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CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
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  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
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    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
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Username, Avatar and Signature Rules
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  • All signatures should not exceed the following size limits, you can have both text and images
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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New bullet effect

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  • New bullet effect

    There's a nice way to create bullet effects, that was recently used in games like sniper elite and RDR. Basically, you take where they get hit, and you paste a small bullet wound gib model on there. It's a small change, but it makes bullet hits look very good.

  • #2
    Maybe post a youtube to convince us?
    Supporting:
    Disapproving: progression, spawn on SL, spawns close to cap (RSOD)
    Since: beta 1.0 UT2003

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    • #3
      RDR Entry wound:

      Sniper Elite Entry wound:

      Sniper Elite Exit Wound:

      Comment


      • #4
        these already are in game. (entry wounds only) Sadly they dont appear always.

        Comment


        • #5
          I was impressed with how bullet hits looked in Red Dead Redemption.

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          • #6
            In a game like RO2 - especially a game like RO2 - this would most likely murder everyone's performance. In SE2 you're generally firing single, well-aimed shots, and in RDR you are not putting 71 rounds into someone in a matter of seconds. Imagine if someone walks around a corner and gets panic-sprayed with a full PPSh mag... that's 71 entries, 71 exits, and many thousands of additional polygons and textured surfaces on one player alone.

            I do like the feature, but not everyone has a NASA-spec PC and RO2 has had rather severe performance issues previously. I'd rather they didn't make a return.

            What I would like to see is the blood effects worked on a little. Even on high settings the impacts look like a blurry red smudge rather than a wound, and the spray against walls and floors and what have you doesn't look much better. I miss RO1's blood textures and spurting arteries, they made the game a lot more immersive and rather more disturbing (which would fit well with RO2's death screams, when they start working for everyone again...).
            [IMG]http://i.imgur.com/b7AQQ.jpg[/IMG]
            Current name ingame - [COLOR=LightBlue][B]killallmkb42s.exe[/B][/COLOR]

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            • #7
              Redundant request, this is already in the game. I'll get a screenie of it right now, as I am in the beta.

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              • #8
                Originally posted by SQBsam View Post
                Redundant request, this is already in the game. I'll get a screenie of it right now, as I am in the beta.
                He's not talking about bullet holes, more the tearing effect by placing a model over the wound to give the wounds depth / 3D aspect.

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                • #9
                  Originally posted by Cwivey View Post
                  He's not talking about bullet holes, more the tearing effect by placing a model over the wound to give the wounds depth / 3D aspect.
                  I'd rather see TWI put the time and effort into getting RO2 where they want it to be so the new updates, patches and fixes can be released.

                  Comment


                  • #10
                    Fine for eye candy, and fun to see where you actually got the guy, but not so good for performance, I would think. However, I guess you wouldn't necessarily have to have it make one for every hit...there could be a max of 3 or have it be on a user-controlled slider for amount of "detail" (number of allowed models to be pasted) which could go from 0 (off) to 1 to who knows how high for the max number. But we already know according to TWI that RO2 pushes polygon counts pretty high (remember the Pavlov's bricks controversy?)...adding potentially so many polygons for corpses that are not going to be around to look at for long seems like an injudicious addition, even if it is only very simple geometry for each wound.
                    Last edited by MarioBava; 04-30-2012, 11:01 AM.

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