI decided it wasn't worth all the gameplay issues + extra work to implement it.

            TWI feels the point of a tanker is to be inside the tank. It was a bit silly in RO1 when you would have guys using the tank as an armored chariot to get into the cap zone, then abandon tank and run around with a pistol. That's a waste of a tank.

            Plus there's the tank jumping issue. That could be fixed with either an animation or a delay. TWI said if they do exits, they'd put in an animation. And that's too much work at this point, and would probably eat up precious memory (these maps take up a HUGE amount of RAM). So that's not going to happen either.

            IS-2: Greatest Tank of Clone War II
            "Soda Popinski" in game

            Comment


            • #7
              Originally posted by Mormegil View Post
              I think TWI decided it wasn't worth all the gameplay issues + extra work to implement it.

              TWI feels the point of a tanker is to be inside the tank. It was a bit silly in RO1 when you would have guys using the tank as an armored chariot to get into the cap zone, then abandon tank and run around with a pistol. That's a waste of a tank.

              Plus there's the tank jumping issue. That could be fixed with either an animation or a delay. TWI said if they do exits, they'd put in an animation. And that's too much work at this point, and would probably eat up precious memory (these maps take up a HUGE amount of RAM). So that's not going to happen either.
              That does make sense, but I have a 5850 and 5870 with 8gb of RAM, I think I can handle it. This isn't the days of 16 bit gaming anymore, if you want to be a PC gamer you need to have a more than adequate system to run them on.

              It is most certainly doable to do what I suggested, but if they don't thats on them and not me. It's just as much of a waste when your tank gets disabled and you have to kill yourself in order to keep killing if nobody finishes you off. Its just an excuse to give less meaning to tanking, just like the classes with their 2 little upgrades of 50 long *** levels. Some weapons don't even have upgrades either, what a great system.

              Comment


              • #8
                Originally posted by Peepintom234 View Post
                That does make sense, but I have a 5850 and 5870 with 8gb of RAM, I think I can handle it. This isn't the days of 16 bit gaming anymore, if you want to be a PC gamer you need to have a more than adequate system to run them on.

                It is most certainly doable to do what I suggested, but if they don't thats on them and not me. It's just as much of a waste when your tank gets disabled and you have to kill yourself in order to keep killing if nobody finishes you off. Its just an excuse to give less meaning to tanking, just like the classes with their 2 little upgrades of 50 long *** levels. Some weapons don't even have upgrades either, what a great system.
                In the airfield map, what would you do on foot with only a pistol against tanks?

                Comment


                • #9
                  Originally posted by Esh325 View Post
                  In the airfield map, what would you do on foot with only a pistol against tanks?
                  Gumrack sucks to be honest, I'm waiting for better maps from the community like arad or blackdayjuly

                  I can honestly say I only really appreciate RedOctoberFactory. The RO2 maps are nothing of what RO used to be. But with red october, I would be in an easily engageable distance from any enemy, so it would make alot of sense, if my tracks were disabled by someone that never finished me, that I could just get out and continue, while the tank has a predetermined scuttle timer, or something of that sort..
                  Last edited by Peepintom234; 05-10-2012, 10:18 PM.

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                  • #10
                    This just happens to be my one and only personal issue with the game. I love this game and I always have a blast when i play it but i just cannot see how not be able to exit a tank is beneficial to gameplay what-so-ever.

                    What will happen when we have more and better tanks?? how will it be decided who gets the better tanks?

                    Idk, but seriously, there are no other popular games out there that have unexitable tanks. In other games, if you try to bail out as the tank is about to be wrecked you will die from the explosion its as simple as that.

                    Comment


                    • #11
                      Shouldn't this topic be merged with one of the many others on it? This way we can all skip writing the same responses we did those other times

                      Comment


                      • #12
                        Or just lock the thread from the beginning ant put a big: "USE THE SEARCH BUTTON" text in red?
                        sigpic
                        Scoped G41 with Bayonet and the automatic C96 with buttstock.. Nothing beats it.

                        And yes, its me.. and my 'ol man somewhere outside Arnhem in the signature.

                        Comment


                        • #13
                          Originally posted by Joseph-Porta View Post
                          Or just lock the thread from the beginning ant put a big: "USE THE SEARCH BUTTON" text in red?
                          Originally posted by =GG= Mr Moe View Post
                          Shouldn't this topic be merged with one of the many others on it? This way we can all skip writing the same responses we did those other times
                          So either way, the issue isn't brought to light, and is blown off?

                          Yeah sounds about right to me, what a great community this place has become.

                          Thanks for your input, senior members.

                          Comment


                          • #14
                            Originally posted by Joseph-Porta View Post
                            PPl used to rage at this in RO OSt ppl jumping in just before a finishing hit = no points for enemy that was about to kill you.
                            Thats great, then they should give the player points for taking out the armor, and then extra for any human kills they get.

                            That's not so hard, and other games do it because of that.

                            Stop running around in circles, and just admit that it's a dumb issue.

                            Boy id be happy to get a developer to reply to this, so I can see for myself. Theres no reason that this should be an issue other than laziness, or lack of resources(ie tripwire getting in over their head) or just plain ignorance.

                            Red Orchestra boasted the best armor system in its time and IMO it still is a great system, but these little decisions on behalf of tripwire are really killing the fun and excitement of this game.

                            Tell me for yourself, what game has the better system as of now(excluding bugs) but just for the sake of features?
                            Last edited by Peepintom234; 05-11-2012, 05:39 PM.

                            Comment


                            • #15
                              Perhaps you should use the search. Not trying to be sarcastic, just being serious.

                              This has been spoken of plenty before, during and after the release with threads numerous pages long and there have been dev posts in them. I'm sure you will find plenty of answers there, although you probably won't agree with them.

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