Territory fan though I am, I have a few suggestions that I think might make Firefight more popular than it currently is.
Firstly, I think that instead of spawning people randomly with teammates, Firefight might consider featuring fixed spawn points in a manner similar to that in Territory. Currently, Firefight is simply chaos--at any minute, enemies might suddenly spawn in your rear. When respawning, you could end up literally appearing right in the middle of a burst of machine gun fire. Lines of battle are almost nonexistent.
In essense, it's extremely difficult just to make sense of Firefight, which I feel contributes to its lack of popularity. Having defined spawns would alleviate that. Spawn points would also create a little more immersion--the battle feels more like a firefight when you know what general direction to move in. It would also allow fixed machine guns to be more useful, perhaps making them worth introducing to Firefight maps.
Secondly, Firefight could benefit from a longer time limit. I understand that the whole idea behind Firefight is that it's faster-paced, but having a longer time limit makes matches more likely to actually reach the "kills win condition," adding tension and suspense once the kill counters start nearing the decisive number for both teams...
Just food for thought. Chime in with any other ideas!
Firstly, I think that instead of spawning people randomly with teammates, Firefight might consider featuring fixed spawn points in a manner similar to that in Territory. Currently, Firefight is simply chaos--at any minute, enemies might suddenly spawn in your rear. When respawning, you could end up literally appearing right in the middle of a burst of machine gun fire. Lines of battle are almost nonexistent.
In essense, it's extremely difficult just to make sense of Firefight, which I feel contributes to its lack of popularity. Having defined spawns would alleviate that. Spawn points would also create a little more immersion--the battle feels more like a firefight when you know what general direction to move in. It would also allow fixed machine guns to be more useful, perhaps making them worth introducing to Firefight maps.
Secondly, Firefight could benefit from a longer time limit. I understand that the whole idea behind Firefight is that it's faster-paced, but having a longer time limit makes matches more likely to actually reach the "kills win condition," adding tension and suspense once the kill counters start nearing the decisive number for both teams...
Just food for thought. Chime in with any other ideas!