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Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.
General Behaviour
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  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
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    3. Any form of racism, bigotry or attacks on race, creed or color.
    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!
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  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.
Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Suppression Style (With Poll)

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  • #31
    Originally posted by Mekhazzio View Post
    That's a bug in data replication, where your client never properly reenters normal suppression recovery. You need to receive another suppression event to force re-synchronization.

    As for if it's being fixed, probably not. Tripwire's QA is rather lacking and they're probably not even aware the bug exists.
    Thanks for the answer. I guess from now on I'll go toward the bullets and see if that triggers re-synchronization...

    Originally posted by Colt .45 killer View Post
    the purpose of surpression is that the surpressed player should be unable to return fire. The current system only blocks a persons inability to return fire while there are bullets actively passing by them ( causing the jerks ).

    Suppression should really start some excessive sway or some blurring of the screen such that a surpressed player could relocate but could not wait 1 second then lean out and start shooting back.
    I disagree that a suppressed player shouldn't be able to return fire at all, except in the most dangerious situations. I think it is perfect that the only time your screen jerks is when bullets are whipping very closely by you forcing you to find solid cover or die.

    Here is my reasoning: half the time I get the suppression effects it is because my squad leader or another teammate near me got zapped. I don't think that should mostly take away my ability to function. Suppression should impair your ability to function, but I think there should be varying degrees since there are different causes for the suppression effects to happen in this game. The highest degree being when you are directly being targeted and the bullets are very close to taking you out, which is when you should be unable to return fire, imo.

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    • #32
      Originally posted by Nikita View Post
      The radius around the player in which passing bullets/explosions/dead comrades affect the player's suppression has been significantly increased.
      why would they do that?

      the issue isnt that i dont get suppressed enough (im probably suppressed 3/4 of the game), the issue is that being suppressed doesnt do anything.

      i'm still able to effectively return fire and kill that poor machine gunner.

      Comment


      • #33
        Originally posted by luciferintears View Post
        why would they do that?

        the issue isnt that i dont get suppressed enough (im probably suppressed 3/4 of the game), the issue is that being suppressed doesnt do anything.

        i'm still able to effectively return fire and kill that poor machine gunner.
        I take it that "3/4 of the game" is another obvious hyperbole.

        And I sincerely doubt that you're actually picking off machine gunners with ease when suppressed and under fire in the beta. Playing as a machine gunner in the beta, I can't recall a single time I've been killed by someone I'm actively suppressing and trying to shoot at. Usually I'm picked off by someone I didn't notice, or someone I'm not firing at. Could you post some screenshots of you killing MGs while fully suppressed at 100+ meters? Apparently it happens often enough for you that that shouldn't be a problem.

        Originally posted by Colt .45 killer View Post
        the purpose of surpression is that the surpressed player should be unable to return fire. The current system only blocks a persons inability to return fire while there are bullets actively passing by them ( causing the jerks ).

        Suppression should really start some excessive sway or some blurring of the screen such that a surpressed player could relocate but could not wait 1 second then lean out and start shooting back.
        The problem is, this means that shootouts, especially in close quarters, become a contest to see who can blind or handicap the other player first.

        And in reality, there really is no physical impediment to shooting back at someone suppressing you besides the adrenaline, frantic breathing, and nervousness brought about by your body's reaction to mortal danger.

        The flinch reaction, really, is the most powerful part of suppression. By preventing you from accurately returning fire, you are forced to take cover. Once you are forced to take cover, you have to expose yourself, relocate your target, and reaquire him, while your enemy presumably has his sights aimed at where you were seen last.

        So in a way, you are prvented from just popping up again after a second to shoot back--because it will likely take you far more time to squeeze off a deadly shot. The faster breathing, screen desaturation, and distorted hearing in-game are just icing on the cake that insures that it takes you more time to fire back accurately than it will take your opponent.
        Last edited by Nikita; 04-12-2012, 10:54 PM.
        sigpic
        Classic forever.

        Comment


        • #34
          Originally posted by luciferintears View Post
          why would they do that?

          the issue isnt that i dont get suppressed enough (im probably suppressed 3/4 of the game), the issue is that being suppressed doesnt do anything.

          i'm still able to effectively return fire and kill that poor machine gunner.
          If you are able to effectively return fire, then that poor machine gunner needs better aim. If the bullets are close, you start to flinch. If you land a hit while flinching, you got lucky on two counts. First that you timed the flinches, and second that the machine gunner was so bad he couldn't hit you while you were aiming down your bouncing sights at him.

          If you are supposedly suppressed 3/4 of the game, do you really want to be forced to go prone every time a bullet whizzes through the air because the suppression effects are so harsh? I don't. Seems to me the problem if anything is that it is too easy to experience suppression effects.

          Comment


          • #35
            I wouldn't mid a blast suppression (from non-deadly explosions such as nearby nades, satchels and HE rounds from tanks) that forced your player prone, or to crouch if there wasn't room to go prone.

            That would cause a short delay in being able to respond and would "reset" your aim for sure.

            Comment


            • #36
              Originally posted by RAF_Pstyle View Post
              I wouldn't mid a blast suppression (from non-deadly explosions such as nearby nades, satchels and HE rounds from tanks) that forced your player prone, or to crouch if there wasn't room to go prone.

              That would cause a short delay in being able to respond and would "reset" your aim for sure.
              Agreed. Nades need to have more non-lethal effects.
              Supporting:
              Disapproving: progression, spawn on SL, spawns close to cap (RSOD)
              Since: beta 1.0 UT2003

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