Well unfourtunately the price of the authentic and realistic gameplay that factor14 suggests (assuming it is forced upon the audience as the only game mode, which if i read his and Cyper's previous posts correct is what they wanted anyways) is that the player numbers would dwindle into an all time low and stay there, even factoring in the supposed returning RO vets. At the end of the day very few are as masochistic as we are here on the RO forums, and generally depise overty difficulty plainly for the sake of realism. So in short yes if TWI did implement these changes it might make a portion of these forums happy, but RO2 will be subjected to a obscurity even worse than that of OSTFront.
Likely true, hence we want our own mode or will have to ultimately make a mod.
HOWEVER, no game has EVER tried to make a grimly "realistic" shooter showing small scale combat (ARMA) is excluded in this case because it shows larger maneurvers than the general fps genre portrays.
So we cannot know what would have happened if RO2 had from the beginning set out to do just that. FORCE REALISM.
THEREFORE, the reason lots of people would leave at this would likely be because the game would cheat them out of what they bought in the first place and expected, NOT because nobody has ever wanted a game that forces realism and historical accuracy on them, since, perhaps many 1000's would actually like a game like that, but have never had the chance to play one.
We must be careful about conclusions, especially about predicting results of tests that have never been made.
Note: bold is not supposed to be polemical or insulting, I am just emphasizing my main points.
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