Announcement

Collapse

Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.
General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Breaches of confidentiality and privacy of any sort.
    3. Any form of racism, bigotry or attacks on race, creed or color.
    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!
DO NOTs
  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT post cheats or exploits; THIS INCLUDES ALL/ANY REFERENCES TO HACKING, PIRATED SOFTWARE etc.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.
Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
See more
See less

antitank grenade

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • antitank grenade

    Make the antitank grenade more powerful : it need to kill a tank in 1 explosion - not 2.
    It will be more realistical.
    [QUOTE=Duchstein;1277141]Festung Europe will end RO2 lol[/QUOTE] Go in He.l with your game. RO 2 will end Festung Europa.
    "My Way ? ...Stalingrad !"

  • #2
    The german one is build to push it into the tanks armor not to throw it against it maybe thats the reason you need two
    sigpic
    Playing HOS as "Lizard-King"

    Comment


    • #3
      Originally posted by ro2player View Post
      Make the antitank grenade more powerful : it need to kill a tank in 1 explosion - not 2.
      It will be more realistical.
      But the at-grenade does destroy tank with one explosion. You need only 1 at-grenade for that. Or did I misunderstand something?

      Comment


      • #4
        Normally I can kill a tank with just one. I've found throwing it right on top of the tank is the most effective. If you throw it against the side armor, it doesn't seem to always kill the tank.

        Comment


        • #5
          Originally posted by PeteAtomic View Post
          Normally I can kill a tank with just one. I've found throwing it right on top of the tank is the most effective. If you throw it against the side armor, it doesn't seem to always kill the tank.
          Yup, throw the grenade on top of the engine (behind the turret on tank's body) to be sure of the result.

          Comment


          • #6
            Originally posted by M-A View Post
            But the at-grenade does destroy tank with one explosion. You need only 1 at-grenade for that. Or did I misunderstand something?
            A direct hit to the top armour on the engine deck will kill it with one hit, otherwise it takes two.

            Also, seeing the HHL behaving as it should - a time-delayed magnetic mine rather than thrown impact-fused weapon - would be a big plus.
            [IMG]http://i.imgur.com/b7AQQ.jpg[/IMG]
            Current name ingame - [COLOR=LightBlue][B]killallmkb42s.exe[/B][/COLOR]

            Comment


            • #7
              Originally posted by ross View Post
              A direct hit to the top armour on the engine deck will kill it with one hit, otherwise it takes two.
              So you'll throw it on the engine deck then I've destroyed tanks by throwing the AT-grenade at their nose -then again it could have taken some hits before that? Also the grenade on turret has destroyed the tank with one charge. I'd say with my not-so-great experience that if the AT-grenade falls on the roof section, the tank is gone.

              Originally posted by ross View Post
              ] Also, seeing the HHL behaving as it should - a time-delayed magnetic mine rather than thrown impact-fused weapon - would be a big plus.
              That'd be nice.

              Well, I understand your points of view but in my opinion it is good that you need to hit the weak spot of the tank to be certain of the kill and are not able to destroy it always with one shot -for me they almost always blow up with one at-grenade anyway but perhaps I've been just lucky.

              Comment


              • #8
                Well if you want it to be more realistic (not "realistical"), Russian grenade shouldn't kill tanks at all unless thrown on the engine deck, or track them if lodged in the right place.

                RPG 40 (the Russian one): "This effect enabled about 20 mm of armour to be penetrated"
                http://en.wikipedia.org/wiki/RPG-40

                As for the Hafthohllandung (the German one), it had over 100 mm of penetration, but it required to be stuck on the tank up-close and personal.

                The important thing is that with this type of attack there's a lot of luck and placement involved. You can throw an RPG on a tank but it has to knock out some engine component to have done anything, which is never certain. The hafthohlladung on the other hand is like a tank shell, you can penetrate a tank 100 times but if none of the shrapnel hits something important you're no closer to destroying a tank.
                Last edited by Clowndoe; 05-05-2012, 04:55 PM.

                Comment


                • #9
                  Originally posted by Clowndoe View Post
                  The hafthohlladung on the other hand is like a tank shell, you can penetrate a tank 100 times but if none of the shrapnel hits something important you're no closer to destroying a tank.
                  The tank is filled with people and ammunition so the hollow charge does very much damage inside the small tank interiors. If the armor is penetrated the damage is very severe.
                  Last edited by M-A; 05-05-2012, 05:09 PM.

                  Comment


                  • #10
                    Is there any explanation why we have to throw the "hafthohlladung"? maybe a game engine limit, that makes it impossible to dock objects on others or something?!

                    WWII Panzergrenadier with Hafthohlladung-Panzer Knacker vs T34/76 + some Tiger Bonus - YouTube

                    Comment


                    • #11
                      Originally posted by c200k View Post
                      Is there any explanation why we have to throw the "hafthohlladung"? maybe a game engine limit, that makes it impossible to dock objects on others or something?!

                      WWII Panzergrenadier with Hafthohlladung-Panzer Knacker vs T34/76 + some Tiger Bonus - YouTube
                      I recall a dev saying that it would require some new object interactions that would be time-consuming.

                      Now, I have no experience modding or coding, but I've had this idea where if you just coded the HHL-3 like a satchel charge, made it as 'sticky' as possible, cut the throwing range to about a meter, set the timer to three seconds, and decreased the blast radius while vastly increasing damage output, it would work fairly realistically

                      While the RPG-40 was impact-sensitive and could therefore be used against enemy personnel, the HHL-3'd directed plasma jet, while deadly, was far less useful against infantry. The changes above would reflect that quite well and prevent German engineers from running around using them to clear rooms...
                      sigpic
                      Classic forever.

                      Comment


                      • #12
                        Originally posted by Nikita View Post
                        Now, I have no experience modding or coding, but I've had this idea where if you just coded the HHL-3 like a satchel charge, made it as 'sticky' as possible, cut the throwing range to about a meter, set the timer to three seconds, and decreased the blast radius while vastly increasing damage output, it would work fairly realistically
                        While I would like it to work in this way, the issue with doing a quick fix with this method would be that you'd end up with the things landing upside down quite a number of times.

                        It's one of those, lesser of two evils things.


                        Originally posted by Nikita View Post
                        While the RPG-40 was impact-sensitive and could therefore be used against enemy personnel, the HHL-3'd directed plasma jet, while deadly, was far less useful against infantry. The changes above would reflect that quite well and prevent German engineers from running around using them to clear rooms...
                        With both of the AT nades, you still have to land the thing practically on the player's face, they have a very small range as is. Would make more sense to up the blast radius of the RPG40, but then you'd end up with Ruski engineers running around attacking infantry with them primarily.

                        Comment


                        • #13
                          Originally posted by Cwivey View Post
                          While I would like it to work in this way, the issue with doing a quick fix with this method would be that you'd end up with the things landing upside down quite a number of times

                          It's one of those, lesser of two evils things.
                          Maybe not, seeing as it's only being thrown for a meter. And even if so, it is indeed the lesser of two evils.
                          sigpic
                          Classic forever.

                          Comment


                          • #14
                            Originally posted by c200k View Post
                            Is there any explanation why we have to throw the "hafthohlladung"? maybe a game engine limit, that makes it impossible to dock objects on others or something?!
                            Apparently not, since satchel charges stick to tanks really well!
                            [IMG]http://i.imgur.com/b7AQQ.jpg[/IMG]
                            Current name ingame - [COLOR=LightBlue][B]killallmkb42s.exe[/B][/COLOR]

                            Comment


                            • #15
                              Originally posted by PeteAtomic View Post
                              Normally I can kill a tank with just one. I've found throwing it right on top of the tank is the most effective. If you throw it against the side armor, it doesn't seem to always kill the tank.
                              Same here... more often than not I get them in one hit, but once in a while I need two.... so long as you toss it at the engine area and make sure it hit's the top area of the engine, you'll almost always blow em up with just one.

                              Comment

                              Working...
                              X