The issue is with RO2 itself, more specifically the audio API, XAudio, thats designed for consoles, not PC.
Check out this thread: http://forums.tripwireinteractive.com/showthread.php?t=78700[url]http://forums.tripwireinteractive.com/showthread.php?t=78700[/URL]
This is the main issue with audio in the game, a crappy audio engine. To fix these things the audio engine should be changed into OpenAL that is e.g. in ROOST and Unreal Tournament 3.
Easier said than done, and OpenAL is not exactly flawless either.
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