This is a long shot, and I fully admit that I have neither the skill nor time to make this happen, but i thought I'd throw it out there for some flaming etc..
The problem:
Once you've learned the maps they can become a little tedious. And certain maps almost always pan out the same way. for example, the first round of apartments almost always goes to the Russians. A quick spawn, take A and B caps then rush C, and D and it's all over in 4 minutes.
Solution?
Just throwing this out there.... but I wonder if it might be possible to come up with some kind of mutator that randomised the cap-zone order, or their locations - within some constraints of course. So, for example, you might not know until the map starts which of the first few caps needs to fall first.. or exactly where the first capzone is (maybe it moves around the map by 20m or so?)
Might such a mutator be possible even?
would spawn points also need to respond to the map randomisations?
Are there some maps where this might work, and not others?
The problem:
Once you've learned the maps they can become a little tedious. And certain maps almost always pan out the same way. for example, the first round of apartments almost always goes to the Russians. A quick spawn, take A and B caps then rush C, and D and it's all over in 4 minutes.
Solution?
Just throwing this out there.... but I wonder if it might be possible to come up with some kind of mutator that randomised the cap-zone order, or their locations - within some constraints of course. So, for example, you might not know until the map starts which of the first few caps needs to fall first.. or exactly where the first capzone is (maybe it moves around the map by 20m or so?)
Might such a mutator be possible even?
would spawn points also need to respond to the map randomisations?
Are there some maps where this might work, and not others?