Right now I (and I hope many others feel) tanks are not done as okay as we'd hope. You can see for yourself that many servers turned tanks OFF due to various issues. I know TWI members acknowledged issues about AI tanking and such and that's sweet now we'll get that fixed ^__^
But theres another thing, it's the importance of tanks. Right now they feel like they are giant pieces of infantry, that spawn with infantry, have the same respawn timer as infantry, and such. Once you kill a tank, it'll appear in less than 1 minute or so, making you (as the defending tank or AT rifle class) feel pretty much useless to your team cause you're just buying them time from the tank for just a minute, until the tank comes back and wrecks even more of your team.
My solution to this is to move the tank spawns back further back than infantry spawn, and have tanks on their own seperate respawn time that is a tad longer than infantry respawns. I think in my opinion that it'll make tanks a bit more valuable and make it more rewarding when you destroy them, because it buys your team time to move in towards an objective and gives your team's tank more time to help clear the enemy infantry.
There's not much else to it. I made a cute colorful diagram to explain it ^__^
But theres another thing, it's the importance of tanks. Right now they feel like they are giant pieces of infantry, that spawn with infantry, have the same respawn timer as infantry, and such. Once you kill a tank, it'll appear in less than 1 minute or so, making you (as the defending tank or AT rifle class) feel pretty much useless to your team cause you're just buying them time from the tank for just a minute, until the tank comes back and wrecks even more of your team.
My solution to this is to move the tank spawns back further back than infantry spawn, and have tanks on their own seperate respawn time that is a tad longer than infantry respawns. I think in my opinion that it'll make tanks a bit more valuable and make it more rewarding when you destroy them, because it buys your team time to move in towards an objective and gives your team's tank more time to help clear the enemy infantry.
There's not much else to it. I made a cute colorful diagram to explain it ^__^
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