I disagree that content is the same. Context is the same.
For me, the different gaming modes are shocking in their ease of play. Classic included. Classic makes a fair try at being challenging, but still falls short due to the player aids. There is simply no Fog of War. AT ALL.
One doesn't need to cooperate when he knows where the good guy is, where the bad guys is, etc, ad infinitum. I was shocked to see the number of player aids, and this is a huge contributer to split in game, and out of game.
Training will only be good for those who are willing to be trained. Not too many gamers who play action mode (or who are attracted to any of the flashing light features) will want to know about WW2 infantry tactics tactics. Its simply the demographic.
It is also the squad load-out system. If the LMG were truly two or three per company (depending on company mission), then they may be used corerctly.
With that said, WW2 Infantry tactics are fascinating, and every RO palyer should know them.
A meaningful honor system and effective Fog of War have a chance to create squad cooperation. Do more things with squad, better situational awareness, better honor.
For me, the different gaming modes are shocking in their ease of play. Classic included. Classic makes a fair try at being challenging, but still falls short due to the player aids. There is simply no Fog of War. AT ALL.
One doesn't need to cooperate when he knows where the good guy is, where the bad guys is, etc, ad infinitum. I was shocked to see the number of player aids, and this is a huge contributer to split in game, and out of game.
Training will only be good for those who are willing to be trained. Not too many gamers who play action mode (or who are attracted to any of the flashing light features) will want to know about WW2 infantry tactics tactics. Its simply the demographic.
It is also the squad load-out system. If the LMG were truly two or three per company (depending on company mission), then they may be used corerctly.
With that said, WW2 Infantry tactics are fascinating, and every RO palyer should know them.
A meaningful honor system and effective Fog of War have a chance to create squad cooperation. Do more things with squad, better situational awareness, better honor.
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