I feel like everyone should have an equal experience at being allowed at whatever weapons or classes they want without the need of unlocking them, just like how it was in Red Orchestra: Ostfront 41-45. This includes attachments to weapons and miscellaneous items.
This would require an essential weapon to player balance. I highly disagree with the direction Tripwire has moved in Red Orchestra 2 in regards of unlocks and ranks, as it only separates the community in two.
Custom maps are not played as often, or even at all only because they're only allowed on unranked servers. Why? Because the developers fear that people will create farming maps to quickly progress through the ranks and unlocks.
Without ranks and unlocks, that will not be an issue. Therefore, the more community made content, the more it actually contributes to the game, or in this case, modification.
And, to me, personally, I feel as if unlocks and ranks that are used for unlocks are additions to games that the developers fear that the player won't enjoy as much without the addition of them. It's completely up to the developer to make an entertaining, wholesome and fun gameplay experience without the need of fourth wall objectives to suck the player in even more that would lead to an imbalance in the playing fields, or exempting other players of having that same gameplay experience.
I also feel as if it could create a better teamwork oriented setting than it would if you were only trying to farm your way up in kills and points to get the gun nobody else has yet.
This would require an essential weapon to player balance. I highly disagree with the direction Tripwire has moved in Red Orchestra 2 in regards of unlocks and ranks, as it only separates the community in two.
Custom maps are not played as often, or even at all only because they're only allowed on unranked servers. Why? Because the developers fear that people will create farming maps to quickly progress through the ranks and unlocks.
Without ranks and unlocks, that will not be an issue. Therefore, the more community made content, the more it actually contributes to the game, or in this case, modification.
And, to me, personally, I feel as if unlocks and ranks that are used for unlocks are additions to games that the developers fear that the player won't enjoy as much without the addition of them. It's completely up to the developer to make an entertaining, wholesome and fun gameplay experience without the need of fourth wall objectives to suck the player in even more that would lead to an imbalance in the playing fields, or exempting other players of having that same gameplay experience.
I also feel as if it could create a better teamwork oriented setting than it would if you were only trying to farm your way up in kills and points to get the gun nobody else has yet.