I agree with the OP.
ROOST was nice and simple. Open server browser > Join populated server.
RO2 = Open server browser > Filter servers by gamemode > Wait for refresh > See if anybody is playing in server of a particular game mode > Nobody is playing particular server > Exit Game > play an online game that actually functions properly.
why didnt they just make:
Relaxed = Realism
Realism = Classic
and then delete the actual relaxed mode. Does anyone sincerely enjoy that mode?
I agree there are too many modes. At most there should be 2.
Its true that this should have bin the only mode but if enough people play Classic mode I'm going to re-consider buying RO2
I agree, less game modes the better. I seriously don't even care what the game mode is. The community is already small enough, splitting it any further is only going to hurt the game.
I hate when a game can't decide what it wants to be. Just work on one main game mode and make it the best it can be.
Most people like options. I know I do. I hate the idea of crosshairs or action mode, but I am sure others love it. More people should experience ro2 in whatever way they want to.
Most people like options. [...] More people should experience ro2 in whatever way they want to.
That is why I believe those games are successful in their own market.
If I were Tripwire I would come up with a final solution to settle this once and for all. That solution would be to remove all modes and replace them with RO CLASSIC.
....
The super niche audience who want this mix between Red Orchestra formula and COD gets filtered out and the game can finally focus on its core audience exactly like arma. This is not selfish and I tell you why! Because the roosters were the minority. The mainstream is not! Mainstream is mainstream, its huge, and thats why its not fair to cater to it!
If you look at COD and arma - two completely different games -
but what you've said here just makes no sense.
RO classic is a WAY OF GAMING INSIDE the game. Darkest hours and mare nostrum for exemple are MODS OUTSIDE the game.
Now with RO classic we will have 2 different games INSIDE the same game...If patches come lately, now they will also come more lately?
And it help to split surely the community. (by vote of this kind...) Why not a vote to cancel RO classic ??
And it help to split surely the community. (by vote of this kind...) Why not a vote to cancel RO classic ??
And after playing RO classic, players will ask countdown and firefigth inside RO classic itself. They will want to switch firefigth and countdown in RO classic way of gaming syle as the same way territory have been switched in RO classic with the patch. Maybe also RO 2 players will evacuate in RO classic.
Is RO classic show the failure of finality of patches ? Patches need to repair problems and switch from old gameplay to a new gameplay. Why creating RO classic ? and why not still working inside RO 2 with patches ? (even if gameplay will change - i can be ok with until a limit). If gameplay need to be modified : it's ok but from inside RO 2 original and not from RO classic or another.
RO 2 need more patches than RO classic. After this patch, we will have this problem : RO 2 original will need patches and RO classic will need patches.
I used to be where you are with this idea, I thought that creating a new mode would be wrong. I could get used to new gameplay but I thought it better for the game to have one identity rather than have it be a very different experience from server to server.
and I see a pretty good chunk of players also probably do. Classic may become the most popular mode,
...and I think a poll on the idea of cancelling Classic would exhibit similar, if not stronger opinion against.
Imagine all the time patches will need to be finished...More way of gaming, more help needed, more patches...If I am wrong someone will surely correct me, but I seem to recall playing both Firefight and Countdown on the Beta Classic mode server(s). It's confusing, but as far as I know Classic/Realism/Relaxed(Action?)/(Custom) are just the 3(4) basic realism modes which will overlay any of the 3 gametypes which are Territory, Countdown, and Firefight. For example, a Classic server can have TE, CD, and FF maps all in the same rotation just as well as a Realism or Relaxed server can.
Ok. So why Tripwire didn't directly worked INSIDE RO 2 ? Why create 2 way of gaming ? One game, one way of gaming, no ??
And finaly Imagine players want a second wave of new RO classic ( An RO classic more realist or less realist).
Imagine anothers and new way of gaming are coming in news patches ! (i dont know: RO ultra, RO classic special, etc... )"
From everything TWI has put out, the classic mode will be a finished product. There is no discussion, from TWI or the community, about modes beyond classic.
I understand all of your concerns. They're valid ones. From what I understand from your writing, you are worried that essentially TWI is creating separate games from each other with these different modes. There is truth to that. Particularily comparing the action mode from the classic mode. I've played both of these new modes in beta. Action is very different from classic, so much, that they're completely different game experiences.